trillville wrote:
@Midhras
Yeah, the banding has always been there...all the way back to Morrowind. The best way to alleviate it, short of changing the myriad sky color settings in the CK (3x3x(however many weather patterns there are), is to make sure your palette texture has nice smooth transitions. If you own PS, try blurring out the areas that look "choppy." Too much blur however will, of course, change the way the colors look and the overall luminosity.
@R3volter
There's no way to just reduce the color of torches and fires. You'll have to either reduce your night (or day) point-lighting saturation or use a palette texture to cool bright lights (but this has global effects). If you're using HD6 code, you can do a sloppy fix by just reducing the red value.
(e.g.)
// Nighttime Saturation, Red, Green, Blue
float3 dnsatn = float3( 1, 1, 1 ); --> (0.9, 1, 1)
Thanks Trillville, changing nighttime saturation and daytime sat did the trick.. Much appreciated
