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| TES Skyrim http://enbdev.com/enbseries/forum/viewtopic.php?f=14&t=17 |
Page 238 of 2220 |
| Author: | trillville [ 20 Mar 2012, 15:23 ] |
| Post subject: | Re: TES Skyrim |
@Midhras Yeah, the banding has always been there...all the way back to Morrowind. The best way to alleviate it, short of changing the myriad sky color settings in the CK (3x3x(however many weather patterns there are), is to make sure your palette texture has nice smooth transitions. If you own PS, try blurring out the areas that look "choppy." Too much blur however will, of course, change the way the colors look and the overall luminosity. @R3volter There's no way to just reduce the color of torches and fires. You'll have to either reduce your night (or day) point-lighting saturation or use a palette texture to cool bright lights (but this has global effects). If you're using HD6 code, you can do a sloppy fix by just reducing the red value. (e.g.) // Nighttime Saturation, Red, Green, Blue float3 dnsatn = float3( 1, 1, 1 ); --> (0.9, 1, 1) |
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| Author: | midhras [ 20 Mar 2012, 15:29 ] |
| Post subject: | Re: TES Skyrim |
Thanks for the advice, guys. |
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| Author: | R3volter [ 20 Mar 2012, 15:57 ] |
| Post subject: | Re: TES Skyrim |
trillville wrote: @Midhras Yeah, the banding has always been there...all the way back to Morrowind. The best way to alleviate it, short of changing the myriad sky color settings in the CK (3x3x(however many weather patterns there are), is to make sure your palette texture has nice smooth transitions. If you own PS, try blurring out the areas that look "choppy." Too much blur however will, of course, change the way the colors look and the overall luminosity. @R3volter There's no way to just reduce the color of torches and fires. You'll have to either reduce your night (or day) point-lighting saturation or use a palette texture to cool bright lights (but this has global effects). If you're using HD6 code, you can do a sloppy fix by just reducing the red value. (e.g.) // Nighttime Saturation, Red, Green, Blue float3 dnsatn = float3( 1, 1, 1 ); --> (0.9, 1, 1) Thanks Trillville, changing nighttime saturation and daytime sat did the trick.. Much appreciated
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| Author: | theradikal11 [ 20 Mar 2012, 17:06 ] |
| Post subject: | Re: TES Skyrim |
![]() ![]() ![]() ![]() ![]() ![]() ![]()
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| Author: | Gionight [ 20 Mar 2012, 17:11 ] |
| Post subject: | Re: TES Skyrim |
CruNcher>>> I welcome your enthusiasm buddy about Skyrim, yeah it's really a great game . All pics were taken at my native resolution 1680x1050 without any downsampling of course and not one pic was edited by PS or similar program. The main rezone that my pics looks so clean and photo-realistic is because I am very sensitive to lighting and colors in games, and my main goal is to make this game to look like some kind of Pixar interpretation of Skyrim, I don't like dull and dirt look at all, no matter if it's Skyrim or any other game, it might be fun for about 10 to 15 min playtime but it's very boring in the long run in my opinion. I didn't take new screenshots without ENB for a long time but you can watch my pre ENB pics here http://www.gtaforums.com/index.php?show ... 534&st=640 and check my recently posted screenshots if you think that my pics you quoted looked good it actually were 10 min job to show new char not much no less. |
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| Author: | far327 [ 20 Mar 2012, 17:25 ] |
| Post subject: | Re: TES Skyrim |
Added more saturation, reduced bloom slightly. Everything is looking nice and crisp. I might go bit deeper contrast. There is still a slight haze that I'd like to wash out. Might brighten the clouds just a bit more to. They aren't popping enough for my taste. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
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| Author: | fedorrrz [ 20 Mar 2012, 18:06 ] |
| Post subject: | Re: TES Skyrim |
![]() ![]() ![]() almost like original Bethesda stuff ![]() ![]() ![]() ![]() ![]()
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| Author: | fedorrrz [ 20 Mar 2012, 19:25 ] |
| Post subject: | Re: TES Skyrim |
Epic! ) midhras wrote: *upd.: Does new arrow/magic finishing moves works for someone? |
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| Author: | Gionight [ 20 Mar 2012, 19:33 ] |
| Post subject: | Re: TES Skyrim |
We are all doomed |
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