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 Post subject: Re: TES Skyrim
PostPosted: 15 May 2012, 14:50 
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Joined: 25 Feb 2012, 01:30
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Location: Somewhere between the Wastelands and Notepad++
Trillville: great work again. A very soft look, and deep shadows. Gorgeous. I really should just adopt your enb and leave my own stuff well enough alone.

A couple of random shots using my new settings. I think they only work well under certain conditions. I fear it won't be long before I have to get a new version together. I'm already seeing all kinds of problems :/

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What can I say? I like to play in the darkness, and I love using lanterns, torches, light spells or just nothing. I've played too much Amnesia, really.

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More current and archived shots on my Flickr. Selected shots via Flickrock or Fluidr.


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 Post subject: Re: TES Skyrim
PostPosted: 15 May 2012, 15:14 
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Joined: 10 Jan 2012, 14:24
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@midhras: That last screenshot is gorgeous! :D

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 Post subject: Re: TES Skyrim
PostPosted: 15 May 2012, 15:23 
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Joined: 27 Dec 2011, 08:53
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Guys, why don't you modify weather colors with Creation Kit? This will give much more realistic look, i tried that myself and some screenshots done with such changes. It's like GTA4 weather modifcation, original values incorrect.

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 Post subject: Re: TES Skyrim
PostPosted: 15 May 2012, 15:36 
I am going too, trying to achieve the most "natural" look I can, so far so good, needs some more adjustment but it's not just the weather

a lot of the textures just have bad specular maps, it's inconsistent


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 Post subject: Re: TES Skyrim
PostPosted: 15 May 2012, 17:13 
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Joined: 05 Jan 2012, 11:39
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 Post subject: Re: TES Skyrim
PostPosted: 15 May 2012, 18:12 
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Joined: 12 Feb 2012, 17:41
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ENBSeries wrote:
Guys, why don't you modify weather colors with Creation Kit? This will give much more realistic look, i tried that myself and some screenshots done with such changes. It's like GTA4 weather modifcation, original values incorrect.


I'm already working with custom weather patterns, just need some time to finish the nights.
And I would like to give you some feedback on the new ENB version. I think it's a great improvement in terms of shadowing and the new parallax features are awsome, but I did like the old SSAO more, it seems like almost nothing gets affected by SSAO in the new version, only very close objects. I really liked the SSAO on landscapes that the old versions provided. And sadly I still get some bugs when SSIL is enabled (I can post a screenshot if you want, it's kind of hard to explain).
I guess I stick to v102 for now, only because of SSAO, but I really like the new features that KAGE has, great work Boris!
(I'm on ATI)

@midhras: I really like the first and the last shot.

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 Post subject: Re: TES Skyrim
PostPosted: 15 May 2012, 18:30 
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I wrote in description that ssao now have working correctly ranges of fading, so you must to modify manually these two variables to make ssao visible on mountains (but ssao fade still depends from fog, so in the rain it will be closer than in clear sky).
SSAO bugs are welcome in other thread you know where.

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 Post subject: Re: TES Skyrim
PostPosted: 15 May 2012, 18:39 
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Joined: 12 Feb 2012, 17:41
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ENBSeries wrote:
T.A.Z
I wrote in description that ssao now have working correctly ranges of fading, so you must to modify manually these two variables to make ssao visible on mountains (but ssao fade still depends from fog, so in the rain it will be closer than in clear sky).
SSAO bugs are welcome in other thread you know where.


Odd, I played around with those values and couldn't notice any diference. I'll have a look at it again. Maybe pushing the fog further back does the trick.
Thanks for your reply.

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 Post subject: Re: TES Skyrim
PostPosted: 15 May 2012, 19:20 
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Amazing midhras! you last pic is epic! :)
some screenshots of the next update
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 Post subject: Re: TES Skyrim
PostPosted: 15 May 2012, 20:53 
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T.A.Z
May be problem is in modified weather properties, if you have any? Because fade distance attached to fog distance and game have two separate distance fog types (it's silly, never saw such solution). I checked in many areas and weather conditions if fading is set correctly and even FogFadeRange can be set between 0..10000000, so enough. Actual SSAO code wasn't changed, only mixing with final image and this fading.

theradikal11
What is the mod for that additinal trees in Whiterun? I hate empty environment of vanilla.

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