ENBSeries wrote:
T.A.Z
May be problem is in modified weather properties, if you have any? Because fade distance attached to fog distance and game have two separate distance fog types (it's silly, never saw such solution). I checked in many areas and weather conditions if fading is set correctly and even FogFadeRange can be set between 0..10000000, so enough. Actual SSAO code wasn't changed, only mixing with final image and this fading.
Well I guess that's the problem, because I modified all weather types. I'll have to redo my fog settings then and I agree it's not quite pleasing to have two separate Fog settings.
Thanks for the heads up Boris.
@theradikal11: Very, very nice screenshots, keep 'em coming!

Edit: Made a couple of tests. I tried to push the fog farther away (2x farther and 4x farther) and even removed it completely but, without luck

And strangely I thought that high values of "FadeFogRange" would display SSAO at a greater distance but it's the other way around with zero being the maximum.
Here is a screenshot done with the test weather without any fog and "FadeFogRange" set to 0, "AOamount" ist set to 10:

So I suppose this is the max distance we can push SSAO for now?
And one last thing, you posted "
game have two separate distance fog types" where is this second distance fog setting to be found? At first I though you meant "FogDistanceNear" and "FogDistanceFar" but after having no success changing those I figured it would be better to ask, just to be clear.
Edit2:
@
Boris: Just wanted to add that I really appreciate your work, thanks for your efforts!
@
midhras: And again, great shots, really nice angles.