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 Post subject: Re: TES Skyrim
PostPosted: 17 May 2012, 19:42 
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Is anyone else as infatuated with Boris' SSIL shader as I am? Some of these scenes have a VERY convincing Global Illumination effect to them. It's a shame that the shader is limited to screen-space. These settings that I've dialed in look great in still frames but the IL just moves around too much in-game for such a high sampling radius. I wonder if it'd be possible to render the scene with a high fov, calculate SSIL, and then scale the SSIL result to fit over the same exact scene rendered at a lower fov. That way lighting calculates a little bit past the boundaries of the rendering window.

I also noticed that SSIL samples are arranged in a sub-cardinal orientation resembling a star like this:

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Perhaps, Boris, you may want to consider doing a more randomized and jittered lookup. I'm also wondering why the SSAO depth difference calculation extends so deeply in the z-axis, presuming that any one object is much 'deeper' than it is. It creates a 'dark halo' around the player, for example. If the maximum compare delta was set to a smaller value it might help this artifact. Perhaps you have it set this way for a reason.

It's just a few thought's I've had. That being said, I can't express how much I've enjoyed your work! Every subtle improvement that you've made makes me swoon at my screen. You are a genius, thank you so much for improving such a great game so very much!


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Tomoko
 Post subject: Re: TES Skyrim
PostPosted: 17 May 2012, 19:53 
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*master*

Joined: 05 Jan 2012, 11:30
Posts: 168
I have uploaded a preview version, I throw time to Hollywood and leave this until a final version of the enb.

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ENB HOLLYWOOD
ENB NEXT GENERATION FALLOUT 3
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 Post subject: Re: TES Skyrim
PostPosted: 17 May 2012, 19:56 
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*sensei*

Joined: 04 Jan 2012, 20:27
Posts: 402
Location: Russia, Vladimir
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 Post subject: Re: TES Skyrim
PostPosted: 17 May 2012, 20:01 
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*blah-blah-blah maniac*
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Joined: 27 Dec 2011, 08:53
Posts: 14816
Location: Russia
theradikal11
Final version? I have always something to add, so i'll stop only when users will not be interested enough.

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 Post subject: Re: TES Skyrim
PostPosted: 17 May 2012, 20:03 
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Joined: 29 Feb 2012, 22:16
Posts: 28
sonicether wrote:
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whoa, is there any way you could upload that in higher resolution? others look awesome too.

Insane Jack, Midthras and others, great pics!

also happyken, your config looks awesome, do you have it uploaded anywhere?

@Boris: where are those pics at the top of ENB main page from? I know some are from this thread, but not all, at least I think so.


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 Post subject: Re: TES Skyrim
PostPosted: 17 May 2012, 20:10 
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*master*

Joined: 15 May 2012, 18:15
Posts: 102
sonicether
I never saw this style before, some of your screenshots are beautiful ! :o
sonicether wrote:
Every subtle improvement

Subtle? I suppose you mean huge! :D

theradikal11
Did you try what I proposed to you?

qwerty11
Thank you. ;)


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 Post subject: Re: TES Skyrim
PostPosted: 17 May 2012, 20:19 
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*blah-blah-blah maniac*
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Joined: 25 Feb 2012, 01:30
Posts: 596
Location: Somewhere between the Wastelands and Notepad++
You guys just blow me out of the water. Is there a recent influx of brilliant screenshooters/enbuilders, or is Boris' new incarnation of ENB just so damn fantastic?

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Midhrastic WIP ENB for Fallout
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 Post subject: Re: TES Skyrim
PostPosted: 17 May 2012, 20:22 
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Joined: 25 Mar 2012, 10:41
Posts: 77
I´m agree with boris, i never had a final version xD
I´m still working on my realistic config, try diferent settings, diferent SSAO values...

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Bye!


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 Post subject: Re: TES Skyrim
PostPosted: 17 May 2012, 21:16 
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Joined: 07 May 2012, 19:52
Posts: 85
Wow, that last shot of Whiterun is really something spectacular. Can't wait for the release.


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 Post subject: Re: TES Skyrim
PostPosted: 17 May 2012, 21:36 
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*master*

Joined: 15 May 2012, 18:15
Posts: 102
Did someone test "all" these other enbeffect and enbeffectprepass? I only tested those from HD6 for enbeffect and from Matso for enbeffectprepass (bokeh dof).
Is there a better one?

EDIT:
Where is gone HD6 ?


Last edited by Insane Jack on 17 May 2012, 22:34, edited 3 times in total.

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