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 Post subject: Re: TES Skyrim
PostPosted: 18 May 2012, 07:45 
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Joined: 25 Mar 2012, 10:41
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i´m tweaking SSAO/SSIL settings too
sonicether, if you can share your sail settings will be great.

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 Post subject: Re: TES Skyrim
PostPosted: 18 May 2012, 09:40 
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*blah-blah-blah maniac*
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Joined: 26 Jan 2012, 17:56
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The scars on that womans face make her look like someone jizzed on her on the close up. :D

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 Post subject: Re: TES Skyrim
PostPosted: 18 May 2012, 10:05 
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*sensei*

Joined: 06 May 2012, 12:59
Posts: 274
Would someone please be kind enough to explain which parameters affect indoor lighting values?... I have been adapting a config and have got the outdoor setting for all times of day to my liking, but when I enter Dragonsreach the light areas are totally blown to white.

Any assistance greatly appreciated :)


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 Post subject: Re: TES Skyrim
PostPosted: 18 May 2012, 10:18 
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Joined: 25 Mar 2012, 10:41
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night and indoor parameters are the same.


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 Post subject: Re: TES Skyrim
PostPosted: 18 May 2012, 11:08 
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Unreal Warfare wrote:
The scars on that womans face make her look like someone jizzed on her on the close up. :D


yeah looks like specular issues hehe funny though, but if you looked closely the older woman also shows these issues "urgh" ;)

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 Post subject: Re: TES Skyrim
PostPosted: 18 May 2012, 12:07 
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Joined: 25 Mar 2012, 10:41
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the old woman have scars too.
i think is a very high value of specular of the scars texture
i will try another scar texture.


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 Post subject: Re: TES Skyrim
PostPosted: 18 May 2012, 12:31 
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*blah-blah-blah maniac*

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After some hard fights Celina felt a little overdone and wanted to relax so i thought hmm why not and invited here to a little different shot though she's the shy type of younger woman and also she didn't wanted to be in ENB yet ;)

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here a picture of that shooting :)

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 Post subject: Re: TES Skyrim
PostPosted: 18 May 2012, 13:42 
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*sensei*

Joined: 06 May 2012, 12:59
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stakado wrote:
night and indoor parameters are the same.


Okay, cheers... can you [or anyone] tell me what in particular I would need to do to avoid what you see below. I've played with some of the night specific values, but this 'burnout' remains. I'm really happy with my daytime set-up, so I don't want to muck the whole thing up, by randomly changing things.

Thanks in advance.

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 Post subject: Re: TES Skyrim
PostPosted: 18 May 2012, 14:31 
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*master*

Joined: 26 Feb 2012, 21:09
Posts: 164
@DogStar
I'd guess those hot whites are because you've set PointLightingIntensityNight or PointLightingCurveNight too high. Alternatively, depending on what process you're using in enbeffect, it could be too much contrast generally or that you've set EToneMappingOversaturation too low (this is especially a problem when you've already desaturated the colors in enbseries.ini, because desaturation will tend to increase brightness). If you want to keep your daytime settings intact, then change only night values in enbseries.ini, since the effects will be limited to interiors and nighttime/overcast weather.

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 Post subject: Re: TES Skyrim
PostPosted: 18 May 2012, 14:51 
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Joined: 06 May 2012, 12:59
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trillville wrote:
@DogStar
I'd guess those hot whites are because you've set PointLightingIntensityNight or PointLightingCurveNight too high. Alternatively, depending on what process you're using in enbeffect, it could be too much contrast generally or that you've set EToneMappingOversaturation too low (this is especially a problem when you've already desaturated the colors in enbseries.ini, because desaturation will tend to increase brightness). If you want to keep your daytime settings intact, then change only night values in enbseries.ini, since the effects will be limited to interiors and nighttime/overcast weather.



Thank you very much I will take a look... I was using someone else's profile as a starting point, as I have limited knowledge of the huge number of settings available to Skyrim's enb... the FSX one I'm used to is much simpler, so this will take some time to get to grips with.

EDIT: brilliant!... pointlighting it was. I don't think I touched that, so it must have already had that value.

Happy now :D


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