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Folks, i want to make open shaders for editing some generic game fx, but not sure if you interested in them, so let me know what do you think. What to export: Game fxaa shader - simple to modify it for better quality or program another (i have it modded myself to remove texture blurring). Sun glare - dpeasant screenshots have it, it's size changed sprite of sun static rays, some mods replace it texture, but it's static. When shader will be open, it's easy to make lenz fx from external texture by drawing offseted from center of screen by direction to sun several copies of quads (as example) or to add procedural rays like in GTA4 version for car and street lights. Unfortunately, this effect happen on lenzes, but in game it's much earlier and after motion blur, dof or similar will be affected, so i don't know. Sun sprite - it's texture of sun corona and disk. Vanilla texture is very noisy and it's hard to make valid look for sun when intensity is high (and as i understand, Skyrim not allow hdr texture to be used). The problem only that in the night sun also drawed, but black, if someone will change a little variables for sun (just a mistake) and it's texture hdr, then sun will be visibile. Game depth of field - you know it, when entering menu in the game f.e. But the problem is that this dof use standart texture, not hdr, also it will be a bit tricky for me to program generic singe shader for it, because game use several different. What else, i don't know, because most of objects have multiple precompiled shaders for different conditions, for example depending from distance from camera and amount of lights, not an easy to convert such shaders back to uber.
_________________ i5-4690k, 16Gb RAM, GTX 1060 6Gb, X-Fi Titanium, Win7 x128 I am INFP, not the brutal, godamnit.
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