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| TES Skyrim http://enbdev.com/enbseries/forum/viewtopic.php?f=14&t=17 |
Page 314 of 2220 |
| Author: | trillville [ 19 May 2012, 01:44 ] |
| Post subject: | Re: TES Skyrim |
Playing around with the indirect lighting values: ![]() ![]() ![]() ![]() ![]() ![]() I too would like to see custom FXAA shaders, especially if they will improve texture sharpness. As for tracking the position of the sun in game, I don't know of any method. However, does it need to be 100% accurate? Even if rays are only partially accurate, I'd still be very happy |
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| Author: | Insane Jack [ 19 May 2012, 01:59 ] |
| Post subject: | Re: TES Skyrim |
trillville Love your 2, 3 and 5! |
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| Author: | Maken1 [ 19 May 2012, 02:16 ] |
| Post subject: | Re: TES Skyrim |
HEy guys, amazing work Stakado estan buenas esas fotos Greetings. Mak |
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| Author: | maximus12345 [ 19 May 2012, 02:47 ] |
| Post subject: | Re: TES Skyrim |
theradikal11 wrote: Vivid Color ![]() Vivid Color ![]() ![]() Your sky is just insane man. Do you use any sky mod, Skyrim HD or Dramatic Clouds? The Vivid Color IMO is the best. The Balanced is good but seems like when I decrease the bright of my monitor rsrs. Something between Vivid Color and Balanced(hmmm 80%Vivid 20%Balanced, i dont know, YOU is the man that know rsrs) will be good! Keep "enbing" man. Great work! |
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| Author: | CruNcher [ 19 May 2012, 03:01 ] |
| Post subject: | Re: TES Skyrim |
@Boris SMAA not FXAA http://www.iryoku.com/smaa/ http://vimeo.com/31247769 https://github.com/iryoku/smaa already 1 began to implement it in a injector http://mrhaandi.blogspot.de/p/injectsmaa.html and some already use it here too but it's a rather old version S2x, T2x and 4x are missing Quote: Andrej Dudenhefner 16. Januar 2012 13:45
@Shadowdane: It is due to the incompatibility of the previously designed injector (v1.3) and the S2x mode, that the new version is not out yet. However it is planned to support S2x (with DX10/11 games which already have support for MSAA2x, which is required). Basically it was planned to abstract from fixed shader injection and make it possible to do more. @Swartz: If I knew of the S2x injecting incompatibility with my idea (not incompatibility in general) before, I'd have published the sources earlier. Right now it is an noncompiling mess which I have no time to fix due to other projects in real life. I can't say for sure when the next stable version (maybe along with the source) will be released. But it won't be soon. |
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| Author: | Chade [ 19 May 2012, 03:28 ] |
| Post subject: | Re: TES Skyrim |
@Boris Yes, I thought of that aswell, perhaps the dof values could gradually reduce after a certain height? not sure how this would work for mountains and stuff that is really up high though but I'm sure we could just tweak the values ourselfs after you make it Also a bit off topic but have you seen the new type of aa called TXAA? It's not released yet but maybe you could replicate or improve on it somehow when it's released - http://www.techpowerup.com/162504/NVIDI ... ailed.html |
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| Author: | superl3 [ 19 May 2012, 07:18 ] |
| Post subject: | Re: TES Skyrim |
Super ENB-RL is still alive, though pics from new version. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
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| Author: | Insane Jack [ 19 May 2012, 09:58 ] |
| Post subject: | Re: TES Skyrim |
I worked a lot on my enb for having a more atmospheric look. The shadow look more natural/realistic and at distance (mountains and trees) look better too. And other things... Unfortunately I can't play with SSAO and SSIL, I still don't have a good enough graphic card. I show you some before/after the re-tonemapping. I'm really happy about the result. Before: ![]() After: ![]() Before: ![]() After: ![]() Before: ![]() After:
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| Author: | happyken [ 19 May 2012, 10:02 ] |
| Post subject: | Re: TES Skyrim |
Pure gameplay screenshots with v0.112 ENB ![]() ![]() ![]()
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| Author: | sheekoo [ 19 May 2012, 10:17 ] |
| Post subject: | Re: TES Skyrim |
@Insane Jack Looks awesome would you share your settings? |
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