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| TES Skyrim http://enbdev.com/enbseries/forum/viewtopic.php?f=14&t=17 |
Page 316 of 2220 |
| Author: | CruNcher [ 19 May 2012, 12:51 ] |
| Post subject: | Re: TES Skyrim |
midhras wrote: I use W.A.T.E.R., but at times my water is very see-through and at other times it isn't. I'm not sure what settings influence this. It's worse with SSAO enabled. I guess the water texture uses transparency flag @ least from bellow the vanilla water wasn't see through but W.A.T.E.R is though if that is a explanation for why SSAO causes it to turn transparent above then it could have some other effects wherever transparency flag for a texture comes into play though i didn't tested that yet but it would have some effects on some of my assets that use transparency |
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| Author: | dpeasant [ 19 May 2012, 13:33 ] |
| Post subject: | Re: TES Skyrim |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
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| Author: | Insane Jack [ 19 May 2012, 15:25 ] |
| Post subject: | Re: TES Skyrim |
silverbullet Thanks a lot! Your comment warms my heart. I was crying desperately in a dark corner, waiting to see some interest for my stuffs! So at least for you, I will do what you asked! |
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| Author: | stakado [ 19 May 2012, 20:26 ] |
| Post subject: | Re: TES Skyrim |
I´M relatively new tweaking SSIL, what values i could change to increase the performance? now the quality is great, but take me 15-20fps... [SSAO_SSIL] UseIndirectLighting=true UseComplexIndirectLighting=false SamplingQuality=0 SamplingRange=0.7 FadeFogRangeDay=6.0 FadeFogRangeNight=6.0 SizeScale=0.4 SourceTexturesScale=0.4 FilterQuality=1 AOAmount=1.5 ILAmount=4.0 |
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| Author: | DogStar [ 19 May 2012, 20:43 ] |
| Post subject: | Re: TES Skyrim |
trillville - Your work is absolutely awesome, and the best config I've tried, bar none... with no sign of that over saturated, cartoon look (though there is nothing wrong with that if its what you like)..... this is Skyrim as it would look like if you were actually there; you have a great eye for natural lighting and colouration. My only issue, and it maybe something generic (or I've done something wrong), is over bright water, esp. at night... any way to tone this down? trillville wrote: Playing around with the indirect lighting values:
![]() ![]() I too would like to see custom FXAA shaders, especially if they will improve texture sharpness. As for tracking the position of the sun in game, I don't know of any method. However, does it need to be 100% accurate? Even if rays are only partially accurate, I'd still be very happy |
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| Author: | Insane Jack [ 19 May 2012, 20:56 ] |
| Post subject: | Re: TES Skyrim |
stakado wrote: what values i could change to increase the performance? Try this one. [SSAO_SSIL] UseIndirectLighting=true UseComplexIndirectLighting=false SamplingQuality=1 SamplingRange=0.6 FadeFogRangeDay=6.0 FadeFogRangeNight=6.0 SizeScale=0.5 SourceTexturesScale=0.2 FilterQuality=1 AOAmount=1.5 ILAmount=4.0 After it depend on what your eyes can tolerate. (flickering) |
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| Author: | happyken [ 19 May 2012, 22:13 ] |
| Post subject: | Re: TES Skyrim |
Pure gameplay screenshots with v0.112 ENB @deadense : It is "Skull Helmets" - http://skyrim.nexusmods.com/downloads/file.php?id=17272. Please endorse if you like ![]() ![]() ![]() ![]()
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| Author: | deadense [ 19 May 2012, 22:25 ] |
| Post subject: | Re: TES Skyrim |
Holy crap, happyken, that spiky sword helmet is awesome! What is it? |
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| Author: | fedorrrz [ 19 May 2012, 22:50 ] |
| Post subject: | Re: TES Skyrim |
Random run to test 0.112 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
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