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| TES Skyrim http://enbdev.com/enbseries/forum/viewtopic.php?f=14&t=17 |
Page 317 of 2220 |
| Author: | theradikal11 [ 19 May 2012, 22:57 ] |
| Post subject: | Re: TES Skyrim |
NEXT GENERATION 2.0 Ready. http://skyrim.nexusmods.com/downloads/file.php?id=15826 Enb Based 0.112 Kage. WrapperVersion & InjectorVersion. 5 Presets (Vivid Color, Balanced, Cinema, Minus Color, Darker Nights) ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Gallery 1080p: http://minus.com/mbaIywxNbA/1g |
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| Author: | trillville [ 19 May 2012, 23:25 ] |
| Post subject: | Re: TES Skyrim |
@InsaneJack Thanks! Your preset looks really nice in daylight. You should definitely post it here once you've finished tweaking your night settings. @Dogstar Appreciate the compliment @fedorrrz Every time I see your screens they look better and better. Amazing work. I especially like the shots you've taken of that little seaside cottage. I admit, I've yet to try that particular mod, but now you've sold me Also, does anyone know if there's a completely reliable solution for generating LOD yet? Has Bethesda said anything about fixing this feature in the CK? ![]()
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| Author: | Fer [ 20 May 2012, 05:32 ] |
| Post subject: | Re: TES Skyrim |
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| Author: | dpeasant [ 20 May 2012, 05:57 ] |
| Post subject: | Re: TES Skyrim |
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| Author: | Maken1 [ 20 May 2012, 07:16 ] |
| Post subject: | Re: TES Skyrim |
Hi all Gentlemen, how is all ? First than nothing sorry for my bad english ok? Im noob in this, i mean i just know ( i guess ) simple things about ENB, but now do things like you pro guys does ? not yet. I mean giving the internal hard code i dont know, i just experiment mixing somethings from others enb, im toying now with enb so my question is CAN SOMEONE TELL ME HOW CAN I " SATURATE and DESATURATE " in not so hard steps? Greetings Maken |
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| Author: | DogStar [ 20 May 2012, 08:48 ] |
| Post subject: | Re: TES Skyrim |
trillville.... thank you. Below is a shot taken around dusk, which shows how bright the water appears for me... I've tried turning off SSAO but it still remains. Other wise your set-up is near perfect [I have reduced the borders a bit], and just what I wanted, so you have taken away the need to battle with trying to make my own Bright water ![]() And some nice pics with TV_ENB ![]() ![]() ![]() ![]() ![]()
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| Author: | ENBSeries [ 20 May 2012, 10:20 ] |
| Post subject: | Re: TES Skyrim |
Maken1 Only inside enbeffect.fx some parameters exist to change color saturation, but not for all render modes and not in some of user made shaders. Solution to implement classic color saturation is to write additional code in to enbeffect.fx or effect.txt file. The example code is this: Code: //color saturation float GlobalSaturationFactor=0.5;//todo modify this, negative or positive, you can move this at the beginning of shader file float middlegray=(color.r+color.g+color.b)*0.333; float3 diffcolor=color.rgb-middlegray; color.rgb+=diffcolor*GlobalSaturationFactor; color.rgb=max(color.rgb, 0.0); //output must be never negative, but "saturate" also work here and faster. you need to insert this code at the end of the shader enbeffect.fx, between these two lines: Code: _oC0.xyz=color.xyz;
return _oC0; |
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| Author: | Maken1 [ 20 May 2012, 10:32 ] |
| Post subject: | Re: TES Skyrim |
ENBSeries wrote: Maken1 Only inside enbeffect.fx some parameters exist to change color saturation, but not for all render modes and not in some of user made shaders. Solution to implement classic color saturation is to write additional code in to enbeffect.fx or effect.txt file. The example code is this: Code: //color saturation float GlobalSaturationFactor=0.5;//todo modify this, negative or positive, you can move this at the beginning of shader file float middlegray=(color.r+color.g+color.b)*0.333; float3 diffcolor=color.rgb-middlegray; color.rgb+=diffcolor*GlobalSaturationFactor; color.rgb=max(color.rgb, 0.0); //output must be never negative, but "saturate" also work here and faster. you need to insert this code at the end of the shader enbeffect.fx, between these two lines: Code: _oC0.xyz=color.xyz; return _oC0; Hey thanks!!! for the quick answer |
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| Author: | T.A.Z [ 20 May 2012, 12:57 ] |
| Post subject: | Re: TES Skyrim |
@trillville: Not sure if there is a proper LOD fix, but your mod sure does look awsome! @dpeasant: Nice screenshots, reminds me alot of your GTA IV setup. @DogStar: You can edit the fog color for the specific weather types to get rid of the "glowing" water (The fog color also adjusts the water relfection color). @Boris: Just tried v112 and I really love the changes, apart from a little performance drop (which I expected) I'm completely satisfied. Great work! |
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