Insane Jack wrote:
Unreal Warfare wrote:
Full sized just for you...

Thank you mate! I even got a tear while watching your master-pieces.

dpeasant wrote:
Bloom radius is controlled by float2 screenfact inside enbbloom.fx
You can change the number randomly. There are several of float2 screenfact there.
Also, it is possible to use bloom file from GTA4 or Deus Ex for different effects, youll just have to reconfigure contrast and bloom power either through enbeffect.fx or enbbloom.fx.
I love you. This will change everything!

I'm working hard on it since two day now. Yeah... I'm re-doing everything! I know, I said I was done with the day but, I'm Insane! So...
dpeasant wrote:
You can also control bloom tint and colour as easy as "game" colours.
Yep, that I was already able to do it with the HD6 shader. To Change the color of the whole image and the bloom separately.
dpeasant &
Unreal Warfare 
I'm tire of being so weet by watching your pictures while drooling! Arg it's so gross
happyken 
I laugh so hard by watching your first picture! Don't make laugh a insane guy, it's making him crazy!
Thanks, man
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http://pastebin.com/QpfYd37GAlso, note this line
float2 screenfact=0.00135;
//float2 screenfact=TempParameters.z*0.00135;
You can uncomment it and comment first line
//float2 screenfact=0.00135;
float2 screenfact=TempParameters.z*0.00135;
like this. I suppose it will be more correct to use such code, not first one. I didnt try it out though, but it worked for me in gta4.
There are two float2 screenfact=0.00135; in the file.