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 Post subject: Re: TES Skyrim
PostPosted: 24 May 2012, 14:49 
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Joined: 27 Jan 2012, 18:46
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 Post subject: Re: TES Skyrim
PostPosted: 24 May 2012, 14:52 
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Joined: 25 Feb 2012, 01:30
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Location: Somewhere between the Wastelands and Notepad++
Thanks for the tip, dpeasant. Will see what fiddling with those values does. Right now if I use much bloom, I get an overbrightened screen fast, although I do like a bit of bloom, just not a flood of it. Will see if tightening it down can add a nice effect. Those screens are again very nice. Almost like I'm looking at The Witcher in terms of vividness of colour. Release that config as 'The Witcher ENB' as is and people will gobble it up over at the Nexus.


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Core i5-2500K @4.50GHz | MSI Gaming GeForce GTX 970 4GB | 16GB RAM (1600Mhz) | Soundblaster Z | Win7 64bit

Midhrastic WIP ENB for Fallout
More current and archived shots on my Flickr. Selected shots via Flickrock or Fluidr.


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 Post subject: Re: TES Skyrim
PostPosted: 24 May 2012, 15:21 
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*sensei*

Joined: 04 Jan 2012, 20:27
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Location: Russia, Vladimir
Also, note that numbers should be extremely low, ex i have: float2 screenfact=0.00135;
But that also depends on what type of bloom youre using.
PS Yep, i was playing witcher, when i thought about making Skyrim in witcher 2 style + a bit more colours. ;)


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 Post subject: Re: TES Skyrim
PostPosted: 24 May 2012, 15:33 
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So, do I get this right? You change the lines that read:

float2 screenfact=TempParameters.z;
to something like
float2 screenfact=0.00135;
?

You wouldn't maybe like to attach a changed enbbloom.fx file? Just so we noobs can see what you're doing? I don't want to copy, just rip off. :D

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Core i5-2500K @4.50GHz | MSI Gaming GeForce GTX 970 4GB | 16GB RAM (1600Mhz) | Soundblaster Z | Win7 64bit

Midhrastic WIP ENB for Fallout
More current and archived shots on my Flickr. Selected shots via Flickrock or Fluidr.


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 Post subject: Re: TES Skyrim
PostPosted: 24 May 2012, 15:42 
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Joined: 15 May 2012, 18:15
Posts: 102
Unreal Warfare wrote:
Full sized just for you...
:D Thank you mate! I even got a tear while watching your master-pieces. :cry:

dpeasant wrote:
Bloom radius is controlled by float2 screenfact inside enbbloom.fx
You can change the number randomly. There are several of float2 screenfact there.
Also, it is possible to use bloom file from GTA4 or Deus Ex for different effects, youll just have to reconfigure contrast and bloom power either through enbeffect.fx or enbbloom.fx.
I love you. This will change everything! :D I'm working hard on it since two day now. Yeah... I'm re-doing everything! I know, I said I was done with the day but, I'm Insane! So...

dpeasant wrote:
You can also control bloom tint and colour as easy as "game" colours.
Yep, that I was already able to do it with the HD6 shader. To Change the color of the whole image and the bloom separately.


dpeasant & Unreal Warfare

:D I'm tire of being so weet by watching your pictures while drooling! Arg it's so gross :lol:

happyken

:lol: I laugh so hard by watching your first picture! Don't make laugh a insane guy, it's making him crazy!


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 Post subject: Re: TES Skyrim
PostPosted: 24 May 2012, 15:59 
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*sensei*

Joined: 04 Jan 2012, 20:27
Posts: 402
Location: Russia, Vladimir
Insane Jack wrote:
Unreal Warfare wrote:
Full sized just for you...
:D Thank you mate! I even got a tear while watching your master-pieces. :cry:

dpeasant wrote:
Bloom radius is controlled by float2 screenfact inside enbbloom.fx
You can change the number randomly. There are several of float2 screenfact there.
Also, it is possible to use bloom file from GTA4 or Deus Ex for different effects, youll just have to reconfigure contrast and bloom power either through enbeffect.fx or enbbloom.fx.
I love you. This will change everything! :D I'm working hard on it since two day now. Yeah... I'm re-doing everything! I know, I said I was done with the day but, I'm Insane! So...

dpeasant wrote:
You can also control bloom tint and colour as easy as "game" colours.
Yep, that I was already able to do it with the HD6 shader. To Change the color of the whole image and the bloom separately.


dpeasant & Unreal Warfare

:D I'm tire of being so weet by watching your pictures while drooling! Arg it's so gross :lol:

happyken

:lol: I laugh so hard by watching your first picture! Don't make laugh a insane guy, it's making him crazy!

Thanks, man :)
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http://pastebin.com/QpfYd37G
Also, note this line
float2 screenfact=0.00135;
//float2 screenfact=TempParameters.z*0.00135;

You can uncomment it and comment first line
//float2 screenfact=0.00135;
float2 screenfact=TempParameters.z*0.00135;
like this. I suppose it will be more correct to use such code, not first one. I didnt try it out though, but it worked for me in gta4.
There are two float2 screenfact=0.00135; in the file.


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 Post subject: Re: TES Skyrim
PostPosted: 24 May 2012, 16:20 
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*master*

Joined: 05 Jan 2012, 11:30
Posts: 168
WoW Awesome shots guys ;) , There is a high level here... nice shots all!!!! :evil:

I am preparing the ENB HOLLYWOOD 2.0, finally I have time to adapt this config., I hope to finish this week. Have a choice of lower saturation fxaa Injector. Wear examples.

Injector Off
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Injector On
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....Injector Off ..., Next On
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Then again I have put a lot ..

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ENB NEXT GENERATION
ENB HOLLYWOOD
ENB NEXT GENERATION FALLOUT 3
ENB NEXT GENERATION FALLOUT NEW VEGAS


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 Post subject: Re: TES Skyrim
PostPosted: 24 May 2012, 16:21 
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*sensei*
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Joined: 11 Feb 2012, 16:00
Posts: 269
Location: BROOKLYN NY USA
@Insane Jack- Thank you :D

@dpeaseant- Thanks for the info!! Always want to tone down bloom a bit without losing it's bloominess. This will indeed influence many ENB configs to come. Although I'm so tired of tweaking ENB I should be mad at you, now I will have much to fiddle with :P


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 Post subject: Re: TES Skyrim
PostPosted: 24 May 2012, 16:22 
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*master*

Joined: 15 May 2012, 18:15
Posts: 102
dpeasant wrote:
Also, note this line
float2 screenfact=0.00135;
//float2 screenfact=TempParameters.z*0.00135;

You can uncomment it and comment first line
//float2 screenfact=0.00135;
float2 screenfact=TempParameters.z*0.00135;
Like this. I suppose it will be more correct to use such code, not first one. I didnt try it out though, but it worked for me in gta4.
There are two float2 screenfact=0.00135; in the file.

Thanks! And just want to add : my new settings are awesomely better! But before showing you I want to work on the bloom. ;) So it will not be soon. :D


Last edited by Insane Jack on 24 May 2012, 16:30, edited 1 time in total.

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 Post subject: Re: TES Skyrim
PostPosted: 24 May 2012, 16:30 
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*master*

Joined: 23 Jan 2012, 18:24
Posts: 184
After some daylight tweaks, Night not ready yet ! In my opinion a little touch of CGI ;)

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My old 0.119 ENB for CoT http://skyrim.nexusmods.com/mods/23202/


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