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| TES Skyrim http://enbdev.com/enbseries/forum/viewtopic.php?f=14&t=17 |
Page 333 of 2220 |
| Author: | happyken [ 24 May 2012, 14:49 ] |
| Post subject: | Re: TES Skyrim |
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| Author: | dpeasant [ 24 May 2012, 15:21 ] |
| Post subject: | Re: TES Skyrim |
Also, note that numbers should be extremely low, ex i have: float2 screenfact=0.00135; But that also depends on what type of bloom youre using. PS Yep, i was playing witcher, when i thought about making Skyrim in witcher 2 style + a bit more colours. |
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| Author: | midhras [ 24 May 2012, 15:33 ] |
| Post subject: | Re: TES Skyrim |
So, do I get this right? You change the lines that read: float2 screenfact=TempParameters.z; to something like float2 screenfact=0.00135; ? You wouldn't maybe like to attach a changed enbbloom.fx file? Just so we noobs can see what you're doing? I don't want to copy, just rip off. |
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| Author: | Insane Jack [ 24 May 2012, 15:42 ] |
| Post subject: | Re: TES Skyrim |
Unreal Warfare wrote: Full sized just for you... dpeasant wrote: Bloom radius is controlled by float2 screenfact inside enbbloom.fx I love you. This will change everything! You can change the number randomly. There are several of float2 screenfact there. Also, it is possible to use bloom file from GTA4 or Deus Ex for different effects, youll just have to reconfigure contrast and bloom power either through enbeffect.fx or enbbloom.fx. dpeasant wrote: You can also control bloom tint and colour as easy as "game" colours. Yep, that I was already able to do it with the HD6 shader. To Change the color of the whole image and the bloom separately.dpeasant & Unreal Warfare happyken |
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| Author: | dpeasant [ 24 May 2012, 15:59 ] |
| Post subject: | Re: TES Skyrim |
Insane Jack wrote: Unreal Warfare wrote: Full sized just for you... dpeasant wrote: Bloom radius is controlled by float2 screenfact inside enbbloom.fx I love you. This will change everything! You can change the number randomly. There are several of float2 screenfact there. Also, it is possible to use bloom file from GTA4 or Deus Ex for different effects, youll just have to reconfigure contrast and bloom power either through enbeffect.fx or enbbloom.fx. dpeasant wrote: You can also control bloom tint and colour as easy as "game" colours. Yep, that I was already able to do it with the HD6 shader. To Change the color of the whole image and the bloom separately.dpeasant & Unreal Warfare happyken Thanks, man ______________________________ http://pastebin.com/QpfYd37G Also, note this line float2 screenfact=0.00135; //float2 screenfact=TempParameters.z*0.00135; You can uncomment it and comment first line //float2 screenfact=0.00135; float2 screenfact=TempParameters.z*0.00135; like this. I suppose it will be more correct to use such code, not first one. I didnt try it out though, but it worked for me in gta4. There are two float2 screenfact=0.00135; in the file. |
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| Author: | joey4track [ 24 May 2012, 16:21 ] |
| Post subject: | Re: TES Skyrim |
@Insane Jack- Thank you @dpeaseant- Thanks for the info!! Always want to tone down bloom a bit without losing it's bloominess. This will indeed influence many ENB configs to come. Although I'm so tired of tweaking ENB I should be mad at you, now I will have much to fiddle with |
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| Author: | Insane Jack [ 24 May 2012, 16:22 ] |
| Post subject: | Re: TES Skyrim |
dpeasant wrote: Also, note this line float2 screenfact=0.00135; //float2 screenfact=TempParameters.z*0.00135; You can uncomment it and comment first line //float2 screenfact=0.00135; float2 screenfact=TempParameters.z*0.00135; Like this. I suppose it will be more correct to use such code, not first one. I didnt try it out though, but it worked for me in gta4. There are two float2 screenfact=0.00135; in the file. Thanks! And just want to add : my new settings are awesomely better! But before showing you I want to work on the bloom. |
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| Author: | propa [ 24 May 2012, 16:30 ] |
| Post subject: | Re: TES Skyrim |
After some daylight tweaks, Night not ready yet ! In my opinion a little touch of CGI ![]() ![]() ![]() ![]() ![]() ![]() ![]()
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