I've been stalking this site for a while now, thought I'd finally post something.
Fedorrrrz: That reminds me of a Dwemer version of Bioshock (which is actually something similar to what I've wanted/have been thinking about for past couple weeks now). I want an underground/underwater Dwemer ruin to explore now more than ever. But new to modding of any kind and seems bit of a stretch for a beginner

BTW, love Jasmin as well (was my first enb ever used)--used part of it (and Darkness effect/prepass) to sort of Frankenstein my very first ENB project (which I lost recently). Still using its palette as don't/can't make my own and liked it so much.
Everyone else (as I'm lazy/don't have time to single people out and go through tons and tons of shots again for this): Love what people are doing with Skyrim as always enjoyed games in part for the artistic side of it (granted playing is fun too) and nice to see so many different styles/tastes that people can come up with. Never got big into modding myself (using them or doing it) until Skyrim and now regret the loss of experience. Still, never too late to start I guess and definitely seems a good game to begin with from what I've seen/experienced so far.
Boris: Think its practically obligatory that had to single you out and say thanks and awesome job... no clue what/how its all done as technical knowledge is rather low but makes for phenomenal difference and still is rather easy to begin tweaking things for the inexperienced (once I didn't let all the strange numbers/etc keep me from trying it). Just too bad I've not been playing the game lately as too fixated on tweaking things and customizing my own look

And if my images are screwed up, blame inexperience/stupidity as only ever linked urls so far (as pertains to size/shot number limits or whatever else I might be overlooking):









All from my latest tweaks using one of my older enb configs, Jasmin palette, and RCRN Legacy (just used it before any ENB and thought would try a non-pure enb this time around to see what it can achieve). Mostly shots were taken for dungeon lighting test while doing mage quest (trying to find sweet spot for ambient where its not completely unlit but still 'realistically' dark). Still have tons to do but am pretty happy with basic lighting settings so far (color/saturation aside).
Also, forgot who (sorry, been a day or two and several pages back) but someone mentioned how to fix overly bright/glowy night water in the distance and was wondering if they could go in a bit more detail. Fog values need to be changed in the CK or ebseries? And does anyone have a handy link that might be able to tell me where the settings are, if in CK--haven't done much with it outside of toying around 'easy' stuff like npcs/weapons/etc?). Sorry for the trouble but would be much appreciated it as its always bothered me and can't find a fix myself (when I search usually ends up just being people mentioning it as a problem but no solution). Or, anyone know one that has it already done and I can just try tweaking things more to my liking (as I'm lazy/can't code/lack of experience/etc does get in the way at times but I'm trying to fix all that slowly--although think no coding ability is pretty much going to be stuck that way).
And just another big thanks and congrats to everyone here as helps motivate me to try harder myself seeing what others can do.