legacyy wrote:
Why u wanna use FXAA/SMAA? The ingame AA works well and doesn't really need big power. If u want you can try my injectFXAA (no post process, only the AA version):
http://www.mediafire.com/?vbkmbs3bz0ww76l I like the configurability of the various FXAA injected shaders. HDR, HDRpro etc. More options is never worse. Well... that's not true really, but you get the idea.Also, when I run the game at 1440p or 2100p SMAA is a very lightweight AA option. Also, the injected FXAA can be configured to be less blurry than the in-game FXAA. Also, I get better framerates when using FXAA/SMAA than any other option. Also, I think I've read somewhere that normal AA is unadvisable when using ENB (but I don't recall where).
All-in-all, injected anti-aliasing works well for me. And the shaders are a bonus.
EDIT: That last weather you posted, legacyy, that's the one weather that's giving me problems. Much too bright behind the clouds. :/
EDIT2: Thanks for the offer of those files.. I'll look at them, but I'm already tweaking an FXAA-injector version.
Personally im not sure if that's the most efficient way to go, as the more overhead you add the more problematic things become also in distribution and others getting the same results, i will try another way, in my current config i practically have also no choice to add any additional load onto the shaders as i have only 6 EUs to use and allready am as low as 6 fps rendering simple scenes
You really reached a nice contrast feeling here how much more is the FPS loss with the FXAA injector additionally applied in the worst case (scene) ?