eldyraen wrote:
Also, forgot who (sorry, been a day or two and several pages back) but someone mentioned how to fix overly bright/glowy night water in the distance and was wondering if they could go in a bit more detail. Fog values need to be changed in the CK or ebseries? And does anyone have a handy link that might be able to tell me where the settings are, if in CK--haven't done much with it outside of toying around 'easy' stuff like npcs/weapons/etc?). Sorry for the trouble but would be much appreciated it as its always bothered me and can't find a fix myself (when I search usually ends up just being people mentioning it as a problem but no solution). Or, anyone know one that has it already done and I can just try tweaking things more to my liking (as I'm lazy/can't code/lack of experience/etc does get in the way at times but I'm trying to fix all that slowly--although think no coding ability is pretty much going to be stuck that way).
Welcome to this forum!

You'll have to edit, the near/far fog values with the CK. You can find them in the weather section, just select them fom the drop down menu. Darkening them by ~50% usually is a good value to start with, from there on you can get into fine tweaking. You can also try the the .esp I've included in my beta release (
viewtopic.php?f=14&t=17&p=7359#p7359 )(TAZ_lighting.esp) it should fix the glowing water issue.
If you need any help feel free to pm me.