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 Post subject: Re: TES Skyrim
PostPosted: 25 May 2012, 19:15 
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Joined: 15 May 2012, 18:15
Posts: 102
midhras
Alright. I will probably do it. People attract people. So it could be more people in a few time.
I'm waiting more comeback on the idea for now, before doing it.


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Tomoko
 Post subject: Re: TES Skyrim
PostPosted: 25 May 2012, 19:26 
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Joined: 27 Jan 2012, 13:42
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It's pretty much mind-boggling to see all the cool screens everyone keeps on posting. Awesome!

I too decided to quickly take a snapshot just to show I'm still not totally gone:

Image

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 Post subject: Re: TES Skyrim
PostPosted: 25 May 2012, 19:31 
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Joined: 05 Jan 2012, 11:30
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More pics 8-)
Image
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Image

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 Post subject: Re: TES Skyrim
PostPosted: 25 May 2012, 21:05 
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*master*

Joined: 15 May 2012, 18:15
Posts: 102
During these last 3 days I unsuccessfully try to disable the adaptation thing. It's making me crazy now. With it I can do nothing. I really need some help on it please. :)
I'm using HD6 shader.


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 Post subject: Re: TES Skyrim
PostPosted: 25 May 2012, 22:05 
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Joined: 04 Jan 2012, 19:15
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Insane Jack wrote:
During these last 3 days I unsuccessfully try to disable the adaptation thing. It's making me crazy now. With it I can do nothing. I really need some help on it please. :)
I'm using HD6 shader.

You have to disable the adaption the enbseries.ini

[EFFECT]
...
EnableAdaptation=false

[ADAPTATION]
ForceMinMaxValues=false

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 Post subject: Re: TES Skyrim
PostPosted: 25 May 2012, 22:15 
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*master*

Joined: 15 May 2012, 18:15
Posts: 102
Thanks, but:
:lol: Do you take me for a fool or something? 3 days for that?
Adaptation in ini is disable since the beginning. I'm using HD6 shader which are supposed to disable adaptation too.
But the fact is there is still adaptation. I tried to change a lot of things in the code of the adapation for make it stop. Nothing work.

If someone could tell me how remove the code or break it! :)


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 Post subject: Re: TES Skyrim
PostPosted: 25 May 2012, 22:27 
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*master*

Joined: 26 Feb 2012, 21:09
Posts: 164
@InsaneJack
I think HDR adaption is going to be unavoidable so long as you use Skyrim's existing image-space parameters (which are attached to various weather effects). You would need to mod climate>weather>image-space fx and then lum min/max values in order to eliminate adaption entirely. I could be wrong though. I know Kalicola was interested in solving this problem...you may want to PM him.

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 Post subject: Re: TES Skyrim
PostPosted: 25 May 2012, 22:32 
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Joined: 15 May 2012, 18:15
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trillville
Thanks a lot. I will try. :D


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 Post subject: Re: TES Skyrim
PostPosted: 25 May 2012, 23:27 
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Joined: 10 Jan 2012, 14:24
Posts: 162
Location: Germany
Very interesting tool for all of us: http://skyrim.nexusmods.com/downloads/file.php?id=17400 (or at least some of us :D)

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 Post subject: Re: TES Skyrim
PostPosted: 25 May 2012, 23:47 
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Joined: 12 Feb 2012, 17:41
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eldyraen wrote:

Also, forgot who (sorry, been a day or two and several pages back) but someone mentioned how to fix overly bright/glowy night water in the distance and was wondering if they could go in a bit more detail. Fog values need to be changed in the CK or ebseries? And does anyone have a handy link that might be able to tell me where the settings are, if in CK--haven't done much with it outside of toying around 'easy' stuff like npcs/weapons/etc?). Sorry for the trouble but would be much appreciated it as its always bothered me and can't find a fix myself (when I search usually ends up just being people mentioning it as a problem but no solution). Or, anyone know one that has it already done and I can just try tweaking things more to my liking (as I'm lazy/can't code/lack of experience/etc does get in the way at times but I'm trying to fix all that slowly--although think no coding ability is pretty much going to be stuck that way).

Welcome to this forum! :)
You'll have to edit, the near/far fog values with the CK. You can find them in the weather section, just select them fom the drop down menu. Darkening them by ~50% usually is a good value to start with, from there on you can get into fine tweaking. You can also try the the .esp I've included in my beta release ( viewtopic.php?f=14&t=17&p=7359#p7359 )(TAZ_lighting.esp) it should fix the glowing water issue.
If you need any help feel free to pm me.

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Last edited by T.A.Z on 26 May 2012, 01:01, edited 3 times in total.

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