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| TES Skyrim http://enbdev.com/enbseries/forum/viewtopic.php?f=14&t=17 |
Page 340 of 2220 |
| Author: | Insane Jack [ 25 May 2012, 19:15 ] |
| Post subject: | Re: TES Skyrim |
midhras Alright. I will probably do it. People attract people. So it could be more people in a few time. I'm waiting more comeback on the idea for now, before doing it. |
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| Author: | mindflux [ 25 May 2012, 19:26 ] |
| Post subject: | Re: TES Skyrim |
It's pretty much mind-boggling to see all the cool screens everyone keeps on posting. Awesome! I too decided to quickly take a snapshot just to show I'm still not totally gone:
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| Author: | theradikal11 [ 25 May 2012, 19:31 ] |
| Post subject: | Re: TES Skyrim |
More pics ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
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| Author: | Insane Jack [ 25 May 2012, 21:05 ] |
| Post subject: | Re: TES Skyrim |
During these last 3 days I unsuccessfully try to disable the adaptation thing. It's making me crazy now. With it I can do nothing. I really need some help on it please. I'm using HD6 shader. |
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| Author: | legacyy [ 25 May 2012, 22:05 ] |
| Post subject: | Re: TES Skyrim |
Insane Jack wrote: During these last 3 days I unsuccessfully try to disable the adaptation thing. It's making me crazy now. With it I can do nothing. I really need some help on it please. I'm using HD6 shader. You have to disable the adaption the enbseries.ini [EFFECT] ... EnableAdaptation=false [ADAPTATION] ForceMinMaxValues=false |
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| Author: | Insane Jack [ 25 May 2012, 22:15 ] |
| Post subject: | Re: TES Skyrim |
Thanks, but: Adaptation in ini is disable since the beginning. I'm using HD6 shader which are supposed to disable adaptation too. But the fact is there is still adaptation. I tried to change a lot of things in the code of the adapation for make it stop. Nothing work. If someone could tell me how remove the code or break it! |
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| Author: | trillville [ 25 May 2012, 22:27 ] |
| Post subject: | Re: TES Skyrim |
@InsaneJack I think HDR adaption is going to be unavoidable so long as you use Skyrim's existing image-space parameters (which are attached to various weather effects). You would need to mod climate>weather>image-space fx and then lum min/max values in order to eliminate adaption entirely. I could be wrong though. I know Kalicola was interested in solving this problem...you may want to PM him. |
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| Author: | Insane Jack [ 25 May 2012, 22:32 ] |
| Post subject: | Re: TES Skyrim |
trillville Thanks a lot. I will try. |
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| Author: | Tywele [ 25 May 2012, 23:27 ] |
| Post subject: | Re: TES Skyrim |
Very interesting tool for all of us: http://skyrim.nexusmods.com/downloads/file.php?id=17400 (or at least some of us |
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| Author: | T.A.Z [ 25 May 2012, 23:47 ] |
| Post subject: | Re: TES Skyrim |
eldyraen wrote: Also, forgot who (sorry, been a day or two and several pages back) but someone mentioned how to fix overly bright/glowy night water in the distance and was wondering if they could go in a bit more detail. Fog values need to be changed in the CK or ebseries? And does anyone have a handy link that might be able to tell me where the settings are, if in CK--haven't done much with it outside of toying around 'easy' stuff like npcs/weapons/etc?). Sorry for the trouble but would be much appreciated it as its always bothered me and can't find a fix myself (when I search usually ends up just being people mentioning it as a problem but no solution). Or, anyone know one that has it already done and I can just try tweaking things more to my liking (as I'm lazy/can't code/lack of experience/etc does get in the way at times but I'm trying to fix all that slowly--although think no coding ability is pretty much going to be stuck that way). Welcome to this forum! You'll have to edit, the near/far fog values with the CK. You can find them in the weather section, just select them fom the drop down menu. Darkening them by ~50% usually is a good value to start with, from there on you can get into fine tweaking. You can also try the the .esp I've included in my beta release ( viewtopic.php?f=14&t=17&p=7359#p7359 )(TAZ_lighting.esp) it should fix the glowing water issue. If you need any help feel free to pm me. |
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