@kalicola- Thanks! After trying your config some time back, you definitely influenced me to add more color to it and then I also have been editing the bloom.fx which in turn made me change a lot more to my config. Also, I love your new beta, I was running around last night with it. I was never one for ENB's with high color saturation but you magically pull it off brilliantly, almost like watching a Skyrim CGI flick! In regards to your question about bloom- dpeasant kindly informed us some pages back that you can edit a couple of the float2 screenfact lines. Here is my current setup:
float2 screenfact=TempParameters.z*0.00175;
screenfact.y*=ScreenSize.z;
float4 srcbloom=bloom;
//TempParameters.w == (1+passnumber)
float step=BloomParameters.x;//*pow(14.0, BloomParameters.x * (TempParameters.w-1.0));//*0.5
// float step=(TempParameters.w-0.25);
it appears once more time in the fx file and I edited that as well to read:
float2 screenfact=TempParameters.z*0.6;
screenfact.y*=ScreenSize.z;
float4 srcbloom=bloom;
//TempParameters.w == (1+passnumber)
// float step=(TempParameters.w-0.25);
float step=BloomParameters.y;//*pow(4.0, BloomParameters.y * (TempParameters.w-1.0))*2.0;//*0.5
screenfact.xy*=step;//*0.25
I just changed the TempParameters.z*x.. and the *pow(x.. settings.
You can try my new config by going to the link in my sig if you want to check it out
