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| TES Skyrim http://enbdev.com/enbseries/forum/viewtopic.php?f=14&t=17 |
Page 378 of 2220 |
| Author: | obblivion [ 10 Jun 2012, 01:58 ] |
| Post subject: | Re: TES Skyrim |
Test for T.A.Z ENB! I really Like your ENB, and it's awesome. ![]() ![]() Awesome ENB, but It was kinda too bright(I like brightness, but it's hard to play with too much brightness;;) So I tweaked a bit, and these are results. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ...didn't go very well. T.A.Z, what do you think? Edit: I also did some optimization : D My rig isn't that good. In order to bring up the FPS from 5 to 15, I disabled most of the Indirect lighting or Shadow effects, but I couldn't disable DoF;; Anyways, I just found out a good way to tweak ENB! When I change a value and press Backspace, Then it changes to apply that Value! I think It helps a lot during tweaking... But I think most of you know how to. Eh;; Just saying! |
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| Author: | obblivion [ 10 Jun 2012, 02:02 ] |
| Post subject: | Re: TES Skyrim |
DevilKitty wrote: @T.A.Z - thanks, it looks very good, here few shots using ur setting. sorry for quality as in motion it looks pretty excellent. how u guys take gameplay pics. i took thm by pressing print button bt these doesnt seem to be good quality. BTW my draw distance setting is at 3 for everything, CTD vanished after doing this before my game crash evry 3 min. I m using about evry texture pack including 2k HD pack and i only have 2gb ram with 1gb 6850 and e8400@3.0. Try using Fraps with PNG setting. It works very well! |
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| Author: | r42 [ 10 Jun 2012, 02:55 ] |
| Post subject: | Re: TES Skyrim |
enb wrote: r42 Outline is a shadow rendering artifact of the original game. Don't know, may be in skyrimprefs.ini possible to setup shadow resolution/scale (not that 2048 or 4096, another). Also new parameters like bilateral filter in enbseries.ini helping to remove this partially (and shadow quality in game must be set to high or ultra, otherwise shadow resolution lower than screen resolution). Yes. I found out yesterday that this outline pretty much affected by iBlurDeferredShadowMask parametr(larger value - thicker outline) but I need large value to avoid this horror
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| Author: | eldyraen [ 10 Jun 2012, 07:35 ] |
| Post subject: | Re: TES Skyrim |
Just one again while seeing how the effects file works.
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| Author: | propa [ 10 Jun 2012, 09:54 ] |
| Post subject: | Re: TES Skyrim |
Next Step ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
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| Author: | CruNcher [ 10 Jun 2012, 11:10 ] |
| Post subject: | Re: TES Skyrim |
r42 wrote: enb wrote: r42 Outline is a shadow rendering artifact of the original game. Don't know, may be in skyrimprefs.ini possible to setup shadow resolution/scale (not that 2048 or 4096, another). Also new parameters like bilateral filter in enbseries.ini helping to remove this partially (and shadow quality in game must be set to high or ultra, otherwise shadow resolution lower than screen resolution). Yes. I found out yesterday that this outline pretty much affected by iBlurDeferredShadowMask parametr(larger value - thicker outline) but I need large value to avoid this horror ![]() Shadows are a big issue they are all kinds of things that can go wrong with them and it's a balancing with different fovs and even camera angles sometimes have strange effects on them, i currently have a issue where Shadows get completely canned @ specific camera fov setup with ENB and im not sure why The only thing i see is they flicker on the Skin but are almost gone and this flickering is disturbing ENB off ![]() ENB on ![]() though i still have to experiment with this And yep the fake SSS on her ear works somewhat, i was impressed seeing it still working on |
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| Author: | T.A.Z [ 10 Jun 2012, 11:51 ] |
| Post subject: | Re: TES Skyrim |
@DevilKitty: Glad you like it and I use steams build in screenshot function to take screenshots, because I would compress them anyway to upload them. @obblivion: Thanks But I think I will take a little brake from this setting and start something new as I'm getting a bit bored of the same look over and over again. |
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| Author: | fedorrrz [ 10 Jun 2012, 12:28 ] |
| Post subject: | Re: TES Skyrim |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Cheers ) |
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| Author: | CruNcher [ 10 Jun 2012, 12:32 ] |
| Post subject: | Re: TES Skyrim |
btw which of these is really affecting anything ? iShadowMapResolution= iShadowMapResolutionPrimary= iShadowMapResolutionSecondary= ? Nvidia talks only about iShadowMapResolution but you find sources that say iShadowMapResolutionPrimary and secondary have impact also though no explanation what for a impact ? and or is iShadowMapResolution= iShadowMapResolutionPrimary + iShadowMapResolutionSecondary ? i guess Primary and Secondary are a myth wherever that comes from maybe older Engine Version ? |
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| Author: | propa [ 10 Jun 2012, 12:49 ] |
| Post subject: | Re: TES Skyrim |
Next one ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
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