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| TES Skyrim http://enbdev.com/enbseries/forum/viewtopic.php?f=14&t=17 |
Page 407 of 2220 |
| Author: | DogStar [ 27 Jun 2012, 09:47 ] |
| Post subject: | Re: TES Skyrim |
Absolutely awesome shots everyone CM August wrote: It glares right through objects and buildings like they're not even there. Only the clouds seem to influence it. I have exactly the same mods installed (it was doing the same without them, but...) and tweaking my Nvidia control panel settings vs having it at default didn't change a thing. The graphics card is a GTX 670, so I don't see how it could be an issue with that... has a fellow 670 owner like DogStar encountered any issue like this? Oh yeah... I'm using your ENB preset at the moment, DogStar. Sorry I missed this... No, I don't seem to get what your showing, but I do see the sun glare texture [not the rays] through roofs and the edges of buildings, until it is well behind, as the shot below shows, but I don't think its card related. Has the sun ray value in the settings ini been changed?... have you tried different drivers?... I'm using the latest beta set 304.48. ![]() Been trying a few different rock and tree textures, with mixed results. ![]() ![]() ![]()
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| Author: | MetallicAcid [ 27 Jun 2012, 10:15 ] |
| Post subject: | Re: TES Skyrim |
Excellent shots Treville and Dogstar! ![]() ![]() ![]() ![]() ![]()
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| Author: | CM August [ 27 Jun 2012, 11:24 ] |
| Post subject: | Re: TES Skyrim |
DogStar: Thanks for the advice, I downloaded the latest Beta driver to see if it made any difference. Alas, the problem is still there. The sun ray multiplier is set at 0.8, untouched. I tried multiple ENBs including the one directly from my other PC, all had the same problem. The only other difference between the two is this Skyrim version is 1.6 and the other 1.5, but I haven't heard any upset on here about that. It's maddening. I can't think of any reason it wouldn't work. |
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| Author: | CruNcher [ 27 Jun 2012, 13:10 ] |
| Post subject: | Re: TES Skyrim |
Celina Shines ![]() ![]() ![]() Personally my love ones, tried to optimize everything from ground up, yet not done When i look back where i started from and now see the result so far im baffled |
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| Author: | Courier O' Balls [ 27 Jun 2012, 15:45 ] |
| Post subject: | Re: TES Skyrim |
![]() ![]() ![]() Just released v1.2 of my mod! http://skyrim.nexusmods.com/mods/17953 |
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| Author: | mindflux [ 27 Jun 2012, 17:47 ] |
| Post subject: | Re: TES Skyrim |
A couple of quick over-the-top test shosts with Matso's new brilliant bloom code: ![]() ![]() ![]() ![]() ![]() Nevermind the banding issue in the last shot, it's been taken care of. |
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| Author: | MetallicAcid [ 27 Jun 2012, 17:58 ] |
| Post subject: | Re: TES Skyrim |
Mindflux and Unreal, How does one go about obtaining Matso's incredible looking bloom code 3.0? |
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| Author: | mindflux [ 27 Jun 2012, 18:02 ] |
| Post subject: | Re: TES Skyrim |
Sorry, of course I should included a link. Here you go, the code is included in his new Imvisio setup, available on here and on Nexus. If you're looking to add the code to your own setup like I did, the relevant code is in enbbloom.fx. |
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| Author: | MetallicAcid [ 27 Jun 2012, 18:10 ] |
| Post subject: | Re: TES Skyrim |
Thanks mind flux Im just looking for some pointers on how bloom works as it is going to be the next thing that I start mucking around with one I'm back from holiday |
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| Author: | Opethfeldt [ 27 Jun 2012, 19:54 ] |
| Post subject: | Re: TES Skyrim |
Matso bloom code @Plywood: Hi, I have the impression, from your pics you aren't using the FXAA injector, why?. Do you use the Insert key to take screenshots?. ------ ![]() ![]() ![]() ![]() ![]() ![]() ![]()
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