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TES Skyrim
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Author:  --JawZ-- [ 22 Jul 2012, 22:30 ]
Post subject:  Re: TES Skyrim

I'm not intending to alter the vanilla look, just blend in the new "effect" with rest of the scene. and it would look wierd if all shadow areas looked the same all the time.

I tested applying the effect to cloudy, rainy and all the other weather types (one of each that is) and it just felt wrong to have the same shadow tinting everywhere. so minor adjustments will be done to these settings;


Sun light tint colors - Day, Night, Sunrise, Sunset.

Directional Ambient tint colors - Day, Night, Sunrise, Sunset.

And that's it.

Then perhaps I will do an optional file, which I implement some of the effects from 747823 Mod Resource - Color-accurate Weather.


Your'e welcome evok99 :)

Author:  Confidence-Man [ 22 Jul 2012, 22:36 ]
Post subject:  Re: TES Skyrim

@Jawz - Realistically if you wanted to do a quick and dirty job you would only need to edit clear and cloudy weather types for each region, as those are the ones that have any real degree of reflected light. So that cuts it down to 30 or so weathers, 2 clear and 2 cloudy per region. I went in and did the ones for Tundra region in about fifteen minutes. It's easy to get an idea of the result as enb works right in the render window and you can go through each time of day fairly quickly.

Granted if you're using vanilla postprocessing you'll want to deal with the imagespaces too, which would probably be way too much work.

Author:  --JawZ-- [ 22 Jul 2012, 22:57 ]
Post subject:  Re: TES Skyrim

I wasn't talking about altering the imagespaces. They alter the settings for the different weather types. Even if I have set SkyrimclearCO to the same value as Skyrimclear, there will be significant changes done by the imagespace. And that will make the effect look weird, atleast that's what I think of it.

And therefor I wll try to adjust some of the settings Boris provided. But first I will just add in Boris values.

Author:  DrSarcasmo [ 22 Jul 2012, 23:06 ]
Post subject:  Re: TES Skyrim

Stupid question, guys, but where do I change what format my screenshots are saved in? My normal ENB saves screenshots in this format: enb2012_7_22_10_28_13.bmp which is ENB The date and image number and format. When I ran Opethfeldt's ENB mod (Gorgeous work on the daytime settings, Opeth!) it saves in this format: Screenshot125778.png

In what file are the parameters for these settings stored in?

MUCH thanks in advance!

Author:  --JawZ-- [ 22 Jul 2012, 23:28 ]
Post subject:  Re: TES Skyrim

I have uploaded the ENB weather file here now. Only added Boris values to all clear weather types, and four cloudy weathers. Nothing else.

http://skyrim.nexusmods.com/mods/20944

Will add the weather id's so you can switch between them if you want.

Author:  eldyraen [ 23 Jul 2012, 00:18 ]
Post subject:  Re: TES Skyrim

Fantastic shots all. I just began a fresh install of Skyrim after running into a lot of crashing and not sure what was causing it. Looking into textures (using the texture compilation on Nexus atm--nice so far but haven't been many places yet). However I have to ask: Jawz, what rock texture is that in your shots? ;)

Adjusting my lighting for more natural color (as well as changed bloom tint). It loses a lot of the shine but it makes for more natural images:

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Author:  Unreal [ 23 Jul 2012, 00:22 ]
Post subject:  Re: TES Skyrim

Using Opethfeldt ENB ...

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Author:  --JawZ-- [ 23 Jul 2012, 00:38 ]
Post subject:  Re: TES Skyrim

It's propably from this mod

Parallax Rocks and Mountains

Atleast I'm pretty sure that is the one, installed that after every other texture mod I installed so.

Author:  eldyraen [ 23 Jul 2012, 02:47 ]
Post subject:  Re: TES Skyrim

Was taking screenshots for a while, realized didn't have fraps on... cried. Then went back to get more ('had' some great dragon shots, but realizing nothing was taken is what caused me to die a little on the inside). So some less cool action/posing will have to do:

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Author:  T.A.Z [ 23 Jul 2012, 09:20 ]
Post subject:  Re: TES Skyrim

@Confidence-Man: nice!

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