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 Post subject: Re: TES Skyrim
PostPosted: 28 Jul 2012, 14:19 
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Joined: 10 Jun 2012, 18:53
Posts: 14
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Tomoko
 Post subject: Re: TES Skyrim
PostPosted: 28 Jul 2012, 16:30 
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*blah-blah-blah maniac*

Joined: 20 Mar 2012, 08:37
Posts: 1509
Psychodelic ENB ;)

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Everyone feels funky after a big purple translucent alien spaceship got infront of the Sun ;)

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Scarlet ENB

Just wanna play :)

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Facing the beast

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85% of graphics research is about who can finally make Sponza look good.
Jasper Bekkers EA/DICE

Perfection is the greatest enemy of photorealism.
Jorge Jimenez Activision Blizzard


Last edited by CruNcher on 28 Jul 2012, 18:27, edited 1 time in total.

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 Post subject: Re: TES Skyrim
PostPosted: 28 Jul 2012, 17:47 
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*master*

Joined: 20 Apr 2012, 05:52
Posts: 208
Cruncher: Cool shots but those last are nuts ;)
Evok99: Love those colors, which is saying something as I'm not a big fan of too much color
Selene: Really do love the shine you have on top of the strong colors--just goes great together.

Further adjusting my days (need to do some more specular/subscatter values soon). Changes are after Blue Stripes (subtle but makes few things stand out a bit less--Peyrite Shrine for example some objects were too standout-ish for me). And some mod screwed up my female hands so have to go and find a fix or switch it back out (hopefully fix will be easy as like XCE for character textures).

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 Post subject: Re: TES Skyrim
PostPosted: 28 Jul 2012, 21:50 
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*blah-blah-blah maniac*

Joined: 20 Mar 2012, 08:37
Posts: 1509
Eldyraen thx yours are also nice :)

Facing the beast Part 2

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Quote:
85% of graphics research is about who can finally make Sponza look good.
Jasper Bekkers EA/DICE

Perfection is the greatest enemy of photorealism.
Jorge Jimenez Activision Blizzard


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 Post subject: Re: TES Skyrim
PostPosted: 28 Jul 2012, 22:25 
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Joined: 13 Jun 2012, 23:12
Posts: 19
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 Post subject: Re: TES Skyrim
PostPosted: 29 Jul 2012, 04:05 
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*master*

Joined: 03 Feb 2012, 05:40
Posts: 133
EDIT: Does anyone know how to brighten up shadows? Without bleaching out the rest of the environment, I mean ...

I've been messing around with the Climate mod .... It's like a whole new game. When combined with enb the results are just breathtaking.

This is the sky at sunset ...


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 Post subject: Re: TES Skyrim
PostPosted: 29 Jul 2012, 08:25 
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*blah-blah-blah maniac*
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Joined: 27 Jan 2012, 13:42
Posts: 2702
Haints, first try lowering DirectLightingCurve and AmbientLightingCurve - they act a bit like a contrast setting. You can also try to edit the palette, but the results are usually a bit of a gamble regarding the effect on the whole image.

First disable Sky Lighting or increase ambient level to make sure you can see what you're doing.

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Particle and Subsurface Scattering Patches for ENB (updated 17/1/2020)
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 Post subject: Re: TES Skyrim
PostPosted: 29 Jul 2012, 11:23 
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Joined: 14 May 2012, 22:01
Posts: 72
Shots from my shortly upcoming new project: Sanguinoire ENB. As you might guess, it's themed around blood and darkness, using a highly stylized expression. Think Sin City, should be nice e.g. for playing as a Vamire in Dawnguard :).
(I have written some extra code for the enbeffect.fx, acting like a palette but with control via parameters set for individual colors)

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http://skyrim.nexusmods.com/mods/31852/


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 Post subject: Re: TES Skyrim
PostPosted: 29 Jul 2012, 11:55 
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Joined: 13 Apr 2012, 19:27
Posts: 116
How do I go about posting up my config?



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:)


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 Post subject: Re: TES Skyrim
PostPosted: 29 Jul 2012, 12:46 
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*sensei*

Joined: 06 May 2012, 12:59
Posts: 274
MetallicAcid wrote:
How do I go about posting up my config?


Just zip the files and use the add a file section at the bottom of the 'post a reply' screen to upload.... screens look great.

@youngneil1 - that's some interesting stuff your doing there... using your new code, will it be possible to boost individual colours with subtlety?... and what range of colours can this be done with.

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