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TES Skyrim
http://enbdev.com/enbseries/forum/viewtopic.php?f=14&t=17
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Author:  icelaglace [ 22 Aug 2012, 16:11 ]
Post subject:  Re: TES Skyrim

CruNcher
Thank you.
I used for this screenshot, if I remember the ENB weather template with custom enbeffect.fx (I didn't like the HD6 one) & custom bokeh (using matso dof but tweaked a little)

Author:  DogStar [ 22 Aug 2012, 18:22 ]
Post subject:  Re: TES Skyrim

Tywele wrote:
@DogStar: Script Dragon is the key. It has a plugin for changing the weather by default.


Thank you Tywele, I'll check that out :)

zionmoose wrote:
Dude this is epic looking, I want your settings! LOL. Good luck figuring out the problems you are having with it.


Thank you... I'll upload it at some point. I feel this issue is more a horrible default weather type that buggers things up, rather than the config... it looks nice in most circumstances. I see the same issue, to a lesser or greater degree on a few other configs... I think its the way that fog weather type combines day and night to achieve its effect, darkening some elements, while keeping others as if the sun is still shining.

Author:  XenoKratios [ 22 Aug 2012, 18:42 ]
Post subject:  Re: TES Skyrim

Hey DogStar, would you be willing you take some screenshots with the enbsettings I currently use?

Author:  CruNcher [ 22 Aug 2012, 19:27 ]
Post subject:  Re: TES Skyrim

Huh i just made a experiment and im not sure but what i experienced could be important for me @ least it explains some stuff in my work i loaded the enb weather mod made a save unloaded the esp and loaded that save the lighting stayed untill it dynamicaly changed, does someone experienced the same ?
So it seems savegames can save lighting (weather conditions) as well and the mod doesn't need to be loaded @ all (unless the game changes the weather condition updating) ?

also there is something which i found out accidentialy

if you do a set timescale to 0 and then change the tod it will jump to 12:00 oclock immediately and not move forward but with a strange lighting condition ?
Now i wonder what would happen if you set timescale to 0 save and then load that save would you land @ 12:00 oclock with that strange lighting condition ;) ?

Author:  MetallicAcid [ 22 Aug 2012, 19:54 ]
Post subject:  Re: TES Skyrim

Dusk and night.

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Author:  DogStar [ 22 Aug 2012, 19:57 ]
Post subject:  Re: TES Skyrim

XenoKratios wrote:
Hey DogStar, would you be willing you take some screenshots with the enbsettings I currently use?


I can try... the stuff I take is pretty basic really, but PM it and I'll do my best :)

Author:  MaxG3D [ 22 Aug 2012, 20:26 ]
Post subject:  Re: TES Skyrim

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Author:  Confidence-Man [ 23 Aug 2012, 02:00 ]
Post subject:  Re: TES Skyrim

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Author:  Unreal [ 23 Aug 2012, 02:17 ]
Post subject:  Re: TES Skyrim

WIP...

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Author:  eldyraen [ 23 Aug 2012, 05:25 ]
Post subject:  Re: TES Skyrim

Iceglace: Love everything about it, looks brilliant.
Dogstar: Looking great!
Propa: Very, very nice. Love your shots as well as settings.
Polo: Phenomenal balancing act ;) Fantastic shots on top of that
MaxtheUniqueGamer: Like it a lot, very vanilla (in terms of color) yet more realistic.
Tywele: Looking great, and those tree branch tips look cool. Lighting or a texture as looks sort snowy? Can't remember trees looking like that off top of my head so have to ask.
MetallicAcid: Great shots, love the dark look but nice detail on your shots.
ConfidenceMan: Love the look. Are you using PP4 or sort of painted look just due to the ambient settings? The flowers look very cool and unique :)
Unreal: WIP looks great all around so far. Really, really love your scenic shots in particular though.

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