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| TES Skyrim http://enbdev.com/enbseries/forum/viewtopic.php?f=14&t=17 |
Page 520 of 2220 |
| Author: | icelaglace [ 22 Aug 2012, 16:11 ] |
| Post subject: | Re: TES Skyrim |
CruNcher Thank you. I used for this screenshot, if I remember the ENB weather template with custom enbeffect.fx (I didn't like the HD6 one) & custom bokeh (using matso dof but tweaked a little) |
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| Author: | DogStar [ 22 Aug 2012, 18:22 ] |
| Post subject: | Re: TES Skyrim |
Tywele wrote: @DogStar: Script Dragon is the key. It has a plugin for changing the weather by default. Thank you Tywele, I'll check that out zionmoose wrote: Dude this is epic looking, I want your settings! LOL. Good luck figuring out the problems you are having with it. Thank you... I'll upload it at some point. I feel this issue is more a horrible default weather type that buggers things up, rather than the config... it looks nice in most circumstances. I see the same issue, to a lesser or greater degree on a few other configs... I think its the way that fog weather type combines day and night to achieve its effect, darkening some elements, while keeping others as if the sun is still shining. |
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| Author: | XenoKratios [ 22 Aug 2012, 18:42 ] |
| Post subject: | Re: TES Skyrim |
Hey DogStar, would you be willing you take some screenshots with the enbsettings I currently use? |
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| Author: | CruNcher [ 22 Aug 2012, 19:27 ] |
| Post subject: | Re: TES Skyrim |
Huh i just made a experiment and im not sure but what i experienced could be important for me @ least it explains some stuff in my work i loaded the enb weather mod made a save unloaded the esp and loaded that save the lighting stayed untill it dynamicaly changed, does someone experienced the same ? So it seems savegames can save lighting (weather conditions) as well and the mod doesn't need to be loaded @ all (unless the game changes the weather condition updating) ? also there is something which i found out accidentialy if you do a set timescale to 0 and then change the tod it will jump to 12:00 oclock immediately and not move forward but with a strange lighting condition ? Now i wonder what would happen if you set timescale to 0 save and then load that save would you land @ 12:00 oclock with that strange lighting condition |
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| Author: | MetallicAcid [ 22 Aug 2012, 19:54 ] |
| Post subject: | Re: TES Skyrim |
Dusk and night. ![]() ![]() ![]()
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| Author: | DogStar [ 22 Aug 2012, 19:57 ] |
| Post subject: | Re: TES Skyrim |
XenoKratios wrote: Hey DogStar, would you be willing you take some screenshots with the enbsettings I currently use? I can try... the stuff I take is pretty basic really, but PM it and I'll do my best |
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| Author: | MaxG3D [ 22 Aug 2012, 20:26 ] |
| Post subject: | Re: TES Skyrim |
| Author: | Confidence-Man [ 23 Aug 2012, 02:00 ] |
| Post subject: | Re: TES Skyrim |
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| Author: | Unreal [ 23 Aug 2012, 02:17 ] |
| Post subject: | Re: TES Skyrim |
WIP... ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
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| Author: | eldyraen [ 23 Aug 2012, 05:25 ] |
| Post subject: | Re: TES Skyrim |
Iceglace: Love everything about it, looks brilliant. Dogstar: Looking great! Propa: Very, very nice. Love your shots as well as settings. Polo: Phenomenal balancing act MaxtheUniqueGamer: Like it a lot, very vanilla (in terms of color) yet more realistic. Tywele: Looking great, and those tree branch tips look cool. Lighting or a texture as looks sort snowy? Can't remember trees looking like that off top of my head so have to ask. MetallicAcid: Great shots, love the dark look but nice detail on your shots. ConfidenceMan: Love the look. Are you using PP4 or sort of painted look just due to the ambient settings? The flowers look very cool and unique Unreal: WIP looks great all around so far. Really, really love your scenic shots in particular though. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
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