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 Post subject: Re: TES Skyrim
PostPosted: 05 Oct 2012, 01:56 
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*master*

Joined: 20 Apr 2012, 05:52
Posts: 208
I still hate trying to figure out fog and gradients--been going back and forth on both forever it seems. Fog is especially tempermental for me though.

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Tomoko
 Post subject: Re: TES Skyrim
PostPosted: 05 Oct 2012, 03:04 
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*blah-blah-blah maniac*

Joined: 20 Mar 2012, 08:37
Posts: 1509
Scarlet ENB/Race Casandra WIP

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_________________
Quote:
85% of graphics research is about who can finally make Sponza look good.
Jasper Bekkers EA/DICE

Perfection is the greatest enemy of photorealism.
Jorge Jimenez Activision Blizzard


Last edited by CruNcher on 05 Oct 2012, 06:13, edited 3 times in total.

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 Post subject: Re: TES Skyrim
PostPosted: 05 Oct 2012, 04:42 
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*sensei*

Joined: 30 May 2012, 15:40
Posts: 267
Nice stuff there Trill, tried hard myself to get a working playable config with silhouettes to no avail. Trying a different approach now.

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 Post subject: Re: TES Skyrim
PostPosted: 05 Oct 2012, 05:05 
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*master*

Joined: 03 Feb 2012, 05:40
Posts: 133
Still tweaking interior lighting. I especially want to know if any of these images look washed out to anyone. On my monitor the black/shadowy areas are all very BLACK but on my laptop they look a little washed out ...

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Last edited by haints on 05 Oct 2012, 05:19, edited 1 time in total.

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 Post subject: Re: TES Skyrim
PostPosted: 05 Oct 2012, 05:18 
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*master*

Joined: 20 Apr 2012, 05:52
Posts: 208
Haints: They look pretty black to me although hard to tell just 'how' black they are meant to be. Looks naturally dark anyways on my side.


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 Post subject: Re: TES Skyrim
PostPosted: 05 Oct 2012, 05:23 
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*master*

Joined: 03 Feb 2012, 05:40
Posts: 133
eldyraen wrote:
Haints: They look pretty black to me although hard to tell just 'how' black they are meant to be. Looks naturally dark anyways on my side.


Ah, thanks eldyraen! I'd say "naturally dark" is exactly the look I was going for. Problem is that since most monitors are calibrated differently, with no universal standard, you never know how one of your images is going to look on someone else's setup ...


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 Post subject: Re: TES Skyrim
PostPosted: 05 Oct 2012, 06:03 
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*master*
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Joined: 18 Sep 2012, 18:36
Posts: 154
Haints, the shadows to me look perfectly fine, no washed-out look or anything, so good job :P

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 Post subject: Re: TES Skyrim
PostPosted: 05 Oct 2012, 06:05 
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*master*

Joined: 03 Feb 2012, 05:40
Posts: 133
Lauren wrote:
Haints, the shadows to me look perfectly fine, no washed-out look or anything, so good job :P


Thanks Lauren!


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 Post subject: Re: TES Skyrim
PostPosted: 05 Oct 2012, 06:21 
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*blah-blah-blah maniac*

Joined: 20 Mar 2012, 08:37
Posts: 1509
Scarlet ENB/Race WIP Casandra

this is a funny shoot

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Sometimes the AI gets stuck, most people doesn't understand the complexity of it me neither yet but it's real complex ;)

a lot in Skyrim remembers me about the good old Looking Glass times so much ahead of it's time ;)

_________________
Quote:
85% of graphics research is about who can finally make Sponza look good.
Jasper Bekkers EA/DICE

Perfection is the greatest enemy of photorealism.
Jorge Jimenez Activision Blizzard


Last edited by CruNcher on 05 Oct 2012, 06:29, edited 2 times in total.

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 Post subject: Re: TES Skyrim
PostPosted: 05 Oct 2012, 06:21 
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*sensei*

Joined: 28 Dec 2011, 08:14
Posts: 323
Quote:
@haints
Gionight, I DIDN'T EVEN KNOW THAT YOU HAD REFUSED TO RELEASE YOUR CONFIG!

So, please explain how my comment could possibly have been "obviously addressed" to you


Even if you didn't know it, it's still doesn't gives you right to call me or any other member here a Dick or use some other bad wording .
Just can't stand this kind of behaver no matter where be it Internet or real life.
I spent almost all my free time recently to adjust ENB and make that pics for everyone to enjoy, and I don't think I deserve such a harsh response .
Think about it.


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