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 Post subject: Re: TES Skyrim
PostPosted: 06 Oct 2012, 16:00 
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Joined: 20 Mar 2012, 08:37
Posts: 1509
These results resulted through a combination of COT with Quietcool ENB and modifications to its [SKY] part according to the author :)

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Tomoko
 Post subject: Re: TES Skyrim
PostPosted: 06 Oct 2012, 17:08 
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 Post subject: Re: TES Skyrim
PostPosted: 06 Oct 2012, 17:10 
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Joined: 05 Oct 2012, 14:38
Posts: 40
Unreal wrote:
Grass


Damn, what are you using for your grass? What uGrids is that? Are you from NASA?

Am I posting too many images? If so, please warn me. ENB: http://www.mediafire.com/download.php?5uqaxa0tihwy84y

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 Post subject: Re: TES Skyrim
PostPosted: 06 Oct 2012, 22:21 
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*master*

Joined: 03 Feb 2012, 05:40
Posts: 133
Beautiful screens, MonkeyDot. Are you using Climates along with The Wilds?

Also, MonkeyDot--if this is The Wilds, why not just link to The Wilds download page? Did you further tweak the files?

EDIT: Looks like you did. I'm guessing you tweaked the Climates version of The Wilds ... increased saturation and some other stuff. Just slightly too colorful for me but still very striking and fun to play with! Thanks for linking to your config!


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 Post subject: Re: TES Skyrim
PostPosted: 06 Oct 2012, 23:04 
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Joined: 05 Oct 2012, 14:38
Posts: 40
haints wrote:
Beautiful screens, MonkeyDot. Are you using Climates along with The Wilds?

Also, MonkeyDot--if this is The Wilds, why not just link to The Wilds download page? Did you further tweak the files?


I changed it with ENB Customizer, I'm a noob at ENB, so I used that. That's why it's called The Wilds Mod, Mod=modified

And yes, I'm using CoT.

There are still some problems, I don't know how to make that blue-ish exposure during the night, I think the nights in the ENB look kinda weird.

Quote:
EDIT: Looks like you did. I'm guessing you tweaked the Climates version of The Wilds ... increased saturation and some other stuff. Just slightly too colorful for me but still very striking and fun to play with! Thanks for linking to your config!


You're welcome


Last edited by MonkeyDot on 06 Oct 2012, 23:08, edited 1 time in total.

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 Post subject: Re: TES Skyrim
PostPosted: 06 Oct 2012, 23:07 
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*master*

Joined: 27 Jan 2012, 18:46
Posts: 112
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 Post subject: Re: TES Skyrim
PostPosted: 06 Oct 2012, 23:08 
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Joined: 03 Feb 2012, 05:40
Posts: 133
MonkeyDot wrote:
haints wrote:
Beautiful screens, MonkeyDot. Are you using Climates along with The Wilds?

Also, MonkeyDot--if this is The Wilds, why not just link to The Wilds download page? Did you further tweak the files?


I changed it with ENB Customizer, I'm a noob at ENB, so I used that. That's why it's called The Wilds Mod, Mod=modified


Well, The Wilds already is a mod. Like if you linked to a blood mod and called it Blood Mod ... I wouldn't know just by the name that you had further changed it. If you called it The Wilds Modified ... then I would know.

Anyway, thanks for letting us try it. I'll have to check out ENB Customizer as well.

EDIT: Man, what a GREAT tool! Makes testing changes on the go much, much simpler!


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 Post subject: Re: TES Skyrim
PostPosted: 07 Oct 2012, 00:17 
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Joined: 05 Oct 2012, 14:38
Posts: 40
One more shot, and btw, here's my minus profile: http://monkeydot.minus.com/uploads

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 Post subject: Re: TES Skyrim
PostPosted: 07 Oct 2012, 00:49 
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*master*

Joined: 20 Apr 2012, 05:52
Posts: 208
Decided to work on a CoT version so sharing vanilla enb if anyone wants to give it a shot: Eldy ENB .

DoF is currently off by default though (I'm an idiot and never turned it back on after making a new character--bokeh I believe was disabled as well or very weak as just couldn't decide on how I wanted it). I play with game brightness at about 50% btw just as a reference to start at. For those that give it a shot: hope you like and doesn't have any issues for you (on my side runs and looks great which is what I made it for)... for those that don't, well doesn't bother me and look forward to seeing more shots of your own ;) Some issues I just kept as there are always trade offs and was 'good enough' for me.

Posting a few daytime CoT wip shots (nights are broke atm and not fixing till days are settled). I think ambient/sky lighting needs the most adjusting for days as shadows are just too dark for me (especially in second shot--standing in one and can only make faintest of details among solid black mass).

And yes, I ramble on at times in case you didn't know/forgot.

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 Post subject: Re: TES Skyrim
PostPosted: 07 Oct 2012, 01:36 
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*master*

Joined: 20 Apr 2012, 05:52
Posts: 208
A quickfix for day shadows and making night more manageable. Thankfully not too much has had to be changed so far so hopefully can get this up and running asap--probably end up sharing it pretty soon as its coming together well in a short amount of time (got to love lucky breaks and an easy fix for nights due to Darker Nights in enbeffect I'm using). Mostly need to make some changes for sunsets and foggy/cloudy weather again then will explore a bit more with nights.

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