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TES Skyrim
http://enbdev.com/enbseries/forum/viewtopic.php?f=14&t=17
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Author:  Firtiko [ 07 Oct 2012, 17:06 ]
Post subject:  Re: TES Skyrim

@Gionight
Hi Gionight! thank you for the nice words. I like that you are taking this thing seriously.
And encourage others to do more quality work. Keep it up
Your final images move me very much. especially the close-ups of the old warrior. i love it.

Hey guys, got some new ones. need some serious feedback. thanks.

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Author:  kalicola [ 07 Oct 2012, 17:34 ]
Post subject:  Re: TES Skyrim

Eldyraen: I love the look of your config. Great color and contrast.. Can't wait to try it out when I get my computer up and runing again!

Author:  Unreal [ 07 Oct 2012, 19:27 ]
Post subject:  Re: TES Skyrim

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Author:  haints [ 07 Oct 2012, 19:58 ]
Post subject:  Re: TES Skyrim

MonkeyDot wrote:
Noob question, what exactly is Sky Lighting? Does it affect nights too?


It took me a second to figure out what it was too, MonkeyDot--but only because I'm still using .113 instead of 119.

Skylighting was added after .113 and consists of the following lines:

Quality=
FilterQuality=
AmbientMinLevel=

As far as I can tell it is basically AO lighting for the sky. I think it is for day and not for night though I could be wrong. I would love to use it myself, but I don't want to switch to .119 because I've found that it really screws up the colors in interiors in a way I have not been able to fix.

Author:  haints [ 07 Oct 2012, 20:00 ]
Post subject:  Re: TES Skyrim

Unreal wrote:
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Goddamnit, Unreal, that is just really beautiful. Really fucking nice.

Will you post some screens of characters or interiors? Your landscapes are amazing and I'm curious to see what the rest of your enb looks like.

Author:  eldyraen [ 07 Oct 2012, 20:58 ]
Post subject:  Re: TES Skyrim

dondondon: Perfect Whiterun is the mod I use. I use lush trees mod too though so it fleshes them out even more. I just think those trees suit the city more than the other Whiterun mods.

Kalicola: Thanks and glad you like the look

Unreal: Fantastic shots as always

Author:  happyken [ 07 Oct 2012, 21:11 ]
Post subject:  Re: TES Skyrim

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Author:  Unreal [ 07 Oct 2012, 21:41 ]
Post subject:  Re: TES Skyrim

haints wrote:
Will you post some screens of characters or interiors? Your landscapes are amazing and I'm curious to see what the rest of your enb looks like.


Solitude

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Author:  MonkeyDot [ 07 Oct 2012, 22:16 ]
Post subject:  Re: TES Skyrim

Unreal wrote:
haints wrote:
Will you post some screens of characters or interiors? Your landscapes are amazing and I'm curious to see what the rest of your enb looks like.


Solitude



How do you get that blue lighting at night? (first picture)

haints wrote:
MonkeyDot wrote:
Noob question, what exactly is Sky Lighting? Does it affect nights too?


It took me a second to figure out what it was too, MonkeyDot--but only because I'm still using .113 instead of 119.

Skylighting was added after .113 and consists of the following lines:

Quality=
FilterQuality=
AmbientMinLevel=

As far as I can tell it is basically AO lighting for the sky. I think it is for day and not for night though I could be wrong. I would love to use it myself, but I don't want to switch to .119 because I've found that it really screws up the colors in interiors in a way I have not been able to fix.


Thanks

Author:  haints [ 07 Oct 2012, 22:45 ]
Post subject:  Re: TES Skyrim

@Unreal

Thanks!

MonkeyDot wrote:
How do you get that blue lighting at night? (first picture)


Not sure if that's how Unreal did it but you can try messing with

BlueShiftAmountNight=

Under "Bloom"

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