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| TES Skyrim http://enbdev.com/enbseries/forum/viewtopic.php?f=14&t=17 |
Page 637 of 2220 |
| Author: | dpeasant [ 18 Nov 2012, 08:52 ] |
| Post subject: | Re: TES Skyrim |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() some old set ive found while browsing my old files. From april. |
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| Author: | khudilo [ 18 Nov 2012, 11:51 ] |
| Post subject: | Re: TES Skyrim |
"e="eldyraen"]Khudilo: Love the shots! Looks fantastic Mindflux: Thanks again, was really, really helpful now that I can have brighter days without quite as much issues. Made some new adjustments to enbeffect as well as a few other tweaks for day and beginning of night so I can begin testing for new issues. Day's are far from complete but think base is close now (snow was really flat, working on it atm and balancing other stuff). [/quote] Thanks man ,Your shots also have a good atmosphere."
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| Author: | CruNcher [ 19 Nov 2012, 02:02 ] |
| Post subject: | Re: TES Skyrim |
ENBSeries wrote: Arobotperson1 Yes. Anyone saw character mod of robot from Normandy ship of Mass Effect 3 (Suzi? don't remember her name)? I know such mods possible, because there are many examples which completely replace character model. Yes actually a lot of characters have been converted already fully rigged from many other Games the conversion to havok animation isn't as hard with all the tools available now in a pretty decent stage icelaglace wrote: ENBSeries wrote: Anyone saw character mod of robot from Normandy ship of Mass Effect 3 (Suzi? don't remember her name)? I know such mods possible, because there are many examples which completely replace character model. Do you mean IDA? If yes, I don't think there will be any. Because you know how people are. But it can be done easily, UE3 characters are easy to export. She's called EDI (Enhanced Defense Intelligence) Btw what is the name of the Female Character you working with over @ Otoy the one we can see from behind in your brigade 2 work is it the same Model from the Brigade 2 concept Game http://2.bp.blogspot.com/-l2jAwafNrUY/U ... 7803_o.jpg ? |
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| Author: | Mani [ 19 Nov 2012, 02:32 ] |
| Post subject: | Re: TES Skyrim |
W.I.P ![]() ![]() ![]() ![]() ![]()
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| Author: | joey4track [ 19 Nov 2012, 06:41 ] | ||
| Post subject: | Re: TES Skyrim | ||
@haints- Thanks, here is an attached file that contains more or less what I'm working on. I copied over the exact config I was working on a few posts earlier by accident but I think this is pretty close.. Here is just a WIP that I am working on if anyone feels like checking it out or has any constructive criticisms. One day I'll think it's pretty great then another day I think it sucks. I guess it's like if you say the same word over and over again it loses meaning. All work and too much enb make joey something something.. Based on 0.119 ![]() ![]() ![]() ![]() ![]() ![]()
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| Author: | pondcypress [ 19 Nov 2012, 08:09 ] |
| Post subject: | Re: TES Skyrim |
Cypress ENB CoT Preset WIP ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
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| Author: | evok99 [ 19 Nov 2012, 20:20 ] |
| Post subject: | Re: TES Skyrim |
In certain light, mostly in interiors, but sometimes at night, the details on my character fade away. The eyebrows and hairlines start to disappear. What is causing this effect? I tried disabling ssao and it was still there.
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| Author: | mindflux [ 19 Nov 2012, 20:41 ] |
| Post subject: | Re: TES Skyrim |
evok99 Lower SpecularFromLightNight. With the latest build... Excellent stuff, only major downside I can see is the SSAO/Sky Lighting (haven't investigated which) noise. Nice performance boost as well.
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