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TES Skyrim
http://enbdev.com/enbseries/forum/viewtopic.php?f=14&t=17
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Author:  pondcypress [ 25 Nov 2012, 08:14 ]
Post subject:  Re: TES Skyrim

kalicola wrote:
pondcypress: I love your look, it actually looks like what I'm trying to achive with MY config :) Keep it up.. Oh, and have you shared this config somewhere?


Thank you! And yes, I did share my 119 settings here http://skyrim.nexusmods.com/mods/27265 , using it as a base now, although the last set of images are from the 121 , trying to combat the low sky brightness and daytime brightness. 122 needs even more work, as I've switched over to that, abandoning some features I was using via SweetFX, relying on that mostly for smaa, lumasharpen, and vibrance, in small amounts now. I'm trying a realistic/fantasy look, but balancing it is a pain, especially with CoT. Think I need to look away for a bit and play some metroid...... :)

P.S. Mindflux and Midhras Just wow.

Author:  Gionight [ 25 Nov 2012, 10:38 ]
Post subject:  Re: TES Skyrim

eldyraen>>>
Thank you my friend, and congrats with your preset release I am sure it will look just as Great.

pondcypress>>>
Thanks mate.

kalicola>>>
Thank you my friend really glad you enjoying it, that particular preset you quoted pictures from is the experimental one can't share all details (just started adjusting it) but hint is hight bloom with contrast ratio .
I don't think me or any other tweaker here are pros, it's not our job after all and it's just a hobby, for me personally is much more important and enjoyable taking screenshots than constant tweaking. I already have one 0.102v and three 0.117v 100% playable in all conditions presets, just recently added one black&white one and that experimental one too. I specially made different letterboxes for you guys to distinguish them, they are different enb's but the main core is only one .

Saberus>>>
Thanks buddy, for Lunary and ZZjay's epicelfs race I am using noting special but default UNP body mesh and textures.
For other default ingame races I am using CBBE never nude with this texture http://skyrim.nexusmods.com/downloads/file.php?id=2841
more links you can find at this page viewtopic.php?f=14&t=17&start=5860

MadWolf>>>
The answer is the same as in my reply to Saberus.

dpeasant>>>
Thank you, but I can't use Downsampling method cos I have so much HD textures installed and have so little VRam left to spare . There is just no room for it.
It's just SGSSAAx2 combined with ingame AAx2 (without any Bias adjustment) and nothing more I am using it from the
this game release date, and I think it's the most balanced method to fight Aliasing.
Loving your pics from the last pages.


far327>>>
Hello my friend really glad to see you again :) it's a honor for me to inspire such a talented and great guy like you :oops: much appreciate it.
Yes I updated my preset for quite a while, now using 0.117v, in case if you asked me about dragon texture, it's from official Beth's HD pack.

DogStar>>>
Thanks buddy :) like your last pics too.

ENBSeries>>>
Don't look at me like that :) I am not going to move to any higher than 0.117, 0.119 versions anytime soon :P

Author:  eldyraen [ 25 Nov 2012, 12:03 ]
Post subject:  Re: TES Skyrim

Gionight: Thanks but was just a wip and currently am trying to fix some of the issues (so I ended up changing everything, or need to still).

Reworking things as the whole fog/mist being near transparent just bothered me to no end, its better now but I have no clue how to fix rain/snow brightness (rain especially as snow is fine but rain is just too hard to see most of the time). Anyone know what effects it (either in enb or in CK)? Think I need to brighten my SL just a little more as would benefit just about everything and then try to balance my sky a little better as well for fog/overcast weathers--hate trying different things as I end up going on a tangent forever (which this was). My enb has no set look... sort of just goes where ever fixes take me and just hope I finish at some point.

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Author:  ENBSeries [ 25 Nov 2012, 12:25 ]
Post subject:  Re: TES Skyrim

What is it so special in 0.119 and 0.117 that they are better than 0.122?

Folks, don't afraid to raise up ILAmount if intensities of ambient and direct lighting are not big enough (big means 5-7 and more, when indirect lighting visible). Ssao without ssil isn't good thing.

Author:  eldyraen [ 25 Nov 2012, 13:09 ]
Post subject:  Re: TES Skyrim

Actually ENBSeries, thanks for that tip as SSAO could be my problem as haven't changed it in ages. Will have to try increasing IL some more as well as other stuff. And I'm using 1.21 atm so need to download newest. Performance boost on 1.21 is significant btw, so great job and thanks a ton ;)

Author:  mindflux [ 25 Nov 2012, 15:37 ]
Post subject:  Re: TES Skyrim

Dinkledorf
No pressure, right... :lol:

midhras
Cheers, old man! Good to see Viglad back on the saddle.

eldyraen
Looks like your preset is progressing well, I really like some of the shots. You certainly have your own style going on and it looks more refined every day. Boris makes a very valid point regarding SSAO and IL - I think I currently have something like 1.25 for AO and 6.0 for IL. It's sometimes a bit difficult to control the IL, but it does wonders to the lighting especially with a suitable amount of bloom to really make bright spots pop.

pondcypress
Thanks, looking forward to seeing more of your stuff. Love the look of your preset.

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Eheh...

Author:  Tywele [ 25 Nov 2012, 18:07 ]
Post subject:  Re: TES Skyrim

I've updated my config to 0.122. Have fun! :)

Cinematically Realistic ENB

And a question: Which DoFs are available for now? Or which enbeffectprepass.fx files can be used in other configs and are free to use?

Author:  ENBSeries [ 25 Nov 2012, 19:15 ]
Post subject:  Re: TES Skyrim

mindflux
Is that a bug i don't know?

Author:  mindflux [ 25 Nov 2012, 19:39 ]
Post subject:  Re: TES Skyrim

Certainly not, I was just working on my own color shift shader and getting some, erm, bugs... No worries.

I haven't really noticed anything out of place this far with the latest binary. The edge artifacts are visible in some conditions, but they're really a small gripe considering how tight the update is otherwise.

Author:  Fer [ 25 Nov 2012, 20:28 ]
Post subject:  Re: TES Skyrim

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