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TES Skyrim
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Author:  kalicola [ 25 Nov 2012, 22:25 ]
Post subject:  Re: TES Skyrim

Some screen from my latest Beta 54 0.122

Get it here. Getting better by every update :) I ditched skylighting, cause it didn't make any difference to me. Instead I upped the radius on SSAO, and I really like how it looks. Now it works kind of like skylight is suppose to, well, a little :) The lates SSAO is pretty nice, very little flicker, and much stronger effect.. I like it!

Get it here.
Kalicola Enhanced Graphics ENB BETA 54

And here's a few screens. And again, my screenshots are darker than actual ingame, for some odd reason. It seems to change with every new d3d9.dll, I don't know

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Author:  trillville [ 25 Nov 2012, 22:47 ]
Post subject:  Re: TES Skyrim

Wow, haven't been here in a while but the screens are looking mighty impressive :D
Here's a shot taken with my .122 settings (edit: +SweetFX for SMAA and contrast)

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EDIT: Nevermind about the AO mixing types. Just saw what Boris posted. Explains why SSAO didn't seem very visible in my interiors. I use AOMixingType=2, but like Boris said, it isn't very realistic. Out of curiosity, what would be the best combination of AO types for a very bright configuration (outdoors and indoors)?

Author:  propa [ 26 Nov 2012, 06:42 ]
Post subject:  Re: TES Skyrim

Complete rework of my old ENB Preset, so it will be an new one

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Author:  eldyraen [ 26 Nov 2012, 09:39 ]
Post subject:  Re: TES Skyrim

Mindflux: Thanks, made some adjustments but still need to increase IL some more as sunsets are way too dark atm. Basically reworked again and fine tuned some other stuff here. Now its all SSAOIL and SL before I work on fog and the sky again for days but nights work relatively well atm so shouldn't be too hard to get things settled thankfull (well, till I find a new fixation to tweak better). I sort of think clear days are a little over bright but I accept it as like the effect on bright days and not 'quite' as bad on cloudy/rainy as it was (well in forests I still don't love it but trade off is other areas aren't as flat).

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Author:  ENBSeries [ 26 Nov 2012, 10:23 ]
Post subject:  Re: TES Skyrim

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I couldn't imagine in the past, that graveyard looks so nice. It's an addition to beautifully lit corpses in the gallery :D

Author:  Calypso [ 26 Nov 2012, 11:48 ]
Post subject:  Re: TES Skyrim

del

Author:  MadWolf [ 26 Nov 2012, 17:42 ]
Post subject:  Re: TES Skyrim

===> propa
very good job!
what armor mods do you use?

Author:  hellfiremonty [ 26 Nov 2012, 19:35 ]
Post subject:  Re: TES Skyrim

Gionight - incredible. Absolutely incredible.

Author:  evok99 [ 26 Nov 2012, 20:03 ]
Post subject:  Re: TES Skyrim

Vanilla skyrim offers some very nice reflections from light sources light fire. In Jorvaskrr, the fire pit reflects light underneath the table, off the floor, walls and ceiling, but when I have ENB active, the light isn't very noticeable on any of those objects. It doesn't really look like there is a fire in a dark room. How do I make this effect more noticeable? I've tried increasing the ambientlightingcurve to increase shadow depth and playing around with directlighting, but none of that worked.

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My ENB: Image

Here is a link to my ENB: http://www.speedyshare.com/8M6z2/GRvSv001a1.rar

Author:  eldyraen [ 26 Nov 2012, 20:38 ]
Post subject:  Re: TES Skyrim

Looks like its simply a pinpoint lighting difference as vanilla lights seem stronger all around compared to your enb. The "reflections" are simply the fire's natural light strength reacting to the environment compared to enb settings' weaker (in comparison) pinpoint. Could be wrong but lighting is signicantly softer and it is the hearthfire and chandeliers' light that causes it.

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