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 Post subject: Re: TES Skyrim
PostPosted: 10 Dec 2012, 20:39 
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Dof not depends from specular or any kind of screen brightness. Or this was done to simulate eye behavior?

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Tomoko
 Post subject: Re: TES Skyrim
PostPosted: 10 Dec 2012, 20:46 
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Not for eye behavior, but to simulate bokeh blur - I think it works by sampling pixels to find highlights that trigger the effect.

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 Post subject: Re: TES Skyrim
PostPosted: 10 Dec 2012, 21:13 
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Strange, bokeh should work like that. Anyway i don't want to look in to others code.

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 Post subject: Re: TES Skyrim
PostPosted: 10 Dec 2012, 21:27 
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Joined: 12 Sep 2012, 22:29
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I have a question(off topic) in terms of lenz flare( enbsunsprite).


Is there a way to just make 1 sprite appear instead of 3? And also how would you make a new sprite?


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 Post subject: Re: TES Skyrim
PostPosted: 10 Dec 2012, 21:40 
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Joined: 30 Dec 2011, 13:18
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I reinstalled the whole game, and carefully added mods again. Game was acting crazy because of random leftovers from mods... Nice feeling to have your modlist nice and clean, with mods that you know works without any random wierdness going on.

Anywho.. Here's a nice screen of my new character

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And a nice Nebula mod I found

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 Post subject: Re: TES Skyrim
PostPosted: 10 Dec 2012, 22:12 
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*master*

Joined: 03 Jan 2012, 17:19
Posts: 214
Hey everyone, it's been awhile. Had to take a long break due to work and a lot of other games that sorely needed my attention. I also had to wipe my HD and do a clean install, so getting Skyrim installed along with the dozens of mods I had grown accustomed took some time. Anyway, my last set was based on .113 and man have there been some drastic changes I've missed with .119 and .123. I think it will take some time to get caught up but I at least wanted to drop a quick hello to everyone and get back into the game. I still need to go back through the hundreds of pages since my departure but the few pages I've scanned look like there are some really promising things happening.

Cheers,
PMind


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 Post subject: Re: TES Skyrim
PostPosted: 11 Dec 2012, 00:12 
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Arobotperson1
Everything is possible, but only when you know how to edit shader of the effect. Not hard at all for anyone who did some coding even for web.

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 Post subject: Re: TES Skyrim
PostPosted: 11 Dec 2012, 00:14 
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Joined: 30 Dec 2011, 22:39
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@PMind - Cool, welcome back! I'm sure lots of others are happy to have you back around. I can only imagine what you'll do with the latest ENB config!

@ kalicola - love the Ranger chic! Pics look nice!

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 Post subject: Re: TES Skyrim
PostPosted: 11 Dec 2012, 06:54 
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Joined: 23 Jan 2012, 18:24
Posts: 184
prOPAs ENB Preset closely final

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 Post subject: Re: TES Skyrim
PostPosted: 11 Dec 2012, 07:14 
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Joined: 30 Dec 2011, 22:39
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holy hell Propa stunning work! Can't wait to download! what version of enb is it based on?

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