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 Post subject: Re: TES Skyrim
PostPosted: 28 Dec 2012, 13:20 
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Joined: 12 Sep 2012, 21:48
Posts: 30
Boris thanks for the 0.125 and the 0.126 interface implementation, you save me a lot of time :D
@All: Some of yours configuration remain for me a mystery, impressive nothing more to say.



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Tomoko
 Post subject: Re: TES Skyrim
PostPosted: 28 Dec 2012, 13:34 
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Joined: 11 Apr 2012, 03:24
Posts: 552
haints wrote:
chan wrote:
That mod is only changing something in your skyrim.ini or skyrimprefs.ini file.



Thanks! I'll try editing line 50 as you say.

mindflux wrote:
haints
Regarding the vanilla depth of field effect, any specific presets you're having issues with? Have you recently started using COT or any other weather mod? I don't think ENB as such has an effect on the vanilla DOF, but since the DOF settings are set in the image space settings, chances are that any weather mods loaded after Exaggerated Depth of Field will overwrite the settings, possibly disabling DOF. Also make sure bDoDepthOfField is set to 1 in SkyrimPrefs.ini.


I think it is all presets at the moment. Not sure when things changed but I'm guessing when I switched to 119 maybe ... lost the ability to run the separate dof mod from the nexus. I just decided to go with the prepass dof from enb but after a while I started missing my old static DOF ... I feel like it gives more of an illusion of depth somehow. I did also start using COT but I tried disabling it and that didn't seem to make a difference. I also tried loading Exagerated Depth of Field after COT and again no difference. I will double check bDoDepthOfField for sure.

Thanks for all the advice!


Doesn't CoT overwrite anything that RL does? Also, don't OLSE and RL conflict? Can you provide a link to the polo enb, I cannot find it.

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 Post subject: Re: TES Skyrim
PostPosted: 28 Dec 2012, 15:51 
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Offtopic for GTX 6xx users:
http://enbseries.enbdev.com/forum/viewtopic.php?f=17&t=1394

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 Post subject: Re: TES Skyrim
PostPosted: 28 Dec 2012, 16:21 
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Joined: 05 Mar 2012, 02:08
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How would OLSE comflict with Realistic Lighting? RL make changes to the weathers and imagespaces while OLSE modfies the lights that is cast from a candle stick, totally different mods and will not cause any conflicts.

COT uses alot of new imagespaces and weaterhs but also some vanilla so yes RL and COT won't work very well together.


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 Post subject: Re: TES Skyrim
PostPosted: 28 Dec 2012, 18:26 
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Joined: 01 Jan 2012, 01:05
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Anyone try the settings I had put up a couple of pages back?


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 Post subject: Re: TES Skyrim
PostPosted: 28 Dec 2012, 20:13 
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Joined: 14 May 2012, 18:44
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I also wanted to share some screenshots of my settings that I use. It is based on Kalocila's work, I used to play with his BETA 29 version. I didn't quite like his later versions (sorry Kalocila!) because the contrast which made his previous work so good were gone. I use ENB BETA 126 to edit the settings using his new GUI, which rocks and made this all understandable for me. But I play with ENB BETA 119 because that saves me around 30 FPS at 2560x1440 (which I play Skyrim at)...

I'm usually a user of ENB mods by other people, thank you for that btw! But sadly none of the other shared mods quite cut it for me, for some the days are great but the nights and dungeon's are too dark to be playable. For others the days are too dull and the nights too light. The only one that suited me best was Kalocila BETA 29, but the problem with that was you needed a torch in every dungeon to see all the loot. So I fixed that, along with some Lenz Reflection settings, more bloom, brighter fires. The problem in the old BETA 29 was it didn't have adaption of light (which the human eye does in real life) and it having a very very low Ambient Light setting. I get a steady 50-60 FPS with this, so I didn't go all out on everything to make it playable at my insane resolution with all the settings at highest (no AA, but FXAA enabled).

Tell me what you think, and if Kalocila is fine with it. I will share it with everyone, although it might have some bugs that I will iron out along my playthrough. Remember, they are just some quick screenshots that I took! And all the credits go to Kalocila for the base!

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Last edited by FricoRico on 28 Dec 2012, 23:25, edited 3 times in total.

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 Post subject: Re: TES Skyrim
PostPosted: 28 Dec 2012, 22:16 
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It's been awhile, so a couple of quick ones - early dawn, still somewhat too thick colors for my taste though. The sky's a placeholder for now.

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And sorry, still no hair...

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 Post subject: Re: TES Skyrim
PostPosted: 28 Dec 2012, 22:38 
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mindflux wrote:
It's been awhile, so a couple of quick ones - early dawn, still somewhat too thick colors for my taste though. The sky's a placeholder for now.
And sorry, still no hair...


Looking great! Nice and crispy, just the way I like it! So is the bald girl a test character, or is she your actual character you are playing in game with?
Me personally, I don't think I could play through with a bald girl, just preference though. My characters on here have mostly been test ones. I have only had about 3 or 4 actual characters I spent time creating. That was a long time ago though.

@FricoRico - I'm envious of your resolution you play at. Looks great by the way. My only suggestion would be to resize your screenshots to a more common resolution for those of us who prefer not having to scroll across the monitor to view your shots. They look great, but it's hard to judge them when I can't see the entire shot at once. Can't wait until I can afford a Dell 30' or Apple 27'!!!

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 Post subject: Re: TES Skyrim
PostPosted: 28 Dec 2012, 22:55 
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Joined: 06 May 2012, 12:59
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A few with .126.
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 Post subject: Re: TES Skyrim
PostPosted: 28 Dec 2012, 23:05 
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far327
Thanks, you're too good. I have to admit I had a bit of a lapse of faith at some point and lost focus, but I think I'm on a right track again.

She was actually my 'real' character a long time ago, but since the hair replacers I know of make the characters look like Barbie dolls and have huge intensities dialed in for pretty much everything when compared to vanilla hair (and they just look plain shitty, so no-go), I ended up having no hair at all, hehe. It also helps to see the facial details and lighting. Anyway, when I'm just enjoying the game I usually use a hood, like this:

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Nice collection of new shots from you a couple of pages back, by the way. I envy the clean look which I don't seem to be able to combine with the aesthetics I'm looking for, I always end up increasing saturation and contrast more than I need but I guess you can't win them all...

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