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TES Skyrim
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Author:  FricoRico [ 28 Dec 2012, 23:14 ]
Post subject:  Re: TES Skyrim

@mindflux As always I love the colorful work you have!

@far327 I will try and resize them as we speak. I also made a lot of new big changes to the adaption level an reflection/bloom in some interior environments. In Dragonsreach for example everything seems to bee TOO bloomed, so I took it down a notch by carefully playing around with all the environment/bloom values, so it looks good anywhere. I will share them soon!

Author:  far327 [ 28 Dec 2012, 23:40 ]
Post subject:  Re: TES Skyrim

mindflux wrote:
far327
Thanks, you're too good. I have to admit I had a bit of a lapse of faith at some point and lost focus, but I think I'm on a right track again.

She was actually my 'real' character a long time ago, but since the hair replacers I know of make the characters look like Barbie dolls and have huge intensities dialed in for pretty much everything when compared to vanilla hair (and they just look plain shitty, so no-go), I ended up having no hair at all, hehe. It also helps to see the facial details and lighting. Anyway, when I'm just enjoying the game I usually use a hood, like this:

Nice collection of new shots from you a couple of pages back, by the way. I envy the clean look which I don't seem to be able to combine with the aesthetics I'm looking for, I always end up increasing saturation and contrast more than I need but I guess you can't win them all...


Well, you're definitely on the right path IMO. Looks amazing! I can't take to much credit if any at all for my shots though. PoloENB is a gem and his custom fog .esp file is probably the main culprit for the clean look, that and SweetFX does a nice job of balancing the contrast and gamma. He also has some tweaked texture and mesh files that fix some of the small bugs ENB can produce with a few objects. One of which is jewelry case glass. If you ever do release your config, I would be hard pressed not to switch over to it. I also noticed your grass and flora is very green. Care to share what mods you are using to get that effect? i have a hunch I know them, but there are quite a few out now which do sorta the same thing. Yours looks very nice :)

Author:  Unreal [ 28 Dec 2012, 23:54 ]
Post subject:  Re: TES Skyrim

Switched to 126

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Author:  evok99 [ 29 Dec 2012, 00:05 ]
Post subject:  Re: TES Skyrim

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Author:  ENBSeries [ 29 Dec 2012, 00:08 ]
Post subject:  Re: TES Skyrim

mindflux
Nice shot with green plants, looks much more attractive for me instead of vanilla colors of leaves. What the mod is that?

Author:  far327 [ 29 Dec 2012, 00:19 ]
Post subject:  Re: TES Skyrim

--JawZ-- wrote:
That orc retexture was ridicously good very fine detailed face texture. Nuska? don't recognize that name from any mod author?
- Nuska is also the author of Ethereal Elven Overhaul and the newly released Nuska Real Skin For Women. Both high res realistic face replacers if you prefer realism over beauty. I go thru phases with realism and anime style.

--JawZ-- wrote:
If you're intersted and using RL I have added alot of imagespaces that is not in the original RL 3.4 and 3.5 version. Even room markers have been added into the customization ;) Which also have Dawnguard and Heartfires compatability ;) not like RL 3.5 but you're able to actually change the values of imagespaces of dawnguard and heartfires seperately for Day, night, Dusk, dawn, interior and dungeon.
- This sounds great! I'm sure others would love it as well. I would like a copy of the file if you have one floating around. :)

--JawZ-- wrote:
RL and COT? they shouldn't work together, atleast not very well.
Yeah, I haven't noticed anything negatively impacting yet, but I know what you mean in regards to it not being totally compatible. I guess the next version of RL is supposed to be compatible though, so looking forward to that.


--JawZ-- wrote:
The main difference between OLSE and Enhanced Lights and FX is that he has added fake "sun beams" and dust beams, candle smoke and other FX and is apparently blind to the intensity values :S While with OLSE I focused as I said on fixing errors which goes faster than adding a bunch of new stuff in at the same time.
ELFX doesn't really impact my PC much. So the effects added are definitely welcome. I hadn't made any comparison screen shots of your mod and ELFX. Didn't realize there was much of a difference. The fog and smoke effects of ELFX are kinda bad though (too bright) at least with ENB. I prefer your lighting mod since they are less bright.

--JawZ-- wrote:
Well he isn't the fastest updater so with the patch done for 0.1.3 it will be easy to update the compatabilty version later on. It's just simply removing the modified content with TES5EDIT.
example - Enhanced have modified Whiterun Breezehome interior and OLSE aswell, simply remove that cell block with TES5EDIT from OLSE and you're good to go :)
Hey man, if it's easy to patch up I'm all for it. Would love see both mods in action! Thanks for all the info and willingness to update your mods.

@evok99 - Is your character using Ethereal Elves Overhaul? Looks great! Doesn't the texture quality just blow your mind!? F-ing love this game!!

@Unreal - Nice shots! You still have the best grass around. Gonna take a stab at it, is this the mod for your grass - http://skyrim.nexusmods.com/mods/28950 You said previously it was a WIP. This one just came out so thinking I might be on track here.

@dog star - sorry but I can't see your shots. My work is restricting my viewing of that image share site for some reason.

Author:  rashbeep [ 29 Dec 2012, 00:47 ]
Post subject:  Re: TES Skyrim

evok99 wrote:
Doesn't CoT overwrite anything that RL does? Also, don't OLSE and RL conflict? Can you provide a link to the polo enb, I cannot find it.


polo enb was posted here a while back (you can guess who the user was who posted it :P). you can try looking back through the thread to see if the link is still active. i saved it and have been using it, although i probably wouldn't be allowed to post it if it was taken down.

Author:  far327 [ 29 Dec 2012, 00:57 ]
Post subject:  Re: TES Skyrim

rashbeep wrote:
evok99 wrote:
Doesn't CoT overwrite anything that RL does? Also, don't OLSE and RL conflict? Can you provide a link to the polo enb, I cannot find it.


polo enb was posted here a while back (you can guess who the user was who posted it :P). you can try looking back through the thread to see if the link is still active. i saved it and have been using it, although i probably wouldn't be allowed to post it if it was taken down.


@evok99 - Thought you'd never ask... ;) These were taken from Polo's blog. (polygon revolution) I usually gateway to it through dragonporn ;) (absolute gem of a site) (ghost in skyrim and Skyrim Modtype are also extremely invaluable resources to me) Use those sites when I go thru my anime phases. Sometimes I like to Skyrim realistic, other times I just like to completely ruin it. lol

v0.119 - http://www.mediafire.com/?ldmuhj4majcmekm

v0.123 (beta) - http://www.mediafire.com/?33ecgrgav6b8jqn

Enjoy ;)

Author:  thenannymoh [ 29 Dec 2012, 01:49 ]
Post subject:  Re: TES Skyrim

Wow. That beta by Polo is freakin impressive.

Author:  far327 [ 29 Dec 2012, 02:07 ]
Post subject:  Re: TES Skyrim

thenannymoh wrote:
Wow. That beta by Polo is freakin impressive.

Tell me about it! Been hooked on that ENB for 2 months now. Try it with SweetFX, you won't be disappointed ;) (NICE trailer btw)

Can anyone tell me how to remove the annoying sun texture? I don' think it's needed, sun rays basically do what this does, but better.
I tried removing it from the textures/effects/sky folder already. The sun texture that is shining though my body in this shot.

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