@mindfluxI still cannot send PMs

There is no reply option that I can see, and when I try to compose one it says I am not authorized, probably due
to having registered recently. It might be a hardcoded feature of the forum. I'll try again when I reach 10 posts.
The DNI separation is working perfectly now (and I love it!). You didn't miss anything, it was just me failing at typing. Thanks a lot for that,
with the DNI separation it feels much safer to tweak those parameters.
@Confidence-ManThose are some really nice tips right there. I was tweaking a bit the day scenes, but now I'm going to get into the night and try your suggestions.
@--JawZ--Thanks for that. I actually looked at some of those files when I couldn't make my edits work.
I have been twiddling with day shadows today (see screenshots). I'm sort of happier with the result of my fiddling, but I think I made something
simple very complicated.
For some reason my shadows were of a very intense dark (kind of pitch black) that I could not brighten. When I tried reducing EIntensityContrast
(to 1.0) the day became dark (as in overcast). I tried to compensate by lowering EAdaptationMin (0.04) and EAdaptationMax (0.05) and increasing
the directlighting and sky gradientintensity. That helped but then looking at the sun was very underwhelming. I could only fix that by going to
enbseries.ini and increase SunIntensity (3.61), set AdaptationMin and AdaptationMax to 0.1 and 0.2 respectively, and ForceMinMaxValues to true.
Also, after doing this reflections were looking weird, kind of grainy, too powerful and making strange patterns when I moved. I had to tone them down.
Now everything looks nice and bright (shadows still a little too dark, but I sort of like them that way) and looking at the mid-day sun feels like an
overwhelming light in the face. I cannot help to feel that I over-complicated everything though. Would you have done this in a simpler way?
I have also noticed a very strange shadow casting (see last screenshot). Basically, during sunrise, when the sun is still behind the mountain at
Riverrun, some tree shadows are acting really weird, as in an invisible tree casting a shadow (in reality I think the tree is at the other side of the river).
This disappears as soon as the sun comes over the mountain. Could this be some sort of game engine brain fart when dealing with shadows?
Everything is vanilla btw, I don't have any mod plugin or texture installed right now. I'm loading the High-Res DLC BSAs, though.
Very dark shadows

Less dark shadows (after the tweaks) <- Colors changed too, I still have to figure that one out.

Weird tree shadow

PD: I know everything looks horrible yet

, hopefully in time I'll learn how to play with the lighting properly. Meanwhile, in the process of butchering
images left and right, I'm learning a wealth of knowledge
