kalicola wrote:
I really need a new depth of field file. I really hate the face is out of focus when you create your character. There must be one that has everything within the first meter or two in sharp focus all the time? No matter what enbeffectprepass.fx I use, I can't get anything worthy out of changing the settings, everything just gets worse no matter what setting I'm changing. Any help on this would be awesome.
I attached the one I am currently playing with.
It is set for manual focus. Adjust focus using 9 and 0 with PgUP and PgDN
Line 96 reads:
Code:
float fFocusManualDistance = 4.0; // Controls the focus distance from the camera in meters.
Adjust that value to what ever you want it to default to with game start.
fFocusManualDistance = 2.0

fFocusManualDistance = 4.0

Still sorting the cycle of light...change brightness, adjust point/direct/ambient light, change specular, change sss, change reflections...repeat hahahaha.
Someone was asking about reflections, and how to make them smooth. This is what I did. Apply the reflection settings last, after specular and light adjustments have been made.
SizeScale and SourceTexturesScale can not be changed via GUI, so below are some examples of these settings at different values.
Filter values are at minimums, and reflection values are at maximum, to show the differences.
SizeScale 0.15
SourceTexturesScale 0.85

SizeScale 0.95
SourceTexturesScale 0.85

SizeScale 0.95
SourceTexturesScale 0.15

With filter and reflection values set at a reasonable level.
SizeScale 0.95
SourceTexturesScale 0.13 (I had this set to 0.05, but the value was changed by the game...)
