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 Post subject: Re: TES Skyrim
PostPosted: 15 Jan 2013, 00:31 
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*sensei*
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oooohh evo, loving those dark nights! Looks pretty much how I'd like to get my nights. Are you using HD6's enbeffect.fx code with separate day/night/interior parameters for tone mapping curve and intensity contrast etc.. by any chance??


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 Post subject: Re: TES Skyrim
PostPosted: 15 Jan 2013, 00:45 
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*blah-blah-blah maniac*
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Joined: 30 Dec 2011, 22:39
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Elassea wrote:
http://imageshack.us/photo/my-images/826/tesv2013011412340000.jpg/

http://imageshack.us/photo/my-images/83 ... 62788.jpg/

I Use enbseris 138 and tv enb 2.7. How resolve this situation?


Hi Elassea

You are likely better off starting your own topic outside of the screenshot thread. Things move quick here and posts get buried. :(

Best of luck

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 Post subject: Re: TES Skyrim
PostPosted: 15 Jan 2013, 00:57 
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Joined: 05 Jan 2012, 19:06
Posts: 177
Thanks Joey :D Nope not using HD6 anymore. I moved away from it on the last config. I think Boris's work into separating Nights and interiors is a massive improvment and allows such things to happen without HD6. He's such a legend is Boris :D
del


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 Post subject: Re: TES Skyrim
PostPosted: 15 Jan 2013, 01:50 
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Joined: 15 Jan 2013, 01:44
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Location: Florida, USA
jim2point0 wrote:
Downsampling is running a game at a higher-than-native resolution. My monitor is 1920x1080, for example. I play Skyrim at 3840x2160. The game is then scaled down to 1920x1080 every frame, which eliminates aliasing and makes the game look a lot more crisp and clean. The higher the resolution, the more video ram you need.

Is it possible to do downsampling in the Skyrim ENB yet? I want to do some recording in skyrim but my system setup is a bit different than most so I can't simply add in a 4k res to the driver. I managed to run skyrim at 4k in a window using a config program so I see like 1/3rd of the game, but none of my software can capture it for some reason. Not a performance issue, but when I hit record it simply won't do it.

If ENB could do it from the getgo to 1080p I'd love that.

Right now for a video I'm simply recording 1440p then scaling down to 1080p for some slight AA.


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 Post subject: Re: TES Skyrim
PostPosted: 15 Jan 2013, 01:52 
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Supersampling is not implemented yet.

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 Post subject: Re: TES Skyrim
PostPosted: 15 Jan 2013, 01:58 
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ENBSeries wrote:
Supersampling is not implemented yet.


Alright, thanks for the quick answer. I'm very new to actually modifying ENB configs. In the past it was install and forget, but now that I've been messing with skyrim visuals for a few weeks I've been getting more interested with modifying all sorts of things.

I wonder what other options I could try. SGSSAA won't do anything if I can't get MSAA samples running. I guess 1440 is my limit right now.


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 Post subject: Re: TES Skyrim
PostPosted: 15 Jan 2013, 02:13 
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*sensei*
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EvoFq3o0 wrote:
Thanks Joey :D Nope not using HD6 anymore. I moved away from it on the last config. I think Boris's work into separating Nights and interiors is a massive improvment and allows such things to happen without HD6. He's such a legend is Boris :D


So you are using the enbeffect.fx that comes with enbseries? Not sure if you know that JawZ has just updated the HD6 code to separate day/night/interior for most of the settings including bloom also, might want to check it out if you were a fan of Helios' code.


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 Post subject: Re: TES Skyrim
PostPosted: 15 Jan 2013, 02:20 
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Joined: 15 Jan 2013, 02:01
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Hello all I wanted to post this as a new thread but the stupid thing kept saying my post looks too spamy so im resorting to posting it in here in hope that i get a reply from somone So I have a Question. Since ENB 119 there doesn't seem to of been any full AA support or to use AA from the skyrim launcher that takes effect. So i was wondering if there is going to be an ENB release with the new GUI interface that will have full AA support for skyrim and if so when could we expect to get a release


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 Post subject: Re: TES Skyrim
PostPosted: 15 Jan 2013, 02:43 
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Joined: 27 Jan 2012, 21:46
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I do so love this part of the Mage's College quest. K ENB with some reduced interior lighting :)

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 Post subject: Re: TES Skyrim
PostPosted: 15 Jan 2013, 02:55 
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Guys (and girls) I will upload a WIP test file of my progress of turning some interior cells to only use night time values with Sky enabled. So you can test out how it works :)

The meaning behind this is to create a sort of "dungeon" seperation because some interior cells doesn't have any actual "sun light" coming through any windows or holes in the ceiling. So why would that cell have day settings ;)



Here is the file;

http://www.mediafire.com/?t38i0sz0t1kyhmn


I have only applied the "dungeon" setting to one interior in this file for testing purposes.

So for testing out if it works as it should do this;

type coc AbandonedPrison01 in the in-game Console, then type set timescale to 6000 and have some intense settings for the day settings and reveresed for the night. Hopefully you won't see a change and if you do, it will hoepfully only be with a very high value of that certain setting. It worked for me atleast :)

The do the same for an interior without the special Dungeon Sky in it, for example I used Dragonsreach, so coc WhiterunDragonsreach and do the same with the timescale, you should see that the values changes during the day.


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