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 Post subject: Re: TES Skyrim
PostPosted: 24 Jan 2013, 03:10 
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Joined: 20 May 2012, 13:34
Posts: 66
my todays question is about this config

Image

it is seem like the picture have too much gamma .

i change a lot of parameter in ebbseries but this gamma never leave me.

i try to follow jaws document but i never seen any of his pic in that document look like mine.



so do you know why my screentshot look like this ? and how can i get rid of this ?

it is bad config but it is good to know what happen.

--------------------------------------------------this is my config in enbseries .




//VALENTINE BY ME

[PROXY]
EnableProxyLibrary=false
InitProxyFunctions=true
ProxyLibrary=other_d3d9.dll

[GLOBAL]
AdditionalConfigFile=userconfig.ini
UseEffect=true

[FIX]
ForceFakeVideocard=false
FixGameBugs=true
FixParallaxBugs=true
ForceSingleCoreCPU=false
IgnoreThreadManagement=false
IgnoreThreadPriority=true
AntiBSOD=true
IgnoreLoadingScreen=true
IgnoreInventory=true

[GAME]
SpeedHack=true

[MULTIHEAD]
ForceVideoAdapterIndex=false
VideoAdapterIndex=0

[LIMITER]
WaitBusyRenderer=false
EnableFPSLimit=false
FPSLimit=30.0

[INPUT]
//back
KeyReadConfig=8
//shift
KeyCombination=16
//f12
KeyUseEffect=123
//home
KeyFPSLimit=36
//num / 106
KeyShowFPS=106
//insert
KeyScreenshot=45

[ENGINE]
ForceAnisotropicFiltering=true
MaxAnisotropy=16
SkipShaderOptimization=false

[EFFECT]
UseOriginalPostProcessing=false
UseOriginalObjectsProcessing=false
EnableBloom=true
EnableAdaptation=true
EnableAmbientOcclusion=true
EnableDepthOfField=true
EnableDetailedShadow=true
EnableSunRays=true
EnableSkyLighting=true
EnableReflection=true

[ANTIALIASING]
EnableEdgeAA=true

[BLOOM]
Quality=0
AmountDay=0.7
AmountNight=0.5
AmountInteriorDay=0.5
AmountInteriorNight=0.5
BlueShiftAmountDay=2.3
BlueShiftAmountNight=2.0
BlueShiftAmountInteriorDay=2.5
BlueShiftAmountInteriorNight=2.5
ContrastDay=1.5
ContrastNight=2.0
ContrastInteriorDay=1.0
ContrastInteriorNight=1.0

[CAMERAFX]
LenzReflectionIntensityDay=3.0
LenzReflectionIntensityNight=4.0
LenzReflectionIntensityInteriorDay=1.0
LenzReflectionIntensityInteriorNight=1.0
LenzReflectionPowerDay=2.0
LenzReflectionPowerNight=2.0
LenzReflectionPowerInteriorDay=2.0
LenzReflectionPowerInteriorNight=2.0

[SSAO_SSIL]
UseIndirectLighting=true
UseComplexIndirectLighting=false
SamplingQuality=1
SamplingRange=0.7
FadeFogRangeDay=16.0
FadeFogRangeNight=16.0
FadeFogRangeInteriorDay=16.0
FadeFogRangeInteriorNight=16.0
SizeScale=0.35
SourceTexturesScale=0.35
FilterQuality=1
AOAmount=1.0
AOAmountInterior=1.0
ILAmount=2.0
ILAmountInterior=2.0
AOMixingType=2
AOMixingTypeInterior=2
AOIntensity=1.0
AOIntensityInterior=1.0
AOType=0

[NIGHTDAY]
DetectorDefaultDay=false
DetectorLevelDay=0.65
DetectorLevelNight=0.25
DetectorLevelCurve=1.0

[ADAPTATION]
ForceMinMaxValues=false
AdaptationSensitivity=0.2
AdaptationTime=0.4
AdaptationMin=0.1
AdaptationMax=100.0

[ENVIRONMENT]
DirectLightingIntensityDay=2.0
DirectLightingIntensityNight=1.8
DirectLightingIntensityInteriorDay=1.1
DirectLightingIntensityInteriorNight=0.7
DirectLightingCurveDay=0.5
DirectLightingCurveNight=1.0
DirectLightingCurveInteriorDay=1.0
DirectLightingCurveInteriorNight=1.0
DirectLightingDesaturationDay=0.0
DirectLightingDesaturationNight=1.0
DirectLightingDesaturationInteriorDay=0.0
DirectLightingDesaturationInteriorNight=1.0

SpecularAmountMultiplierDay=1.5
SpecularAmountMultiplierNight=2.0
SpecularAmountMultiplierInteriorDay=2.0
SpecularAmountMultiplierInteriorNight=2.0
SpecularPowerMultiplierDay=1.7
SpecularPowerMultiplierNight=2.0
SpecularPowerMultiplierInteriorDay=2.0
SpecularPowerMultiplierInteriorNight=2.0
SpecularFromLightDay=0.0
SpecularFromLightNight=0.5
SpecularFromLightInteriorDay=0.1
SpecularFromLightInteriorNight=0.1

AmbientLightingIntensityDay=2.0
AmbientLightingIntensityNight=1.0
AmbientLightingIntensityInteriorDay=1.0
AmbientLightingIntensityInteriorNight=1.0
AmbientLightingCurveDay=1.0
AmbientLightingCurveNight=1.0
AmbientLightingCurveInteriorDay=1.0
AmbientLightingCurveInteriorNight=1.0
AmbientLightingDesaturationDay=0.0
AmbientLightingDesaturationNight=0.0
AmbientLightingDesaturationInteriorDay=0.0
AmbientLightingDesaturationInteriorNight=0.0

PointLightingIntensityDay=1.0
PointLightingIntensityNight=1.0
PointLightingIntensityInteriorDay=1.0
PointLightingIntensityInteriorNight=1.0
PointLightingCurveDay=1.0
PointLightingCurveNight=1.0
PointLightingCurveInteriorDay=1.0
PointLightingCurveInteriorNight=1.0
PointLightingDesaturationDay=0.0
PointLightingDesaturationNight=0.0
PointLightingDesaturationInteriorDay=0.0
PointLightingDesaturationInteriorNight=0.0

FogColorMultiplierDay=1.0
FogColorMultiplierNight=1.0
FogColorMultiplierInteriorDay=1.0
FogColorMultiplierInteriorNight=1.0
FogColorCurveDay=1.0
FogColorCurveNight=1.0
FogColorCurveInteriorDay=1.0
FogColorCurveInteriorNight=1.0

ColorPowDay=1.0
ColorPowNight=1.0
ColorPowInteriorDay=1.0
ColorPowInteriorNight=1.0

--------------------------------

this is last line that i config .ColorPowInteriorNight=1.0.


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Tomoko
 Post subject: Re: TES Skyrim
PostPosted: 24 Jan 2013, 03:21 
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*blah-blah-blah maniac*

Joined: 31 Dec 2011, 19:42
Posts: 504
Image

Image

Image

Image

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NLA v.2.0 beta - A test version of the latest NLA release.
Natural Lighting and Atmospherics for ENB - A Skyrim weather mod and preset.
High-Res bark textures - Some bark textures I made.
Dark Souls 2 ENB preset - Preset for Dark Souls 2.


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 Post subject: Re: TES Skyrim
PostPosted: 24 Jan 2013, 04:18 
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*blah-blah-blah maniac*

Joined: 11 Apr 2012, 03:24
Posts: 552
@Oyama
Quote:
Full scales, the key to perfection. ;)
Did you keep qualities to 0 ?
When I'm running full scales, I set the classic 1 -1.0 -1.0 -1 thing.
But I noticed it also kind of "dries" the image, right ?
That's why I sticked to 0 -0.75-0.75-0, it leaves specularity alone to my eyes.


Can you explain what you mean by this and show some examples. Is this what you are currently using in your K ENB for your SSAO settings?

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 Post subject: Re: TES Skyrim
PostPosted: 24 Jan 2013, 04:28 
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*blah-blah-blah maniac*
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Joined: 31 Mar 2012, 15:06
Posts: 1460
Location: France
evok
far327
Yep. What you'll find in my released setup, exactly. here's my actual SSAO_SSIL section (0.132)

UseIndirectLighting=true
UseComplexIndirectLighting=true
SamplingQuality=0
SamplingRange=0.25
FadeFogRangeDay=8.0
FadeFogRangeNight=16.0
FadeFogRangeInterior=16.0
SizeScale=0.75
SourceTexturesScale=0.75
FilterQuality=0
AOAmount=0.83
AOAmountInterior=0.82
ILAmount=2.71
ILAmountInterior=2.69
AOMixingType=2
AOMixingTypeInterior=2
AOIntensity=0.78
AOIntensityInterior=0.80
AOType=0

Boris
please, bare with me, don't tell my settings are crazy or broken, I already know it :lol:

evok99
Running these @1080p, 1440p and 1620p, it's what looks best to my eyes. Scales should be 0.707 to be really correct (0.5 pixels), but you got the idea.
But these are working in conjunction with my r2+ value in enbeffect.fx (we already talked about it), and all the rest that can impact black levels. (toobright, etc...)

Looks better than : (to my eyes, because big size of display))

SamplingQuality=1
SamplingRange=0.25
SizeScale=1.0
SourceTexturesScale=1.0
FilterQuality=1

since those, even if they ARE better, math wise and quality wise, look like they 'dry' the blacks AO generates and make them less .... "popping".
No examples to follow, though, for sure :lol:

What would, could be adviced, more correct math wise, would be : (can help performance as well)

SamplingQuality=0
SamplingRange=0.25 >>>>>>>>>> This should be 0.3 or 0.35 @least
SizeScale=0.5
SourceTexturesScale=0.5
FilterQuality=0

Of course, all these are .132 settings. Things changed since 0.143, since such scales (0.75 or such) are more heavy, performance wise, with .143 SSAO.

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Image
Image
K ENB Pure Light


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 Post subject: Re: TES Skyrim
PostPosted: 24 Jan 2013, 05:12 
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Joined: 24 Jan 2012, 05:49
Posts: 82
how can implement newest feature of enb such as diffuse bloom to hd6 enbeffect.fx?
I love hd6's enbeffect, but newest feature is also hot.


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 Post subject: Re: TES Skyrim
PostPosted: 24 Jan 2013, 05:40 
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*master*

Joined: 27 Jan 2012, 21:46
Posts: 206
....


Last edited by jim2point0 on 24 Jan 2013, 10:49, edited 1 time in total.

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 Post subject: Re: TES Skyrim
PostPosted: 24 Jan 2013, 05:58 
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*blah-blah-blah maniac*
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Joined: 05 Mar 2012, 02:08
Posts: 1938
@ maload

The reason why my pictures inside the guide look more sharp and not so hazey as yours, is because I had tweaked my enbeffect.fx settings to make it look like that.

I will try and complete part 2 of the guide during this week so you know what enbeffect.fx settings I used alongside the enbseries.ini settings ;)


@ superl3

Diffuse bloom? where is that mentioned, if you could show me I might be able to help you out on adding that Diffuse bloom to HD6 enbeffect.fx file



@ all
If anyone is interested I have made an update to my DNI Seperated files which can be located here -> --JawZ-- ENB resources


Boris enbeffect.fx

DNI Seperation covers;

Post-Process v1, v2, v3 and v4

New settings/commands;
ENBpalette mixer - controls the intensity of the enbpalette.rgb file
FLIP_INT_EXT_FACTOR - Copied over from the latest ENB Evolved 2.3, makes it easy to go back and forth between ENB versions. Corrects the Interior exterior trigger
FLIP_NIGHT_DAY_FACTOR - Same deal here but for the night and day trigger.


HD6 v11-4 enbeffect.fx

DNI Seperation covers;

HD6_COLOR_TWEAKS
HD6_COLORSAT_DAYNIGHT
HD6_BLOOM_DEBLUEIFY
HD6_BLOOM_CRISP
Post-Process v1, v2, v3, v4 and v5
Palmix/enb palette

New settings/commands;
FLIP_INT_EXT_FACTOR - Copied over from the latest ENB Evolved 2.3, makes it easy to go back and forth between ENB versions. Corrects the Interior exterior trigger
FLIP_NIGHT_DAY_FACTOR - Same deal here but for the night and day trigger.


ENB Evolved 2.3 enbeffect.fx

DNI Seperation covers;

VANILLA_BLOOM
VANILLA_ADAPTATION
ENB_ADAPTATION
ENB_BLOOM
LETTERBOX_BARS
INTERLACE_VERTICAL
INTERLACE_HORIZONTAL
VIGNETTE
SEPIATONE
GRAIN

New settings/commands;
ENBpalette mixer - controls the intensity of the enbpalette.rgb file


Boris, HD6 and ENB Evolved MIXED enbeffect.fx

HD6_BLOOM_DEBLUEIFY
HD6_BLOOM_DEFUZZ
ENB_BLOOM
LETTERBOX_BARS
INTERLACE_VERTICAL
INTERLACE_HORIZONTAL
VIGNETTE
SEPIATONE
GRAIN
Palette Mixer
Post-Process v1, v2, v3, v4 and v5


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 Post subject: Re: TES Skyrim
PostPosted: 24 Jan 2013, 06:11 
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*blah-blah-blah maniac*
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Joined: 28 Dec 2011, 00:50
Posts: 838
Image
Image
Image
Image
Image

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 Post subject: Re: TES Skyrim
PostPosted: 24 Jan 2013, 06:13 
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Joined: 24 Jan 2012, 05:49
Posts: 82
@-Jawz-

wow thx, it's from SRF ENB from skyrimnexus, I think it's diffuse bloom.
Image
Image
Image

and one more, how can I implements enb weather to RL?
I love that kind of shadow color.


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 Post subject: Re: TES Skyrim
PostPosted: 24 Jan 2013, 06:24 
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Joined: 20 Apr 2012, 05:52
Posts: 208
Great shots all, as usual ;) Tweaked days a bit more, nights a little as well. I like dark nights though so don't expect it to be easy to see anything beyond a rather low range as my fog is insanely dark (ambients as well actually). Basically if I want detail at night, I need a light source--but still just bright enough to run around without requiring one (usually, hehe).

Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image


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