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| TES Skyrim http://enbdev.com/enbseries/forum/viewtopic.php?f=14&t=17 |
Page 771 of 2220 |
| Author: | maload [ 24 Jan 2013, 03:10 ] |
| Post subject: | Re: TES Skyrim |
my todays question is about this config ![]() it is seem like the picture have too much gamma . i change a lot of parameter in ebbseries but this gamma never leave me. i try to follow jaws document but i never seen any of his pic in that document look like mine. so do you know why my screentshot look like this ? and how can i get rid of this ? it is bad config but it is good to know what happen. --------------------------------------------------this is my config in enbseries . //VALENTINE BY ME [PROXY] EnableProxyLibrary=false InitProxyFunctions=true ProxyLibrary=other_d3d9.dll [GLOBAL] AdditionalConfigFile=userconfig.ini UseEffect=true [FIX] ForceFakeVideocard=false FixGameBugs=true FixParallaxBugs=true ForceSingleCoreCPU=false IgnoreThreadManagement=false IgnoreThreadPriority=true AntiBSOD=true IgnoreLoadingScreen=true IgnoreInventory=true [GAME] SpeedHack=true [MULTIHEAD] ForceVideoAdapterIndex=false VideoAdapterIndex=0 [LIMITER] WaitBusyRenderer=false EnableFPSLimit=false FPSLimit=30.0 [INPUT] //back KeyReadConfig=8 //shift KeyCombination=16 //f12 KeyUseEffect=123 //home KeyFPSLimit=36 //num / 106 KeyShowFPS=106 //insert KeyScreenshot=45 [ENGINE] ForceAnisotropicFiltering=true MaxAnisotropy=16 SkipShaderOptimization=false [EFFECT] UseOriginalPostProcessing=false UseOriginalObjectsProcessing=false EnableBloom=true EnableAdaptation=true EnableAmbientOcclusion=true EnableDepthOfField=true EnableDetailedShadow=true EnableSunRays=true EnableSkyLighting=true EnableReflection=true [ANTIALIASING] EnableEdgeAA=true [BLOOM] Quality=0 AmountDay=0.7 AmountNight=0.5 AmountInteriorDay=0.5 AmountInteriorNight=0.5 BlueShiftAmountDay=2.3 BlueShiftAmountNight=2.0 BlueShiftAmountInteriorDay=2.5 BlueShiftAmountInteriorNight=2.5 ContrastDay=1.5 ContrastNight=2.0 ContrastInteriorDay=1.0 ContrastInteriorNight=1.0 [CAMERAFX] LenzReflectionIntensityDay=3.0 LenzReflectionIntensityNight=4.0 LenzReflectionIntensityInteriorDay=1.0 LenzReflectionIntensityInteriorNight=1.0 LenzReflectionPowerDay=2.0 LenzReflectionPowerNight=2.0 LenzReflectionPowerInteriorDay=2.0 LenzReflectionPowerInteriorNight=2.0 [SSAO_SSIL] UseIndirectLighting=true UseComplexIndirectLighting=false SamplingQuality=1 SamplingRange=0.7 FadeFogRangeDay=16.0 FadeFogRangeNight=16.0 FadeFogRangeInteriorDay=16.0 FadeFogRangeInteriorNight=16.0 SizeScale=0.35 SourceTexturesScale=0.35 FilterQuality=1 AOAmount=1.0 AOAmountInterior=1.0 ILAmount=2.0 ILAmountInterior=2.0 AOMixingType=2 AOMixingTypeInterior=2 AOIntensity=1.0 AOIntensityInterior=1.0 AOType=0 [NIGHTDAY] DetectorDefaultDay=false DetectorLevelDay=0.65 DetectorLevelNight=0.25 DetectorLevelCurve=1.0 [ADAPTATION] ForceMinMaxValues=false AdaptationSensitivity=0.2 AdaptationTime=0.4 AdaptationMin=0.1 AdaptationMax=100.0 [ENVIRONMENT] DirectLightingIntensityDay=2.0 DirectLightingIntensityNight=1.8 DirectLightingIntensityInteriorDay=1.1 DirectLightingIntensityInteriorNight=0.7 DirectLightingCurveDay=0.5 DirectLightingCurveNight=1.0 DirectLightingCurveInteriorDay=1.0 DirectLightingCurveInteriorNight=1.0 DirectLightingDesaturationDay=0.0 DirectLightingDesaturationNight=1.0 DirectLightingDesaturationInteriorDay=0.0 DirectLightingDesaturationInteriorNight=1.0 SpecularAmountMultiplierDay=1.5 SpecularAmountMultiplierNight=2.0 SpecularAmountMultiplierInteriorDay=2.0 SpecularAmountMultiplierInteriorNight=2.0 SpecularPowerMultiplierDay=1.7 SpecularPowerMultiplierNight=2.0 SpecularPowerMultiplierInteriorDay=2.0 SpecularPowerMultiplierInteriorNight=2.0 SpecularFromLightDay=0.0 SpecularFromLightNight=0.5 SpecularFromLightInteriorDay=0.1 SpecularFromLightInteriorNight=0.1 AmbientLightingIntensityDay=2.0 AmbientLightingIntensityNight=1.0 AmbientLightingIntensityInteriorDay=1.0 AmbientLightingIntensityInteriorNight=1.0 AmbientLightingCurveDay=1.0 AmbientLightingCurveNight=1.0 AmbientLightingCurveInteriorDay=1.0 AmbientLightingCurveInteriorNight=1.0 AmbientLightingDesaturationDay=0.0 AmbientLightingDesaturationNight=0.0 AmbientLightingDesaturationInteriorDay=0.0 AmbientLightingDesaturationInteriorNight=0.0 PointLightingIntensityDay=1.0 PointLightingIntensityNight=1.0 PointLightingIntensityInteriorDay=1.0 PointLightingIntensityInteriorNight=1.0 PointLightingCurveDay=1.0 PointLightingCurveNight=1.0 PointLightingCurveInteriorDay=1.0 PointLightingCurveInteriorNight=1.0 PointLightingDesaturationDay=0.0 PointLightingDesaturationNight=0.0 PointLightingDesaturationInteriorDay=0.0 PointLightingDesaturationInteriorNight=0.0 FogColorMultiplierDay=1.0 FogColorMultiplierNight=1.0 FogColorMultiplierInteriorDay=1.0 FogColorMultiplierInteriorNight=1.0 FogColorCurveDay=1.0 FogColorCurveNight=1.0 FogColorCurveInteriorDay=1.0 FogColorCurveInteriorNight=1.0 ColorPowDay=1.0 ColorPowNight=1.0 ColorPowInteriorDay=1.0 ColorPowInteriorNight=1.0 -------------------------------- this is last line that i config .ColorPowInteriorNight=1.0. |
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| Author: | Confidence-Man [ 24 Jan 2013, 03:21 ] |
| Post subject: | Re: TES Skyrim |
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| Author: | evok99 [ 24 Jan 2013, 04:18 ] |
| Post subject: | Re: TES Skyrim |
@Oyama Quote: Full scales, the key to perfection. Did you keep qualities to 0 ? When I'm running full scales, I set the classic 1 -1.0 -1.0 -1 thing. But I noticed it also kind of "dries" the image, right ? That's why I sticked to 0 -0.75-0.75-0, it leaves specularity alone to my eyes. Can you explain what you mean by this and show some examples. Is this what you are currently using in your K ENB for your SSAO settings? |
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| Author: | Oyama [ 24 Jan 2013, 04:28 ] |
| Post subject: | Re: TES Skyrim |
evok far327 Yep. What you'll find in my released setup, exactly. here's my actual SSAO_SSIL section (0.132) UseIndirectLighting=true UseComplexIndirectLighting=true SamplingQuality=0 SamplingRange=0.25 FadeFogRangeDay=8.0 FadeFogRangeNight=16.0 FadeFogRangeInterior=16.0 SizeScale=0.75 SourceTexturesScale=0.75 FilterQuality=0 AOAmount=0.83 AOAmountInterior=0.82 ILAmount=2.71 ILAmountInterior=2.69 AOMixingType=2 AOMixingTypeInterior=2 AOIntensity=0.78 AOIntensityInterior=0.80 AOType=0 Boris please, bare with me, don't tell my settings are crazy or broken, I already know it evok99 Running these @1080p, 1440p and 1620p, it's what looks best to my eyes. Scales should be 0.707 to be really correct (0.5 pixels), but you got the idea. But these are working in conjunction with my r2+ value in enbeffect.fx (we already talked about it), and all the rest that can impact black levels. (toobright, etc...) Looks better than : (to my eyes, because big size of display)) SamplingQuality=1 SamplingRange=0.25 SizeScale=1.0 SourceTexturesScale=1.0 FilterQuality=1 since those, even if they ARE better, math wise and quality wise, look like they 'dry' the blacks AO generates and make them less .... "popping". No examples to follow, though, for sure What would, could be adviced, more correct math wise, would be : (can help performance as well) SamplingQuality=0 SamplingRange=0.25 >>>>>>>>>> This should be 0.3 or 0.35 @least SizeScale=0.5 SourceTexturesScale=0.5 FilterQuality=0 Of course, all these are .132 settings. Things changed since 0.143, since such scales (0.75 or such) are more heavy, performance wise, with .143 SSAO. |
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| Author: | superl3 [ 24 Jan 2013, 05:12 ] |
| Post subject: | Re: TES Skyrim |
how can implement newest feature of enb such as diffuse bloom to hd6 enbeffect.fx? I love hd6's enbeffect, but newest feature is also hot. |
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| Author: | jim2point0 [ 24 Jan 2013, 05:40 ] |
| Post subject: | Re: TES Skyrim |
.... |
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| Author: | --JawZ-- [ 24 Jan 2013, 05:58 ] |
| Post subject: | Re: TES Skyrim |
@ maload The reason why my pictures inside the guide look more sharp and not so hazey as yours, is because I had tweaked my enbeffect.fx settings to make it look like that. I will try and complete part 2 of the guide during this week so you know what enbeffect.fx settings I used alongside the enbseries.ini settings @ superl3 Diffuse bloom? where is that mentioned, if you could show me I might be able to help you out on adding that Diffuse bloom to HD6 enbeffect.fx file @ all If anyone is interested I have made an update to my DNI Seperated files which can be located here -> --JawZ-- ENB resources Boris enbeffect.fx DNI Seperation covers; Post-Process v1, v2, v3 and v4 New settings/commands; ENBpalette mixer - controls the intensity of the enbpalette.rgb file FLIP_INT_EXT_FACTOR - Copied over from the latest ENB Evolved 2.3, makes it easy to go back and forth between ENB versions. Corrects the Interior exterior trigger FLIP_NIGHT_DAY_FACTOR - Same deal here but for the night and day trigger. HD6 v11-4 enbeffect.fx DNI Seperation covers; HD6_COLOR_TWEAKS HD6_COLORSAT_DAYNIGHT HD6_BLOOM_DEBLUEIFY HD6_BLOOM_CRISP Post-Process v1, v2, v3, v4 and v5 Palmix/enb palette New settings/commands; FLIP_INT_EXT_FACTOR - Copied over from the latest ENB Evolved 2.3, makes it easy to go back and forth between ENB versions. Corrects the Interior exterior trigger FLIP_NIGHT_DAY_FACTOR - Same deal here but for the night and day trigger. ENB Evolved 2.3 enbeffect.fx DNI Seperation covers; VANILLA_BLOOM VANILLA_ADAPTATION ENB_ADAPTATION ENB_BLOOM LETTERBOX_BARS INTERLACE_VERTICAL INTERLACE_HORIZONTAL VIGNETTE SEPIATONE GRAIN New settings/commands; ENBpalette mixer - controls the intensity of the enbpalette.rgb file Boris, HD6 and ENB Evolved MIXED enbeffect.fx HD6_BLOOM_DEBLUEIFY HD6_BLOOM_DEFUZZ ENB_BLOOM LETTERBOX_BARS INTERLACE_VERTICAL INTERLACE_HORIZONTAL VIGNETTE SEPIATONE GRAIN Palette Mixer Post-Process v1, v2, v3, v4 and v5 |
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| Author: | tapioks [ 24 Jan 2013, 06:11 ] |
| Post subject: | Re: TES Skyrim |
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| Author: | superl3 [ 24 Jan 2013, 06:13 ] |
| Post subject: | Re: TES Skyrim |
@-Jawz- wow thx, it's from SRF ENB from skyrimnexus, I think it's diffuse bloom. ![]() ![]() ![]() and one more, how can I implements enb weather to RL? I love that kind of shadow color. |
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| Author: | eldyraen [ 24 Jan 2013, 06:24 ] |
| Post subject: | Re: TES Skyrim |
Great shots all, as usual ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
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