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 Post subject: Re: TES Skyrim
PostPosted: 24 Jan 2013, 12:21 
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Joined: 24 Jan 2012, 05:49
Posts: 82
@ --Jawz--

I try to use newest enb. .143 is a version I use.
thank you Jawz.


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Tomoko
 Post subject: Re: TES Skyrim
PostPosted: 24 Jan 2013, 12:30 
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Joined: 13 Jul 2012, 09:52
Posts: 92
I figured I would see what this "K ENB" is that all the cool kids are talking about these days, and WOW! It's absolutely stunning. Totally deserves all the attention it's receiving, and Kyo is so dedicated with his monitoring of the comments on the Nexus. I'm amazed.

I've made a few minor tweaks, reduced the adaptation (It bothered me that it changed so often, so quickly, and so significantly) but without losing the gorgeous and colourful skies. My GPUs are only 560 Ti's, so they can't take too much post-processing - even without SSAO and DoF though the preset still looks stunning:

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 Post subject: Re: TES Skyrim
PostPosted: 24 Jan 2013, 14:23 
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Joined: 05 Oct 2012, 14:38
Posts: 40
Where do I increase sun saturation?

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 Post subject: Re: TES Skyrim
PostPosted: 24 Jan 2013, 14:30 
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*blah-blah-blah maniac*
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Joined: 05 Mar 2012, 02:08
Posts: 1938
No such option, But try increasing suncoronacurve. Or add color to the Sun.dds file


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 Post subject: Re: TES Skyrim
PostPosted: 24 Jan 2013, 14:41 
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--JawZ-- wrote:
No such option, But try increasing suncoronacurve. Or add color to the Sun.dds file


the corona changes nothing, since I don't even have a corona, I put it to zero. And I have no such file.

I mean something like this (from Unreal). http://i3.minus.com/iyyxjsarA0Hde.JPG
Maybe it's the bloom? I'll try that.

EDIT: Well, It's not, I don't know what else to try. My rays are completely white. But thanks.

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 Post subject: Re: TES Skyrim
PostPosted: 24 Jan 2013, 15:24 
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Joined: 04 Jan 2012, 09:02
Posts: 13
MonkeyDot wrote:
--JawZ-- wrote:
No such option, But try increasing suncoronacurve. Or add color to the Sun.dds file


the corona changes nothing, since I don't even have a corona, I put it to zero. And I have no such file.

I mean something like this (from Unreal). http://i3.minus.com/iyyxjsarA0Hde.JPG
Maybe it's the bloom? I'll try that.

EDIT: Well, It's not, I don't know what else to try. My rays are completely white. But thanks.


Try reducing SunDesaturation.


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 Post subject: Re: TES Skyrim
PostPosted: 24 Jan 2013, 15:30 
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Joined: 05 Mar 2012, 02:08
Posts: 1938
Well to acheive that kind of effect you have to tweak these values;

Sunintensity= 2.1
SunCoronaIntensity=1.0
SunCoronoaCurve=2.24
Sun Rays=0.5
Bloom=0.1

I myself run Skyrim with vanilla sunglare.dds texture, Meniac sun.dds texture and I get this result;

Image


If you don't have a sun.dds file in your Skyrim/Data/textures/sky folder then you have it inside the textures.bsa file. Download a sun texture, open it with GIMP or Photoshop (you need to have the DDS plugin) then add a yellow tint to the sun texture and you will have a "golden" sun. the default sun.dds is white


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 Post subject: Re: TES Skyrim
PostPosted: 24 Jan 2013, 15:52 
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Joined: 27 Jan 2012, 13:42
Posts: 2702
MonkeyDot
The fake sunlight scattering effect is created by high SunCoronaIntensity with (quite possibly) vanilla sunglare texture.

Jawz gave a good advice on adding color to sun, beware though that intense tone-mapping will diminish the color.

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 Post subject: Re: TES Skyrim
PostPosted: 24 Jan 2013, 18:40 
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Joined: 31 Mar 2012, 15:06
Posts: 1460
Location: France
Darkstorne
Thank you :D

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K ENB Pure Light


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 Post subject: Re: TES Skyrim
PostPosted: 24 Jan 2013, 19:17 
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Joined: 06 May 2012, 12:59
Posts: 274
Holy F*** Gio - what are you doing to us?... As close to perfection as its possible to be.

@Happyken - Unreal Warfare - Passive - saltr - Arobotperson1 - Confidence-Man - tapioks :shock: - eldyraen :shock: :? is this available to try? - propa 8-) - Darkstorne..... wow! such great work. I think the overall standard is better than ever.

...and a few from me :oops: liking Vurt's new pines.
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