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| TES Skyrim http://enbdev.com/enbseries/forum/viewtopic.php?f=14&t=17 |
Page 776 of 2220 |
| Author: | kalicola [ 25 Jan 2013, 08:50 ] |
| Post subject: | Re: TES Skyrim |
Dogstar: those forest screen you posted a few pages back were pretty cool! Those new trees are awesome! |
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| Author: | --JawZ-- [ 25 Jan 2013, 09:06 ] |
| Post subject: | Re: TES Skyrim |
I think I do have his 0.99 version, unsure though. will check when I get home from work later today. But if you want to acheive a similar effect here are the main things to tweak; Disable //#define APPLYGAMECOLORCORRECTION use PP 3 And start with tweaking the tonemapping settings, then the adaptation. I would suggest adding a brightness and contrast command to it though. for an easier control of those settings and start of by using 1.0 values with those if added. float EBrightnessV2 = 1.0; float EContrastV1 = 1.0; ... color.xyz*=(EBrightnessV2); float cgray=dot(color.xyz, float3(0.27, 0.67, 0.06)); cgray=pow(cgray, EContrastV1); |
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| Author: | DogStar [ 25 Jan 2013, 10:20 ] |
| Post subject: | Re: TES Skyrim |
kalicola wrote: Dogstar: those forest screen you posted a few pages back were pretty cool! Those new trees are awesome! Thanks Ronnie... yes, they are nice, and give a very different and varied look. |
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| Author: | kalicola [ 25 Jan 2013, 10:46 ] |
| Post subject: | Re: TES Skyrim |
The new day night interior split up is screwing with me. Indoor at day is now way too bright, no matter how low I set the ambient light. I guess it's because it is now using enbeffect.ini daytime adaptation for interior.. Thinking of switching enbeffect.ini again... /sigh.. Decisions decisions Anyways. I'm planing on making a werewolf playthrough, so I want the moon to be bright and scary.. Don't think I have achived that yet :-/ ![]() ![]() ![]() ![]() I tried downsampling from 1440 on this image.. I don't think that gives my anything at all, exept bad frame rate
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| Author: | saltr [ 25 Jan 2013, 11:12 ] |
| Post subject: | Re: TES Skyrim |
just want to share some thoughts (i have no experience in shader programming) in every shader example i saw in last couple of days brightness is always applied as color.xyz = color.xyz + Brightness; i have tried to remove comment in a PP2 (original Boris code) //color.xyz*=EBrightnessV2; but much better results can be achieved (at least for me) if i use code from PP4 for brightness. currently i use PP2 as is, and i write comments in front of the #if (POSTPROCESS==4) (line 353) #endif (line 373) in this way, adaptation is done two times |
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| Author: | maload [ 25 Jan 2013, 11:20 ] |
| Post subject: | Re: TES Skyrim |
saltr can you give me your file ? i cant do it but i want to try it . and what is a good side of adoptation have 2 time done? thank you.
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| Author: | saltr [ 25 Jan 2013, 12:13 ] |
| Post subject: | Re: TES Skyrim |
@maload, currently i'm at work and i don't have a file, but you can try to open enbeffect.fx file, find the line #if (POSTPROCESS==4) and write // before it, now you have // #if (POSTPROCESS==4) 20 lines down should be this #endif write // so you have // #endif also, you can try this fantastic enbprepass.fx file from viewtopic.php?f=7&t=1068 |
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| Author: | DogStar [ 25 Jan 2013, 12:14 ] |
| Post subject: | Re: TES Skyrim |
Gone back to an old config I started on ages ago, based on PP5... adding more colour without looking too unnatural. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
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| Author: | saltr [ 25 Jan 2013, 12:23 ] |
| Post subject: | Re: TES Skyrim |
@--JawZ--, one question, how can i control the intensity of the yellow color when using enb weather extension |
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| Author: | superl3 [ 25 Jan 2013, 13:25 ] |
| Post subject: | Re: TES Skyrim |
@--Jawz-- I made my enbeffect with 11.3 but I think your customized HD6 enbeffect's version is 11.4 how can I change to yours without any difference? when I changed all values to mine and deleted +=0.1 on hd6 enbeffect.fx 11.3, it is same as mine. |
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