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 Post subject: Re: TES Skyrim
PostPosted: 03 Feb 2013, 21:25 
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*sensei*

Joined: 15 Dec 2012, 19:45
Posts: 349
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Tomoko
 Post subject: Re: TES Skyrim
PostPosted: 03 Feb 2013, 21:48 
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*sensei*

Joined: 28 Dec 2011, 08:14
Posts: 323
Great work everyone , I will post my stuff tomorrow .


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 Post subject: Re: TES Skyrim
PostPosted: 03 Feb 2013, 21:49 
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Joined: 05 Oct 2012, 14:38
Posts: 40
MonkeyDot wrote:
mindflux wrote:
Unreal
Sounds good. But won't you also get grass everywhere you probably wouldn't want, e.g. all over the pathways, growing through the walkways, etc?

MonkeyDot
*SPOILER* It's likely this DOF by gp65cj04.

thepointis
Hey chap, it's getting along pretty slow, too many little projects going on :D


thanks! but it seems kinda different, no problem though, this will do.

jim2point0 wrote:
MonkeyDot wrote:
@jim2point0

That distant dof, how do I get it? I tried using the goddess's effectprepass.fx but that didn't change anything.

I'm just using the prepass file included in his latest release candidate.

I think I'm going to be using that DoF in every ENB I use now. I'm kinda in love with it.


ah, thanks then

EDIT: Just as I started to download it, he deleted the file....shit.


Alright, the author put up a new one, and shit, that's a demanding dof. I'll only use it for screenshots, it makes my game unplayable.

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 Post subject: Re: TES Skyrim
PostPosted: 03 Feb 2013, 22:45 
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*blah-blah-blah maniac*
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Joined: 30 Dec 2011, 22:39
Posts: 725
JaguarGT wrote:
Hey far327, can u give me a link to enb that produced ur amazing shots, can't wait to try it :D


Here is the updated version. Not much changed. just turned on luma sharpen in sweetfx_settings.txt
you can turn it off by changing the 1 to a 0 if you dislike it. I also sharpened my deferredshadowmask setting in skyrimprefs.ini from 32 to 0. For whatever reason, this allows both Nvidia AO and ENB SSAO to work simultaneously. Using the Oblivion flag for AO is a must else this little trick won't work. But the great thing I noticed about Nvidia AO is that it adds more depth to character shading. The SSAO and AO compliment each other well. The little lines that defferedshadowmask=0 brings doesn't bother me much. At the resolution I'm running they are hardly noticable. And when extending shadows to 16000 it seems to counter the striping effect pretty well. Give it a try and let me know if you like it. Don't forget to read the readme as it has some important details.

http://www.mediafire.com/?85fakzxjyxkkxwh

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 Post subject: Re: TES Skyrim
PostPosted: 03 Feb 2013, 23:07 
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Joined: 01 Feb 2013, 14:16
Posts: 41
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 Post subject: Re: TES Skyrim
PostPosted: 03 Feb 2013, 23:33 
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Joined: 27 Jan 2012, 13:42
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MalignoCBA
Nice work, looks really fresh.

By the way, your parallax stuff is fucked :D

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 Post subject: Re: TES Skyrim
PostPosted: 03 Feb 2013, 23:41 
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Joined: 01 Feb 2013, 14:16
Posts: 41
mindflux
j
ejeje it is true I have to fix it


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 Post subject: Re: TES Skyrim
PostPosted: 04 Feb 2013, 02:05 
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Joined: 01 Feb 2013, 21:21
Posts: 6
I'm using Nuska's face mod and loving all but the shine. Any suggestions on how to tone it down?

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Last edited by Manshima on 04 Feb 2013, 03:07, edited 1 time in total.

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 Post subject: Re: TES Skyrim
PostPosted: 04 Feb 2013, 02:18 
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Joined: 12 Jan 2013, 16:50
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 Post subject: Re: TES Skyrim
PostPosted: 04 Feb 2013, 02:41 
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Joined: 04 Feb 2013, 02:31
Posts: 6
How's everyone going, I'm new, but have been watching the forums for a long time. Just wanted to share a few screenshots, I haven't played with the settings much.

I'm using True Vision ENB

I like this setting however, I am wanting something more sharper and something that doesn't blur the edges. I like the DOF, I guess it is hard to kinda explain.

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The photo quality does not do it justice as well.


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