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 Post subject: Re: TES Skyrim
PostPosted: 04 Feb 2013, 17:33 
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*blah-blah-blah maniac*
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Joined: 31 Mar 2012, 15:06
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You can tweak interior fog parameters as well ;)

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 Post subject: Re: TES Skyrim
PostPosted: 04 Feb 2013, 17:45 
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Here is my explanation I wrote to JoPineapples68 in a PM;

Quote:
Fog values alters the near and distant fog that is all over screen.

Volumetric Fog is the fog sprites on the mountain tops.

Particle alters the the fog sprites found around the ground, also affects the blowing snow and some other stuff.


Also the commands named like this -> LightingInfluenceDay

Affects the brightness and the color of that particular effect that uses those commands.

The higher the value the more of the color from the current scene it will use in for an example the particle fog, blowing snow etc. So if they are to saturated try lowering this value to make the whiter


Just to cover everything related to fog ;)


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 Post subject: Re: TES Skyrim
PostPosted: 04 Feb 2013, 17:47 
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Joined: 26 Jan 2012, 17:56
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Fog (not volumetric) also affects mountain ranges. Obviously it doesnt apply to interior fog but I thought I'd just throw that out there seems were discussing fog. :p

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 Post subject: Re: TES Skyrim
PostPosted: 04 Feb 2013, 17:52 
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Joined: 01 Feb 2013, 21:21
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Using K ENB and I'm still getting heavy shine on face textures. What values do I need to tweek to tone this down?

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 Post subject: Re: TES Skyrim
PostPosted: 04 Feb 2013, 18:04 
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Joined: 20 Apr 2012, 05:52
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@Manshima: Specularity under [Environment]--granted will also lose the shine on other objects as well.

Regarding [particles]: It also controls waterfalls as its what I noticed first when they were added--mine were all black.


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 Post subject: Re: TES Skyrim
PostPosted: 04 Feb 2013, 20:46 
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Joined: 15 Dec 2012, 19:45
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Playing with noise again...too much.

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Was getting a very cool red reflection on the hair :)

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Just added some 'current work experience' to my Dark Brotherhood resume :P

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Last edited by chan on 04 Feb 2013, 21:48, edited 1 time in total.

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 Post subject: Re: TES Skyrim
PostPosted: 04 Feb 2013, 21:03 
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Joined: 18 Sep 2012, 18:36
Posts: 154
Picture journal of Jenee:

born in Cyrodiil to a trading family, one day they had to make a massive shipment to Solitude...the ship was tossed by waves to a large iceberg, and capsized...her parents died along with the rest of the crew, but she survived because she was in the mid ship
shortly after, she recovered and made the frigid swim...
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A long ways to go..
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Meeting a kind pirate, he offered her dry clothes and a fire; she asked him to come with her but he said he was waiting for the rest of his crew to turn up (as they too had shipwrecked, but they were all separated)
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A warm fire...
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Eventually she made her way to Dawnstar where the kind innkeeper gave her a room..here she thinks about the events of the day and what she is going to do now, alone....
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The next morning the innkeeper loaded her up with supplies after she had decided she was going to travel south to Chorrol, where her aunt and uncle lived...
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more to come later :P

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 Post subject: Re: TES Skyrim
PostPosted: 04 Feb 2013, 22:31 
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Joined: 30 Dec 2011, 13:18
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I haven't read the last 10 pages or so. It goes by so fast, I don't have time.. Will do it soon though :)

Here's some random work in progress

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 Post subject: Re: TES Skyrim
PostPosted: 04 Feb 2013, 23:50 
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*master*

Joined: 15 Feb 2012, 21:20
Posts: 102
hmm i think i may have tried tweaking both particle and interior fog values to no avail. i'll see if mindflux's fixes work, thanks everyone.


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 Post subject: Re: TES Skyrim
PostPosted: 04 Feb 2013, 23:58 
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rashbeep
I checked the screens you posted, and some of those Dragonsreach particles are not yet affected by particle settings. I'm looking into finding a solution, but it has turned out to be more complicated that I had anticipated.

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