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 Post subject: Re: TES Skyrim
PostPosted: 02 Mar 2013, 16:35 
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Joined: 19 Feb 2013, 10:11
Posts: 58
Since I solved a issue related to SSIL, now I'm full of energy in doing screenshots..
So here again, this is my Auriel ENB with binaries .153:
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Tomoko
 Post subject: Re: TES Skyrim
PostPosted: 02 Mar 2013, 18:11 
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Joined: 05 Mar 2012, 02:08
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@ Modd31

Good looking depth of field effect you have in the second picture :)


If any one here could give some input about the new fog look with EWE I would really appreciate it :)

http://imgur.com/a/4xcET#2


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 Post subject: Re: TES Skyrim
PostPosted: 02 Mar 2013, 18:49 
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--JawZ-- wrote:
@ Modd31

Good looking depth of field effect you have in the second picture :)


If any one here could give some input about the new fog look with EWE I would really appreciate it :)

http://imgur.com/a/4xcET#2


I haven't really looked the gallery yet, but from what I could see with the original shots you posted on the last page, I like what you're doing with fog. It looks better with the denser the fog is with distance and altitude. The extreme fog values however are something I wouldn't play at. But yes, it seems a bit more realistic. With your settings, the throat of the world seems much higher and much further away.

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 Post subject: Re: TES Skyrim
PostPosted: 02 Mar 2013, 18:58 
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Then you should do that I have made some pretty big changes to the clear and cloudy weather's. No of course not that was just to show how and where the really dense fog was and how far away the denser fog was. It also made it easier to see the changes like that ;)

Thanks for the input will continue working on the other weathers as well and hopefully have a release ready some time during this weekend or early on in the week to come.


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 Post subject: Re: TES Skyrim
PostPosted: 02 Mar 2013, 19:22 
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Joined: 09 Dec 2012, 00:29
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ENB plus Sweetfx.

I'm trying to achieve color grading effect, like in the first half of the "John Carter" movie. Dark blue shadows etc. :x

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Rudy ENB for Skyrim, Skyrim SE, for Fallout New Vegas, for Dragon's Dogma

English is not my native language.

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 Post subject: Re: TES Skyrim
PostPosted: 02 Mar 2013, 19:43 
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@ Guzio

EWE adds more blue to shadows so if you are not using it already you could try the current uploaded version of it. Though if you are running another mod which changes the weather you have to choose between them. Id you are running CoT or RLO's legacy weathers then use those instead of the currently uploaded EWE version as it is a very lite version of what is to come with the new EWE version ;)

Download link is in my signature below.

And by the way, John Carter is an awesome movie and best of all it is not a remake of an old 70's, 80's or even 90's movie :) Which have been popping out very much the last couple of years.


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 Post subject: Re: TES Skyrim
PostPosted: 02 Mar 2013, 20:14 
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Joined: 17 Dec 2012, 08:57
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Location: Bosnia & Herzegovina
PP1 + PP4

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 Post subject: Re: TES Skyrim
PostPosted: 02 Mar 2013, 21:38 
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Joined: 27 Dec 2011, 08:53
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Strange, i expected artistic screenshots with huge near camera rain drops without zero motion length, never saw single image yet.

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 Post subject: Re: TES Skyrim
PostPosted: 02 Mar 2013, 22:02 
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--JawZ-- I use your great mod for a long time, now in version 0.32.
Waiting for update :D

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Rudy ENB for Skyrim, Skyrim SE, for Fallout New Vegas, for Dragon's Dogma

English is not my native language.

Intel Core i7 4790K, Nvidia Geforce GTX 780 Ti, 32GB ram, NEC SpectraView 242, Windows 7 x64


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 Post subject: Re: TES Skyrim
PostPosted: 03 Mar 2013, 00:10 
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Joined: 27 Feb 2013, 07:29
Posts: 38
Heres another teaser :P

The sky's a little to dark and saturated in this one, but thats just because i haven't updated my enb to suit the new climate.

You can also see on the ruins how i've used skyrims snow shader to add grass/moss on the tops of objects. The only problem is the texture seems to be projected straight down onto the surface, so there is some streching in the texture on vertical surfaces.

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