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 Post subject: Re: TES Skyrim
PostPosted: 03 Mar 2013, 21:58 
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*sensei*
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Joined: 09 Feb 2013, 23:09
Posts: 377
Location: Florida
@--JawZ--and @far327: Thank you for the compliments. It didn't hurt though to start tweaking with a config that was already good :) The character shots are a strength but I've seen a lot of great configs on here where environment shots seem to be a strength, even both of yours, and are better than mine in that area. And far327, that water is looking really good.

@EvoFq3o0: I agree, Confidence-Man always posts some great pics...great detail in both characters and environment without being overly sharp. But you have some great pics too...those environment shots with that lighting...so realistic.

@Unreal: Nice pics. And that armor works really good with your character :)


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Tomoko
 Post subject: Re: TES Skyrim
PostPosted: 03 Mar 2013, 22:16 
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*sensei*
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Joined: 29 Jan 2013, 01:17
Posts: 450
I snuck in a quick Skyrim trip. :P

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GIGABYTE GeForce GTX 970 4GB G1 GAMING OC EDITION, Intel Core i7 2600 @3.40GHz, 6GB DDR3 RAM, Windows 7 Professional 64-bit


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 Post subject: Re: TES Skyrim
PostPosted: 03 Mar 2013, 22:52 
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*master*

Joined: 05 Jan 2012, 19:06
Posts: 177
Thanks symphonicjohn :) Just noticed how good your char looks 8-) that a mod from nexus?
rashbeep: love the last shot looks really really good, so crisp too, are you downsampling?
unreal: crazy character details again, I can help but think she has an invisible peg on her nose though.
Far: PM'd you back, and I tried downsampling but i have only managed 1440p so far. I use a TV for a monitor which is probably not the best thing to use.

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Can't really tell the increase in res. 1440p probably isn't a big enough jump


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 Post subject: Re: TES Skyrim
PostPosted: 03 Mar 2013, 23:18 
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*blah-blah-blah maniac*

Joined: 31 Dec 2011, 19:42
Posts: 504
@Evo - Thanks man. I really like your latest shots, they have a nice photographic quality. Make sure you save the settings if you start over again! I think the key with fog is modding it in the CK, especially around the tundra area. That's pretty much all I've been doing is weather editing with a little texturing.

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NLA v.2.0 beta - A test version of the latest NLA release.
Natural Lighting and Atmospherics for ENB - A Skyrim weather mod and preset.
High-Res bark textures - Some bark textures I made.
Dark Souls 2 ENB preset - Preset for Dark Souls 2.


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 Post subject: Re: TES Skyrim
PostPosted: 03 Mar 2013, 23:20 
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*master*
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Joined: 01 Apr 2012, 09:44
Posts: 128
Ok thats it now, im moving away from photobucket after 9 goddamn years. First theyre forcing that new pagedesign down my throat and now theyre resizing my 150kb 1680x1050 Jpeg's. The only way i can get the original resolution is trough downloading it. With the old interface i could at least keep my pics < 1mb and use whatever resolution i wanted.

Go fuck yourself Photobucket!

Anyone know a free alternative that has similar comfort (albums, easy bbcode / html links) and doesnt resize? Much appreciated.

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"Jon Battle-Born: You know whats wrong with Skyrim these days? Everyone is obsessed with breasts"


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 Post subject: Re: TES Skyrim
PostPosted: 03 Mar 2013, 23:30 
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*sensei*
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Joined: 09 Feb 2013, 23:09
Posts: 377
Location: Florida
@EvoFq3o0: I just use Coverwomen for the faces. Right now I'm using version 3 but I have used and also like version 1. I also use the mod Decent Women for Commoners, Enemies and Wanderers. And I use both cbbe and unp bodies. The biggest pain has been neck seams and sometimes wrist seams showing up :( The base config I use is Countervibe which is not on Nexus anymore. It was based on version 113 and I updated it to 153. And I have done some tweaking...some good, some not so good...still learning


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 Post subject: Re: TES Skyrim
PostPosted: 03 Mar 2013, 23:53 
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*master*

Joined: 15 Feb 2012, 21:20
Posts: 102
damn damn damn damn that first shot is great confidence-man. what's the eta :P

@evo i play at 1440p, so yea i guess it is downsampling. my monitor unfortunately will not let me go beyond native res, so i cannot get the same great iq that others are getting.


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 Post subject: Re: TES Skyrim
PostPosted: 04 Mar 2013, 00:54 
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Joined: 01 Mar 2013, 07:26
Posts: 40
Hi.

About textures..

Currently working up motivation for headsculpt to get better normalmap cause one im using gots bugs on it.

ok so anyway im not very experienced using the object space normalmaps. coupla questions anyway.

as u have seen with any arm raising animation that the armpit looks bad. i was wondering if it is just uv stretching and baked ambient occlusion added to diffuse map or is this partly a symptom of object space normalmap not being well suited for mesh deformation as i have heard before?

I got some private body hair added to my barbarian unp textures. I was thinking about adding armpit hair as well. so it is something i have to investigate.

symphonicjohn wrote:
@EvoFq3o0: I just use Coverwomen for the faces. Right now I'm using version 3 but I have used and also like version 1. I also use the mod Decent Women for Commoners, Enemies and Wanderers. And I use both cbbe and unp bodies. The biggest pain has been neck seams and sometimes wrist seams showing up :( The base config I use is Countervibe which is not on Nexus anymore. It was based on version 113 and I updated it to 153. And I have done some tweaking...some good, some not so good...still learning


on neckseam. im not using cbbe. i guess there is a mod u can use more than one body model huh. well im on unp but anyway u can find on nexus the texture blenter from caliente. it has a version for unp released also. u can get artifacts if u use the texblend program but go into lib folder u find the resources use photoshop or gimp or whatever. on diffuse (color), adjust the hsv to get them close to the resource and paste it onto textures, normalmaps u can just paste the resource on. it should fit perfectly. this willl help u with necseam alot. oh and its good also not to use dxt compression on ur character textures to avoid artifacts.


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 Post subject: Re: TES Skyrim
PostPosted: 04 Mar 2013, 06:51 
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*master*

Joined: 22 Feb 2013, 03:33
Posts: 117
Really great shots everyone. Your shots are a great motivation for me to keep tweaking.

So I decided to try to write some of my own code today and even though its not very special I'm rather proud of what I came up with considering its my first attempt at hlsl :) I made a shadow/mood coloring effect and combined it into a mix between HD6's and Brodiggan Gale's postprocessing code. Here is what it does. please note this is using a enbseries.ini and effect.txt with all default values. If anyone could let me know what they think I would be a happy clam :D

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I changed one variable between those two shots. the question is now how to made it not cause clipping at high values.


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 Post subject: Re: TES Skyrim
PostPosted: 04 Mar 2013, 07:44 
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Joined: 01 Feb 2013, 21:21
Posts: 6
@ Samurai_Smartie

I tried using Photobucket and was having problems linking them here. I went to ImageShack and it's been smooth so far.


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