Hi.
About textures..
Currently working up motivation for headsculpt to get better normalmap cause one im using gots bugs on it.
ok so anyway im not very experienced using the object space normalmaps. coupla questions anyway.
as u have seen with any arm raising animation that the armpit looks bad. i was wondering if it is just uv stretching and baked ambient occlusion added to diffuse map or is this partly a symptom of object space normalmap not being well suited for mesh deformation as i have heard before?
I got some private body hair added to my barbarian unp textures. I was thinking about adding armpit hair as well. so it is something i have to investigate.
symphonicjohn wrote:
@EvoFq3o0: I just use Coverwomen for the faces. Right now I'm using version 3 but I have used and also like version 1. I also use the mod Decent Women for Commoners, Enemies and Wanderers. And I use both cbbe and unp bodies. The biggest pain has been neck seams and sometimes wrist seams showing up

The base config I use is Countervibe which is not on Nexus anymore. It was based on version 113 and I updated it to 153. And I have done some tweaking...some good, some not so good...still learning
on neckseam. im not using cbbe. i guess there is a mod u can use more than one body model huh. well im on unp but anyway u can find on nexus the texture blenter from caliente. it has a version for unp released also. u can get artifacts if u use the texblend program but go into lib folder u find the resources use photoshop or gimp or whatever. on diffuse (color), adjust the hsv to get them close to the resource and paste it onto textures, normalmaps u can just paste the resource on. it should fit perfectly. this willl help u with necseam alot. oh and its good also not to use dxt compression on ur character textures to avoid artifacts.