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 Post subject: Re: TES Skyrim
PostPosted: 04 Mar 2013, 11:08 
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*blah-blah-blah maniac*
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Joined: 27 Jan 2012, 13:42
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Confidence-Man
Are those bark textures your own work? I noticed them the last time too, looks really good. And of course, your preset is looking better than ever.

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Tomoko
 Post subject: Re: TES Skyrim
PostPosted: 04 Mar 2013, 11:47 
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*sensei*

Joined: 15 Dec 2012, 19:45
Posts: 349
Playing with the image based lighting... Is this correct? Looks like it just brightens and desaturates everything from near to mid range. The far range has no change.

IBL off, see the tree line to the right of the character, the trees are all of similar color/brightness
http://farm9.staticflickr.com/8525/8525 ... c189_h.jpg

IBL on, trees look dull
http://farm9.staticflickr.com/8384/8525 ... 4d5d_h.jpg

Also, the night settings are affecting the day settings...I am using the original detection, because I have CoT. This is with 153. Just downloaded 155.

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 Post subject: Re: TES Skyrim
PostPosted: 04 Mar 2013, 15:25 
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Joined: 05 Mar 2012, 02:08
Posts: 1938
@ chan

The IBL effect uses the color of the sky or general weather lighting colorization and applies it as a sort of ambient lighting to scene. Atleast that what I have experienced with the IBL effect. If this is wrong, please someone correct me if I'm wrong about this, so I won't cause any confusion with this statement.

Here are my settings with a bright themed preset though!

[IMAGEBASEDLIGHTING]
AdditiveAmountDay=0.01
AdditiveAmountNight=0.01

MultiplicativeAmountDay=0.12
MultiplicativeAmountNight=0.37

ReflectiveAmountDay=0.0
ReflectiveAmountNight=0.0

I had the ReflectiveAmountDay/Night at 0.15 and 0.13 but I thought the reflections occurred on to few objects scattered around the scene to be worth having it on, my own personal thought on the matter. And also my character and NPC hairs during day got very bright because of it and I didn't wan't to compensate with lowering or doing some overhaul of my settings at the moment.


At mid day or midnight there should be no crossing of the Day and Night settings, however around Sunrise and Sunset the two will merge and both of the Night and Day settings will affect the scene. No matter if you use the new or old Detector method.

Are you using Boris default files or are you sing HD6, ENB Evolved based files? Though I myself have not encountered that problem with any of those files so it might be some other setting with your drivers or Skyrim .ini settings.


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 Post subject: Re: TES Skyrim
PostPosted: 04 Mar 2013, 16:09 
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*sensei*

Joined: 15 Dec 2012, 19:45
Posts: 349
Jawz,

Alright, just wanted to make sure I was seeing it as intended. The effect file I am using is based on Boris' work. I just changed the direct, ambient and sky lighting to suit. My values for IBL are low as well.

Back to tweaking everything again lol

Some shots from yesterday, before changing my lighting...

Image

Image

Image

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 Post subject: Re: TES Skyrim
PostPosted: 04 Mar 2013, 19:53 
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@ chan

Ambientlightingcurve is something yuo should fiddle with before the ambientintensity settings is touched, I think ;)

And as my "JENB Guide Preset" is similar to yours here are some ofthe images I took for my new guide;

Image

Image

Image

Image


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 Post subject: Re: TES Skyrim
PostPosted: 04 Mar 2013, 20:17 
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Joined: 09 Dec 2012, 00:29
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Kermles

I think your second screenshot looks really quite good. I'm trying to achieve such effect with sweetfx, but lost 4-5 fps when using sweetfx color grading:

Image

Maybe someday you share your settings :)

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 Post subject: Re: TES Skyrim
PostPosted: 04 Mar 2013, 20:39 
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*master*

Joined: 22 Feb 2013, 03:33
Posts: 117
Guzio

Thanks! And nice screen by the way, I can never get action shots to look good. Anyway, the code is all in my enbeffect.fx and I'm not sure you would want to replace yours with mine, but I could easily add the code to your enbeffect.fx if you uploaded it for me to edit somewhere, and then I could send it back to you with the changes made. Or if you are curious I can try to give you my weird enbeffect.fx, it's based on Jawz' mixed DNI separated awesome file (thanks Jawz!) but has some edits by me and a new postprocessing 6 based on Brodiggan Gale's improved tonemapping and hd6's PP5. I say try cause I need to make sure i can share Brodiggan Gale's code first.


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 Post subject: Re: TES Skyrim
PostPosted: 04 Mar 2013, 20:48 
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Joined: 05 Mar 2012, 02:08
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I have also added some new coding to my DNI files, more color commands for bloom and regular color tweaking. And I will upload them soon to my ENB resources thread after I have tested them more thoroughly. And to see if I can slim down the coding a bit as it is quite much right now :P


Code settings link -> http://pastebin.com/mwMZ2AVd


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 Post subject: Re: TES Skyrim
PostPosted: 04 Mar 2013, 21:04 
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*master*

Joined: 22 Feb 2013, 03:33
Posts: 117
--JawZ-- wrote:
I have also added some new coding to my DNI files, more color commands for bloom and regular color tweaking. And I will upload them soon to my ENB resources thread after I have tested them more thoroughly. And to see if I can slim down the coding a bit as it is quite much right now :P


Code settings link -> http://pastebin.com/mwMZ2AVd



Huzzah! Thank you! I cannot wait to test!


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 Post subject: Re: TES Skyrim
PostPosted: 04 Mar 2013, 22:31 
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*blah-blah-blah maniac*

Joined: 31 Dec 2011, 19:42
Posts: 504
@mindflux - Yeah I made it, I wasn't really happy with other tree textures out there. Normal maps are a pain though.

Anyway, pics.

Image

Image

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