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 Post subject: Re: TES Skyrim
PostPosted: 30 Mar 2013, 18:13 
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@EVO - looks fantastic man! I figured out why my shots looked so dark when I tried your config. I had a tweakedfog replace .esp in use. Tends to deepen shadows and contrast. My fault...

@--JawZ-- I appreciate the compliment, however I just have a different taste. Unreal is still one of the tops in my book for female characters.

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 Post subject: Re: TES Skyrim
PostPosted: 30 Mar 2013, 18:32 
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Thank you Far :) ah that explains it, Not sure why your sky was deep blue though.

you still working on your config? The screens John posted look great, must be nice to have someone use your config :)


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 Post subject: Re: TES Skyrim
PostPosted: 30 Mar 2013, 18:57 
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EvoFq3o0 wrote:
Thank you Far :) ah that explains it, Not sure why your sky was deep blue though.

you still working on your config? The screens John posted look great, must be nice to have someone use your config :)


Same reason, that fog tweak does some neat stuff, but it's a pain to control for ENB. I got it from Polo ENB.
IDK, It's worth centering a config around it because it really does make some very interesting lighting effects.

I've thought about building a config around it. I likely will once I finish Far Off...


This shot was taken with that fog tweak file as well. The blue in this sky was unbelievable when I was in game. Given it's probably too vibrant for most people, but it was stunning in game IMO

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 Post subject: Re: TES Skyrim
PostPosted: 30 Mar 2013, 19:47 
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Nice pic Far :)

But htat is what the curve values are for, compensating for the intense blueish or colorful skies. I have achieved similar blueish sky with completely vanilla weather and lighting ;)

EDIT;

I just found out that CoT 3.0 have been released, so I'm going to test that out and if it have had the ENB issues fixed I will stall the EWE Weather mods and focus my attention on the interior lighting part of EWE instead. Because if CoT is less ENB troublesome a proper interior lighting made with ENB in mind is of higher value ;) In my own opinion.

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 Post subject: Re: TES Skyrim
PostPosted: 30 Mar 2013, 23:01 
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 Post subject: Re: TES Skyrim
PostPosted: 30 Mar 2013, 23:40 
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Boris

Poor lad, fell for the blatant lie.


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 Post subject: Re: TES Skyrim
PostPosted: 31 Mar 2013, 00:07 
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EvoFq3o0 - your screenshots look really fantastic, especially the interiors appear to be well balanced. Real lighting from candles and fire. Can you post more interiors pictures?

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 Post subject: Re: TES Skyrim
PostPosted: 31 Mar 2013, 01:15 
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@Evo - great pics! Save that preset before you do anything else to it!

@lieutang - I'll have to play around with it a little. What does that do differently from min/max values in the fx file?

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 Post subject: Re: TES Skyrim
PostPosted: 31 Mar 2013, 07:51 
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Joined: 08 Jan 2012, 16:34
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Tweaking sure is fun~
(I swear I'm the only one here who plays argonians exclusively)

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 Post subject: Re: TES Skyrim
PostPosted: 31 Mar 2013, 08:48 
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Joined: 05 Feb 2013, 18:19
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Confidence-Man: "@lieutang - I'll have to play around with it a little. What does that do differently from min/max values in the fx file?"

I don't know the difference because not played much with values in fx files but editing min/max values in enbseries.ini file definitely solved my problems with dark sun and darkening stuff at night.


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