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 Post subject: Re: TES Skyrim
PostPosted: 31 Mar 2013, 09:06 
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Joined: 22 Feb 2013, 03:33
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Boris

Thanks, that made me laugh pretty hard.

Confidence-Man

To my knowledge, the adaptation min/max values in enbseries.ini clamp the variable called "grayadaptation" in enbeffect.fx which is responsible for darkening and brightening the image, whereas the adaptation min/max values in the enbeffect.fx do not clamp grayadaptation, instead the EAdaptationMax variable multiplies grayadaptation, and EAdaptationMin adds to grayadaptation after the multiplication. Produces very different results than the clamping from enbseries.ini.

So basically, no matter what value "grayadaptation" has originally, it will only fall between the range specified in enbseries.ini; then it will be multiplied by EAdaptationMax, and then it will have EAdaptationMin added to it. So EAdaptationMin is the minimum darkening, the values in enbseries.ini are the maximum range before the enbeffect values take effect, and EAdapatationMax is the overall strength of adaptation.

Maybe that just confused things, I don't know. Just remember that if your image is too dark you can lower the adaptation max setting in enbseries.ini to compensate, or reduce EAdaptationMin. If it is too bright, you can raise the Min value in enbseries.ini or increase EAdaptationMin. EAdaptationMax can be raised or lowered to increase the overall adaptation strength.

Hopefully that helps?

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 Post subject: Re: TES Skyrim
PostPosted: 31 Mar 2013, 11:12 
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Joined: 05 Jan 2012, 19:06
Posts: 177
Guzio: Thank you :) yes sure I'll take some more interior shots, you have a location you'd like me to use?
Zyrusticae: Fantastic that, especially love the 3rd pic, lighting is ace, your point lighting has a nice glow to it
Confidence-man: Cheers :) I've backed up this one, but I need to organise better, the desktop ones are current ones :lol:
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 Post subject: Re: TES Skyrim
PostPosted: 31 Mar 2013, 13:06 
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Joined: 01 Apr 2012, 09:44
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Kermles wrote:
Confidence-Man

To my knowledge, the adaptation min/max values in enbseries.ini clamp the variable called "grayadaptation" in enbeffect.fx which is responsible for darkening and brightening the image, whereas the adaptation min/max values in the enbeffect.fx do not clamp grayadaptation, instead the EAdaptationMax variable multiplies grayadaptation, and EAdaptationMin adds to grayadaptation after the multiplication. Produces very different results than the clamping from enbseries.ini.

So basically, no matter what value "grayadaptation" has originally, it will only fall between the range specified in enbseries.ini; then it will be multiplied by EAdaptationMax, and then it will have EAdaptationMin added to it. So EAdaptationMin is the minimum darkening, the values in enbseries.ini are the maximum range before the enbeffect values take effect, and EAdapatationMax is the overall strength of adaptation.

Maybe that just confused things, I don't know. Just remember that if your image is too dark you can lower the adaptation max setting in enbseries.ini to compensate, or reduce EAdaptationMin. If it is too bright, you can raise the Min value in enbseries.ini or increase EAdaptationMin. EAdaptationMax can be raised or lowered to increase the overall adaptation strength.

Hopefully that helps?

Image

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 Post subject: Re: TES Skyrim
PostPosted: 31 Mar 2013, 13:39 
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Hope you guys don't mind me posting so many shots :)

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 Post subject: Re: TES Skyrim
PostPosted: 31 Mar 2013, 13:43 
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Joined: 22 Feb 2013, 03:33
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:lol: :lol: :lol: Very funny Samurai Smartie, I guess I should not try to explain things. If you look at the code in enbeffect.fx though, that is what is happening I am pretty sure. Sorry if I confused.


Evo

Looking very good, very good! I don't know if I speak for everyone but I sure do not mind seeing a bunch of your shots here :)

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 Post subject: Re: TES Skyrim
PostPosted: 31 Mar 2013, 15:35 
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Joined: 17 Dec 2012, 08:57
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EvoFq3o0 not at all, i envy you for some of them

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 Post subject: Re: TES Skyrim
PostPosted: 31 Mar 2013, 16:59 
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EvoFq3o0
Very nice indeed! Good to see you still hard at tweaking :P

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 Post subject: Re: TES Skyrim
PostPosted: 31 Mar 2013, 20:20 
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with 0.155

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 Post subject: Re: TES Skyrim
PostPosted: 31 Mar 2013, 20:38 
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happyken wrote:
Some old members just returned, I missed all of you very much. I guess I should post some pictures too.
BTW, where is CruNcher? :)

ENB v0.139, edge antialiasing, AOType=1 (no fxaa, no smaa), quick test for different weather.




CruNcher is currently reading 304 pages of missed awesome progress though understands that we slowly get to a point where Material Rendering of the Engine becomes a major problem :)

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3 piercings (rings) and far his emo hairs are missing also change the eybrows darken them and add the red/purple rouge to the middle cheeks not under the eye directly and come on the nose needs to be bigger and voila, whoever that is pretty close facial match and finally to complete her emoness you need to pale the skin down and make her eyelids dark as the night itself ;)

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Last edited by CruNcher on 31 Mar 2013, 21:03, edited 2 times in total.

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 Post subject: Re: TES Skyrim
PostPosted: 31 Mar 2013, 21:02 
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How you guys activated such dense grass? Whatever i do, it's all the same, with any mods i tried and with grassdensity=5. Searched many places in the game world, but no luck. I can't optimize rendering of things which not visible to me.

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