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 Post subject: Re: TES Skyrim
PostPosted: 01 Apr 2013, 15:05 
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*blah-blah-blah maniac*

Joined: 20 Mar 2012, 08:37
Posts: 1509
Also amazing :)

Image

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Wow masterfully done cloth (does somebody know which cloth this is ?)

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also the char is awesome :)

seems Confidence-Man fixed the to High Gamma response and toned it down :)

Image

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85% of graphics research is about who can finally make Sponza look good.
Jasper Bekkers EA/DICE

Perfection is the greatest enemy of photorealism.
Jorge Jimenez Activision Blizzard


Last edited by CruNcher on 01 Apr 2013, 15:52, edited 3 times in total.

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Tomoko
 Post subject: Re: TES Skyrim
PostPosted: 01 Apr 2013, 15:33 
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*sensei*

Joined: 15 Dec 2012, 19:45
Posts: 349
Very Nice! I need to work on my outside day time settings now.

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 Post subject: Re: TES Skyrim
PostPosted: 01 Apr 2013, 15:44 
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Joined: 05 Mar 2012, 02:08
Posts: 1938
@ Cruncher

I merely meant the pictures was good looking not that it was your picture, I did read your comment ;)

I really do suggest SweetFX I use it myself mostly just for the Lumasharpen and the SMAA as I have yet to stick with a preset to enable any of the settings other than those two. SweetFX settings will apply to the entire game so I want to have a good ENB base for SweetFX effects to be placed on to first.

Yes his images are top notch ever since the start of this thread :)

I have to agree with you there those pictures are truly amazing looking. Either he is using his own weather mod, Boris weather template or my older EWE based on the coloring under the bridge. That coloring does not occur in vanilla with that kind of overall lighting style.


@ chan

You should be it looks awesome, very good interior lighting :)


EDIT;

Some pictures of EWE with my test preset. I only set the GradientSkyDay value to 1.5 otherwise it is a complete vanilla preset I'm doing my testing on.

SkyrimClear Day - Sun needs to be toned a bit here.
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SkyrimClear Day with Aurora - The horizon is a wee bit to bright.
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SkyrimClear Sunset
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SkyrimClear Sunset with Aurora - Was going to keep it as vanilla like as possible but ended up with this instead.
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Still not finished with them but they look do look better than vanilla Skyrim to me :)


Last edited by --JawZ-- on 01 Apr 2013, 16:15, edited 1 time in total.

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 Post subject: Re: TES Skyrim
PostPosted: 01 Apr 2013, 16:10 
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--JawZ-- wrote:
@ Cruncher

I merely meant the pictures was good looking not that it was your picture, I did read your comment ;)

I really do suggest SweetFX I use it myself mostly just for the Lumasharpen and the SMAA as I have yet to stick with a preset to enable any of the settings other than those two. SweetFX settings will apply to the entire game so I want to have a good ENB base for SweetFX effects to be placed on to first.

Yes his images are top notch ever since the start of this thread :)

I have to agree with you there those pictures are truly amazing looking. Either he is using his own weather mod, Boris weather template or my older EWE based on the coloring under the bridge. That coloring does not occur in vanilla with that kind of overall lighting style.


@ chan

You should be it looks awesome, very good interior lighting :)



yup i guess by using sweetfx cleverly you can get somekind of denoise effect without actually destroying important pixels and so get the colors nicer together appearing more dense :)
actually i think something similar was possible with injectfx already and i described it as a possible way how Gionight might achieve this output when seeing a similar rendering result from someone else.

here you can see a very nice example of some very heavy blur percepted layer (to less sharpening) most probably caused due to heavy post AA appliance.
Also the AA step in theory could play a role in Gionights result as AA uses basically a blur filter in its buildup that can push pixels together and make them more dense looking same applies for downsampling depending on the algorithm Nvidia uses for the scaling part (i guess they use a bicubic kernel running either on the Shader or a Asic part of the GPU) Intel uses a very advanced Adaptive Lanczos4 Kernel in Hardware very fast very nice, i wonder if it could be mixed into by using the Nvidia GPU for the Rendering and the Intel GPU for output and scaling and if the overhead would be compensated enough through the hardware scaling and can maybe result in a overall nice speed boost by taking the scaling work from the Nvidia shaders (if the GPU scaling in the driver runs over the shaders) ;).

Image

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Quote:
85% of graphics research is about who can finally make Sponza look good.
Jasper Bekkers EA/DICE

Perfection is the greatest enemy of photorealism.
Jorge Jimenez Activision Blizzard


Last edited by CruNcher on 01 Apr 2013, 16:59, edited 9 times in total.

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 Post subject: Re: TES Skyrim
PostPosted: 01 Apr 2013, 16:14 
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*blah-blah-blah maniac*

Joined: 31 Dec 2011, 19:42
Posts: 504
@lieutang - Thanks for the explanation. Doesn't seem to do much good for me though, if I adjust it for night it's unusable in the day. I think my problem was fire intensity set too high at night.

@Cruncher - That's a very old pic, from .119 I believe.

This one is current from a similar area, though I haven't adjusted the weather there in a while.
Image

Image

Image

Image

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NLA v.2.0 beta - A test version of the latest NLA release.
Natural Lighting and Atmospherics for ENB - A Skyrim weather mod and preset.
High-Res bark textures - Some bark textures I made.
Dark Souls 2 ENB preset - Preset for Dark Souls 2.


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 Post subject: Re: TES Skyrim
PostPosted: 01 Apr 2013, 18:04 
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*sensei*

Joined: 15 Dec 2012, 19:45
Posts: 349
--JawZ-- wrote:
@ Cruncher

I merely meant the pictures was good looking not that it was your picture, I did read your comment ;)

I really do suggest SweetFX I use it myself mostly just for the Lumasharpen and the SMAA as I have yet to stick with a preset to enable any of the settings other than those two. SweetFX settings will apply to the entire game so I want to have a good ENB base for SweetFX effects to be placed on to first.

Yes his images are top notch ever since the start of this thread :)

I have to agree with you there those pictures are truly amazing looking. Either he is using his own weather mod, Boris weather template or my older EWE based on the coloring under the bridge. That coloring does not occur in vanilla with that kind of overall lighting style.


@ chan

You should be it looks awesome, very good interior lighting :)


EDIT;

Some pictures of EWE with my test preset. I only set the GradientSkyDay value to 1.5 otherwise it is a complete vanilla preset I'm doing my testing on.

Still not finished with them but they look do look better than vanilla Skyrim to me :)

Thanks! Hopefully I can have a release together in the next couple weeks.

Do you have a link to EWE? I think I read about that mod a couple months ago, but it wasn't released yet. It just changes the sky, right? Can I use it with CoT?

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 Post subject: Re: TES Skyrim
PostPosted: 01 Apr 2013, 18:21 
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Joined: 09 Feb 2012, 18:10
Posts: 75
Nice screens :D


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 Post subject: Re: TES Skyrim
PostPosted: 01 Apr 2013, 19:04 
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Joined: 27 Dec 2011, 08:53
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tigreton
I want more shots with those blond in your older posts and rusty on first two shots

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 Post subject: Re: TES Skyrim
PostPosted: 01 Apr 2013, 19:30 
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Joined: 05 Mar 2012, 02:08
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chan

CoT and EWE does the same thing more or less, EWE does not add any sound to the weathers though.

A full list of the changes I have made with EWE so far;

In the pictures in my previous comment I have "neutralized" the imagespaces by setting almost every value to 1.0 or 0, Sky scale being the exception and that is set to 0.1 except for nights which is set to 0.

I did that because I wanted to see exactly how the RGB values inside the weathers really looks so I can add or remove saturation, brightness, contrast bloom etc after I have tweaked the RGB values inside the weather itself.

What I changed with the weathers in those pictures;

- Ambient RGB value
- Cloud Layer RGB value (not in the Aurora pics though)
- Fog Far and Near RGB values
- Horizon RGB values
- Sky-Lower RGB values
- Sky-Upper RGB values
- Sky statics RGB Values
- Sun RGB values
- Sun Glare/Corona RGB values
- Sunlight RGB values
- Water Multiplier RGB value
- Directional Ambient RGB values

Changed the fog settings Near, Far, Pow and Max.
Lowered the strength of the Sun Glare/Corona

And that is about everything I have done so far with EWE or ENB Weather Extended.

Here is how the vanilla weather of the Aurora picture looks with the same ENB preset.
Image



tigreton

Damn those chick sure was hot.


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 Post subject: Re: TES Skyrim
PostPosted: 01 Apr 2013, 19:55 
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*blah-blah-blah maniac*

Joined: 20 Mar 2012, 08:37
Posts: 1509
i just gone through the episode i would call "Disaster"
the clashing of Gionight and Krista and their dispute about Skin Rendering, Specular Plastic look and light reflection of Materials that was a hell to read how each attacked each other (at least it was translated partly in a rather rough tone from it's russian source)
It was pretty sad to read because even if a approach is wrong then it first should be proven as wrong and i cant see depending on the view point and Engine restrictions if any of those is wrong i find them both viable approaches and the more diversity the better and it is really good that there is so much diversity thus we can learn and share ideas and build synergies thus what i love skyrimnexus for i found a lot of talented people there and i would say friends and shared ideas and improved over time and i also saw the really bad things going on over there how greed and stardom was changing people and how the endorse button became more important in their social network lives and how other talents left because they couldn't stand the lies and betraying for stardom :(
I really respect both of you Gionight and Krista and i can't take a side you both have right, please never ever let it come so far disrespectful again just accept the others work :)

_________________
Quote:
85% of graphics research is about who can finally make Sponza look good.
Jasper Bekkers EA/DICE

Perfection is the greatest enemy of photorealism.
Jorge Jimenez Activision Blizzard


Last edited by CruNcher on 01 Apr 2013, 20:20, edited 1 time in total.

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