ENBSeries
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TES Skyrim
http://enbdev.com/enbseries/forum/viewtopic.php?f=14&t=17
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Author:  Dilly the weed [ 02 Apr 2013, 13:40 ]
Post subject:  Re: TES Skyrim

wish my screens didnt look fuzzy when i post them :\

Image

Image

Image

Author:  Gionight [ 02 Apr 2013, 13:48 ]
Post subject:  Re: TES Skyrim

nbjbjbjllnlknklm

Author:  CruNcher [ 02 Apr 2013, 13:51 ]
Post subject:  Re: TES Skyrim

Wahhh im finally through all the posts i missed now i need vacation ;)

@Jawz
You do really great stuff with your DNI and RL mods and overall advice for others here, im really sorry for the thing happened with Sydney and his RL decision i wonder what he talked about when he said others splitted from RL away with their Mods i guess he's kind of bitter about all that you could literally feel it in his words.


Casandra :)

This is Scarlet

Image

@Boris
Might be a little offtop but why do you think TressFX is a bad thing and turn it so down i mean i think it's good that finally more of these leaves the research labs it was inside R&D already long enough and that Square made the first step also in terms with their ongoing Luminous Research i think is a thing that will hopefully sporn other Developers to show their Implementations and we in the end hopefully see more in the not so distant future, sure even Squares implementation is still very compute intensive and not usable over a big area but it's good that they started it after the Alice Nvidia Only implementation and that AMD doesn't restricted it only to their Platform (even as they knew it would in the beginning be a bad experience on Nvidias Hardware, though last state was Nvidia fixed around most issues via Driver hacking) :)

Just my 2 cents on this

PS: Really thx for all the new Features especially the GUI, Reflections and Rain, it's always amazing what you do outside of the Code with your Passion and limited GPU and overall system resources (oldshool) :)

@Confidence-Man

Really great progress on your approach :)
It's really cool to see all the different PBL approaches i mean especially Propa, Evo,Confidence-Man, Opethfeldt and Unreal

@Happykeen
Really nice progress

@Unreal Warfare
Congrats Amazing emotional touch :) (is it Palette based can the overall warm red tint be changed by changing the Palette) ?

@Tracer
Come back

@Baduk
Keep it on :)

@dpeasant
I like how you transformed it nice own touch you brought in :)

@PMind
Where are you again :)

@Kalicoloa
Im really happy where you are now, i find it really bad that your old Team didn't got the Kickstarter backup it deserved, very sad story :(

@Mindflux
Great work on the Particle Patch

@Midhras
You shouldn't lower your impact you inspired me and surely many others :)

@Kyo
You and Matso are a great Team :)

@Matso
Awesome progress

@dogstar
You did awesome work to Trillviles vision, though it seems hes currently floating around saw him last on the crydev forum where he presented his new Map and Tod work, very awesome stuff from his Flickr it seems hes enjoying Bioshock Infinite currently :)

@Krista
Nice to see you here more often big fan off your work and approaches never really could understand your boosting of from skyrimnexus sad thing :(

Приятно видеть вас здесь чаще с большой поклонник вашей работы и подходы никогда не мог понять ваше повышение от skyrimnexus печально: (

To the other newcomers welcome here you all do great work Far, Chan, Krimles and all the others i forgot, as Gionight said there are no exceptions your dedication is what all makes you great, even if nobody is mentioning you or your work :)

Author:  ENBSeries [ 02 Apr 2013, 15:02 ]
Post subject:  Re: TES Skyrim

CruNcher
I don't care about hair technology presented by AMD, the image posted by me is just for fun, fortunately i'm not a fan or hater of something. The only thing i can say about this - hair in Tomb Raider or similar games is not important, too much effort and performance cost, but nobody can say "woah, gorgeous, fap-fap-fap". There are much more things at first place instead of hair. Even some mods of skyrim have good looking hair. In the past i played Tomb Raider and payed a lot attention to Lara hair (don't know how to call it's in english, not pony tail...) as it collided with her body. But in that time i was amazed even by different step sounds on surfaces, era of non shader games.

Author:  CruNcher [ 02 Apr 2013, 15:15 ]
Post subject:  Re: TES Skyrim

ENBSeries wrote:
CruNcher
I don't care about hair technology presented by AMD, the image posted by me is just for fun, fortunately i'm not a fan or hater of something. The only thing i can say about this - hair in Tomb Raider or similar games is not important, too much effort and performance cost, but nobody can say "woah, gorgeous, fap-fap-fap". There are much more things at first place instead of hair. Even some mods of skyrim have good looking hair. In the past i played Tomb Raider and payed a lot attention to Lara hair (don't know how to call it's in english, not pony tail...) as it collided with her body. But in that time i was amazed even by different step sounds on surfaces, era of non shader games.


Yes the Performance cost is heavy no doubt (and we can still dream about it applied on all kind of objects on the screen like animal four or clothes in Realtime) and yep i find the hair comparisons of AMD and Square also a little biased they showed Hair Rendering styles from the 90s and fully agree Hair Rendering can be much nicer then that with lower resources as seen in Skyrim all the time and even with Havok Pyhsics applied as some dedicated Japanese Modder showed possible at least for Pony tail though not a real Simulation but still brings some immersion to the table ;)

We need even more GPU power more energy and finally UMA until we have a full simulation but anyways we need these implementations to see where we are and how much we still need to go i really cant wait to see the next Final Fantasy on PS4 with Squares full Native non Ported Simulation though :)

The crowed system in Hitman Absolution was a perfect example we need these things it highers Immersion even if we don't immediately realize it @ first, especially with VR coming again :)

Square seems to understand this better then many others, though in the same eye blink their greed and expectations for PC sales was hardly understandable to me especially as i thought about Japanese culture always as very balanced people though obviously with high honor levels seeing that the CEO did seppuku ;) .

I really hope these things wont impact Squares bought Studios like IO-Interactive especially on their PC part ;)

Author:  --JawZ-- [ 02 Apr 2013, 15:31 ]
Post subject:  Re: TES Skyrim

Gionight;

Damn you weren't kidding or exaggerating. Wonderful and amazing shots. I especially like your DoF settings in the mudcrab picture, it blurs the non focused areas but just barely and makes the focused areas that much sharper in the process along with your other sharpening methods already in use I would guess.

Ok :| where did the images go?


CruNcher;

Thanks a lot, I just try to do to others what I like them to do for me or how the "golden rule" goes :) Yeah it was a bummer but totally understandable either way it did not stop me from doing my Weather mod anyway ;) It only lacks customization without ENB or other tools like Imaginator to alter color and lighting. Yeah I could feel it as well when I spoke to him (through messages) that he was bitter that they would just take off like that with their work and some with sydneys work included and start and upload their own mods. That's disrespectful and to me frustrating by a lot.

My bad was a while since I've seen any of them :P

Author:  CruNcher [ 02 Apr 2013, 16:01 ]
Post subject:  Re: TES Skyrim

Btw does somebody know if some of the new Updates to Skyrim included Physics Performance improvements as Havok demonstrated themselves how unoptimized MT was partly implemented in their old pipeline that currently drives Skyrim (Creation Engine), i wonder if Bethesda is going to update this Part or maybe already did ?

Author:  Gionight [ 02 Apr 2013, 16:03 ]
Post subject:  Re: TES Skyrim

--JawZ-->>>
Thanks man, and I am apologize for that, I was going to post more than 100 pics and just couldn't do it, I don't know if it restriction or something else. I like my images all together on one page and not separated by other posts .
I Will post them tomorrow I think :(


CruNcher>>>
Glad to see you my friend, really glad :)
You exaggerating quite a bit about me and my work, but thanks anyway for kind words I really appreciate it .

Author:  CruNcher [ 02 Apr 2013, 16:21 ]
Post subject:  Re: TES Skyrim

Thx Gionight, it's really good to see you coming back i see Crysis 3 couldn't hold you away from here how surprising ;)

For everyone i missed it i read someone posted about it im not sure who it was but really you need this it made me almost cry seeing it :)
Such a big usability disaster fixed by the Community so amazing seeing this dedication it's really heart melting :)

http://www.youtube.com/watch?v=XEb-P93yUvE

also the integration of all these (hidden) additional Facegen Options Jesus :)

Author:  Gionight [ 02 Apr 2013, 16:30 ]
Post subject:  Re: TES Skyrim

CruNcher>>>
Personally I am not using Race Menu mod and don't see any rezones to use it.
From my experience, it didn't help me creating chars that much , but it was such a crash fest.

Yeah Crysis 3 wasn't that bad but it's too restricted for my taste, GTA 5 is a very long wait but my main most anticipated game is MGS 5, after this year GDC presentation Kojima and his team just blow everyone else away .
The main reason I am coming back to Skyrim, there is nothing interesting right now in a gaming world going on, at least for me.

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