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TES Skyrim
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Author:  CruNcher [ 06 Apr 2013, 16:15 ]
Post subject:  Re: TES Skyrim

Great work Soolie especially the way how you did it is really interesting so you using papyrus scripting to randomly place your own 3D Model in the 3D Space, though how can this Model be volumetric are you applying a shader to it ?
I guess that your clouds being a solid 3D Object wouldn't allow to fly through them (though not really important for this usage) ?


Quote:
So in a way they are similar to the "Volumetric Fog" around the mountain tops? I wonder if your "Volumetric Clouds" for a lack of a better word would be affected by the Sky Statics setting inside the Skyrim weathers as Volumetric Fog is, among other things??


I wonder the whole time seeing it if it isn't possible to use this volumetric fog for Clouds as they pretty much both the same, soolies approach seems different though visually it seems to work fine very exciting.
I mean in real we don't need the clouds to be able to being penetrated by other objects believable we just need them to be floating around and looking like real 3D Objects with depth and not a flat texture fake so Soolies approach is nice nevertheless :)

http://www.youtube.com/watch?v=I1_f0z3Ht-k

http://www.youtube.com/watch?v=WPmlkaut6Us

Author:  --JawZ-- [ 06 Apr 2013, 16:39 ]
Post subject:  Re: TES Skyrim

Guys time has come for a new EWE Alpha release :)

It is a new file so if you still have one of my old alphas delete it and replace it with this. I have only altered 3 weathers in this one so far as I had to start in new esp file to rot out the problem I had with cloud layer rendering being weird. I have not encountered again with this file nor have I found the reason for why it happened in the first place. But as I said this version has no such issues at all.

The weathers I have altered;

fw 81a - SkyrimClear
fw 10e1f2 - SkyrimClear_A
fw 10e1f1 - SkyrimCloudy_A

The last one is not properly tweaked yet as I more or less copied over the fw 10e1f1 with small adjustments based on the original values difference between them.

http://www.mediafire.com/?4acnmfxadr26pdm

Author:  joey4track [ 06 Apr 2013, 18:16 ]
Post subject:  Re: TES Skyrim

@Kali- Not totally positive but I think my moon comes from this- http://skyrim.nexusmods.com/mods/25

I remember downloading it before even the NMM was out so I'm not exactly sure which one it is. I have a few random other moon zips so let me know if that one isn't it.

Author:  Guzio [ 06 Apr 2013, 21:17 ]
Post subject:  Re: TES Skyrim

Gionight

Many thanks for amazing screenshots. I never thought that Skyrim might look so good :D

Author:  --JawZ-- [ 06 Apr 2013, 23:33 ]
Post subject:  Re: TES Skyrim

I was fiddeling around with some codes while applying the new DNI Seperation to my other files and I got this result of some faulty coding :)

Image

If I was only able to replicate this into functional code I would finally be at peace with it and would only adjust my presets settings ;)

EDIT;

Hey what do you I fixed it to work actually :lol: Time for some serious tweaking for once :twisted:

Author:  Rubber-De-Flubber [ 07 Apr 2013, 00:26 ]
Post subject:  Re: TES Skyrim

Decided to give the Falkreath area a visit again. :)

Image

Image

Image

Author:  OhKay [ 07 Apr 2013, 00:37 ]
Post subject:  Re: TES Skyrim

Thats some pretty high frame rates you've got there Jawz, can't wait for your next updates

Author:  OhKay [ 07 Apr 2013, 00:41 ]
Post subject:  Re: TES Skyrim

@Rubber-De-Flubber
Have you used Fraps for taking screen shoots? some lovely shoots ruined by compression artifacts. nice weed/plants with first pic

Author:  Rubber-De-Flubber [ 07 Apr 2013, 01:06 ]
Post subject:  Re: TES Skyrim

@OhKay

Nah, that would be Imgur causing the compression artifacts. Could you possibly recommend a better image hosting site, please? :)

Author:  Soolie [ 07 Apr 2013, 01:21 ]
Post subject:  Re: TES Skyrim

--CruNcher
The clouds arent real volumetric clouds, just a cunning arangement of double sided planes with animated texture offsets, soft shading and an alpha falloff effect so each plane becomes invisible when viewed from a shallow angle (this prevents most of the 'obvious plane' artifacts.)
This is what it looks like in NifSkope
Image

It also doesn't look that bad when your in the cloud either,
Image

Although it never feels like your really inside the cloud. However, I might be able to fix this by using image space modifiers or quick weather changes when the player is at cloud height.

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