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 Post subject: Re: TES Skyrim
PostPosted: 13 Apr 2013, 22:26 
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Gionight wrote:
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This...

--JawZ-- wrote:
Tycker det samma här, känns som att gå med DoF på hela tiden, samt du förlorar ganska mycket detaljer på grund av det. Kolla bara natt himmlens stjärnor med EdgaAA på å av. Men den ihop med SweetFX tar bort alla mina jaggies å tar tillbaks skärpan :) Jag kan göra lite små justeringar för att bättre gå ihop med hur din ENB ser ut å se till att få skärpa som du är nöjd med. Sj tycker jag med rätt inställningar på LumaSharpen slår ut FXAA med hästlängder. Ifall du inte visste detta om LumaSharpen så är de ytor som har "solljus" på sig får mer skärpa utav LumaSharpen än vad skuggor får.

Är du säker på att allt fungerar med Hardware AA å ENB? Ifall du kör med en ENB version 0.119 lr äldre så fungerar det som det ska men med nyare så har Boris sett till att effekter stängs av när Hardware AA är på. Har sj inte testat detta men jag vet att jag körde 16xQ AA å 4x SuperSampling av misstag, glömde bort å deaktivera när jag börja köra med ENB igen :P Ska göra lite tester angående detta fenomen å se vad skillnaden verkligen är å ta lite bilder så får du sj se hur det ser ut ;)


Efter att ha provat mig fram med SweetFX måste jag säga att du har helt rätt. Luma Sharpen ÄR bättre än FXAA sharpen.
Jag behövde bara experimentera lite med dom variabler som fanns.
Dock är jag inte helt hemma när det gäller AA. Det ser skapligt ut på träd, men trappor och sånt skär sönder näthinnan. :( Men det är bara att fortsätta! Nån gång får jag säkert till det! Använder du både SMAA och FXAA? Vad har du för settings i .txt filen på just AA? Vad kör du på för upplösning förresten?

Jag använder .157 i nuläget. På dom bilderna var SSAO, IBL, DoF och Reflections avaktiverade. Men SSAO ger ett helt annat djup i bilden så jag har bestämt mig för att köra med det, även om det kostar några frames...

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 Post subject: Re: TES Skyrim
PostPosted: 13 Apr 2013, 22:37 
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Jag använder bara SMAA, vill inte ha för många extra grejer igång i samband med ENB ;) Upplösningen är 1920x1080 så inget märkvärdigt med dä, iaf ingen Downsampling men har funderat på å testa å se hur det ser ut å vilken prestanda förlust man får med det. Nyfiken efter vad folk så som Far327 å Oyama har fått sina bilder till med downsampling :)

Jag testa faktiskt å köra 16xQ AA å 4x Supersampling samt 4x Sparse-grid Supersampling å med allting på i ENB så va dä enda jag kunde se skillnad på var FPS 29.6 mot 30.0 FPS :? Har ej sett hur det ser ut utan ENB ännu dock. SSAO ger verkligen ett bättre djup än utan även skylighting bidrar till detta.


Jag har lagt till min SweetFX_Settings.txt fil i denna kommentar.


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 Post subject: Re: TES Skyrim
PostPosted: 13 Apr 2013, 22:57 
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 Post subject: Re: TES Skyrim
PostPosted: 13 Apr 2013, 23:05 
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 Post subject: Re: TES Skyrim
PostPosted: 14 Apr 2013, 06:35 
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Kris†a™
Impressive... smooth and highly detailed @the same time, nice job.

ZeroKing
You're definitely underestimating yourself, bro.
You spent too much time listening and answering the haters on Nexus... I think.
On the contrary, here is a place of respect and sincere sharing.
Be yourself, and you're ALWAYS right to be yourself.

Gionight
Our respectives 'before the rain' or 'just after the rain' :D weathers look almost the same :shock: , especially with the way lighting hits vegetation.
I'll throw you my latest experiments at some point, I think some of our conclusions may have crossed their ways somewhere... maybe something related to bloom + IL combination...
As always, impressive matter.

UnrealWarfare
SO MUCH ambience, atmosphere....

--JawZ--
You're a wizard, definitely.

all
Your work and shots are kicks in the a** everytime, thank you all for such motivation to push and push further again ;)

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 Post subject: Re: TES Skyrim
PostPosted: 14 Apr 2013, 06:56 
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Oyama:

How so?


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 Post subject: Re: TES Skyrim
PostPosted: 14 Apr 2013, 07:13 
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--JawZ-- wrote:
Oyama:

How so?


Well, I love the way you're improving so many aspects in short time (Relighting Skyrim, your HUGE work on effect.fx files, EWE, etc... ).
This is HIGHLY usefull for obsessional tweakers like me (and we're many :lol: :lol: )
Hats off.

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 Post subject: Re: TES Skyrim
PostPosted: 14 Apr 2013, 07:25 
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Thanks a lot Oyama :) really boosts the willingness to keep on going ;)

I've restarted from scratch with my DNI .fx files, I accidentally overwrote my latest version with an old one, so I said the hell with it I start from scratch now one line of code at a time :lol: After those are done I will do the last things I need to do with the new weathers I've been working and upload yet another EWE alpha version with my newest ENB preset.


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 Post subject: Re: TES Skyrim
PostPosted: 14 Apr 2013, 07:40 
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--JawZ--
Thank YOU.

Redoing from scratch can be a good thing sometimes.
I'll probably do the same with DoF, since I *NEED* to figure why the HELL the DNI-DN wasn't working within, while the initial DNI did... *scratches head*

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 Post subject: Re: TES Skyrim
PostPosted: 14 Apr 2013, 07:53 
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Oyama:

At least it has become a lot better to go through the code now, it's a lot "cleaner" and now I know for sure that nothing I have added is functioning in a bad way :)

Well if it is a problem with having both Day and night in the same command, the .x, .y you could try separating it.

From this example;

Code:
//EXTERIOR   
float2   EBrightnessV1Ext = float2( 3.1, 1.5 );

//INTERIOR   
float2   EBrightnessV1Int = float2( 0.2, 0.2 );

-----------

float   EBrightnessV5 = lerp(EBrightnessV5Int.x, EBrightnessV5Int.y, JKNightDayFactor);

if ( JKInteriorFactor - 1 ) {
EBrightnessV5 = lerp(EBrightnessV5Ext.x, EBrightnessV5Ext.y, JKNightDayFactor);
};

color.xyz*=EBrightnessV5;



To this example;

Code:
//EXTERIOR   
float2   EBrightnessV1ExtDay   = 1.5;
float2   EBrightnessV1ExtNight = 3.1;

//INTERIOR   
float2   EBrightnessV1IntDay   = 0.2;
float2   EBrightnessV1IntNight = 0.2;

-----------

float   EBrightnessV5 = lerp(EBrightnessV5IntNight, EBrightnessV5IntDay, JKNightDayFactor);

if ( JKInteriorFactor - 1 ) {
EBrightnessV5 = lerp(EBrightnessV5ExtNight, EBrightnessV5ExtDay, JKNightDayFactor);
};

color.xyz*=EBrightnessV5;


See if that code change helps, otherwise I will have a look at your your current uploaded enbeffectprepass.fx over at nexus right away and see if I can spot the problem ;)

I also attached my latest enbeffect.fx under here :)


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