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 Post subject: Re: TES Skyrim
PostPosted: 14 Apr 2013, 14:47 
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*sensei*

Joined: 28 Dec 2011, 08:14
Posts: 323
--JawZ-->>>
I thought it was quite obvious that it was a compliment in an utterly positive way and you should take it in context with my previous replies :)

goddavid>>>
Thank you my friend :)
All tree textures are from one years old Vurts SFO except one pine's bark texture, it's confident man's texture you can find it in his signature.
The male's body is default one from Bethesda HD pack , Female body is official UNP maximum version with Sporty Sexy Sweat UNP specular, but I can't help you with a face textures, female's one is removed a long time ago and male's is a very old mix I just don't remember it.

CruNcher>>>
You welcome my friend , actually this hair style and color fits her pretty well.


Kyo>>>
You won mate :lol: you just forced me to install the mighty K-ENB for a first time to see what you meant and I took similar pics in the same time of day and weather conditions , and I think our presets are fundamentally different in every possible way and each is good by their own.

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Tomoko
 Post subject: Re: TES Skyrim
PostPosted: 14 Apr 2013, 14:56 
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*blah-blah-blah maniac*

Joined: 20 Mar 2012, 08:37
Posts: 1509
There are many Hairs that fit her and change her percepted personality somewhat :)

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everything is still very basic i try to go carefully step by step and don't want to push render times for nothing into the ground so this is without any of the fancy SSAO parts yet also absolutely no PP stuff going on outside the default Edge Antialiasing no Downsampling but 2xMSAA currently which seems to kill some render effects (messaged) due to the defered rendering not sure though which ones exactly (most probably those that i don't use yet) :)

The most GPU Shader time is currently consumed by GPs DOF (without DOF 55 fps, with DOF 40 fps ~-15 fps) though i still use a older version here didn't updated and also didn't evaluated all the updates yet Matso, Indigo (was the most performant back then), GP, tapioks and Boris :)

Im thinking of where i could setup a really crazy test scene which would be using all effects @ once and pressure every part of the pipeline including reflections, obviously it must be raining so it can be only outside though outside and reflective surfaces not sure where this place could be rather then some reflective armor, also with some fog or smoke rendered in the scene @ the same time and Fire Particles in the DOF.
Most probably in the end i will have to create this Setup in CK myself somewhere in the World :)

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85% of graphics research is about who can finally make Sponza look good.
Jasper Bekkers EA/DICE

Perfection is the greatest enemy of photorealism.
Jorge Jimenez Activision Blizzard


Last edited by CruNcher on 14 Apr 2013, 16:45, edited 18 times in total.

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 Post subject: Re: TES Skyrim
PostPosted: 14 Apr 2013, 14:58 
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*blah-blah-blah maniac*
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Joined: 31 Mar 2012, 15:06
Posts: 1460
Location: France
Gionight
:shock: :shock:
If someone told me one day you would take shots with any of my crap.... (and especially with my fec**d up adaptation :lol: Clearly apparent on center shots ;) )
Thank you ! I consider it as an honor ;)

Bah, I changed some things here and there recently.
I'll send you some new toys in due time ;)

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 Post subject: Re: TES Skyrim
PostPosted: 14 Apr 2013, 15:09 
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*blah-blah-blah maniac*
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Joined: 05 Mar 2012, 02:08
Posts: 1938
Gionight:

The smiley face you posted in that comment put me off the track :lol:
Well thank you :)


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 Post subject: Re: TES Skyrim
PostPosted: 14 Apr 2013, 15:13 
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Joined: 01 Feb 2013, 13:58
Posts: 48
I want this!!

http://static.skyrim.nexusmods.com/mods ... 677518.jpg
by dezzz

I know it's like impossible to get this graphic, but the lighting is possible to achieve.
We need someone to overhaul the Skyrim fog, distance lighting and Skies.

The main problem i have with enb is how little controll i have over the fog. I need grey and thick fog in foggy weathers, while i need a more clear and thinner fog in clear weathers. At nights i need some fog, but not too bright or too dark.

Skyrim lacks morning fogs, and there's just like one type of distance fog, which is the main problem i have because i want the distance to be clear at some spots and foggy in some spots. Grey fog over a swamp (like in the picture), dark blue'ish fog at the shadowside of object etc.

Someone should do a Skyrim Fog and distance lighting overhaul!


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 Post subject: Re: TES Skyrim
PostPosted: 14 Apr 2013, 16:43 
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*sensei*
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Joined: 09 Feb 2013, 23:09
Posts: 377
Location: Florida
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 Post subject: Re: TES Skyrim
PostPosted: 14 Apr 2013, 16:54 
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*blah-blah-blah maniac*
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Joined: 31 Mar 2012, 15:06
Posts: 1460
Location: France
symphonicjohn
The barrel's and the goat's ( :D ) shots are priceless.
All are gorgeous, well done ! ;)

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 Post subject: Re: TES Skyrim
PostPosted: 14 Apr 2013, 17:33 
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*sensei*
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Joined: 09 Feb 2013, 23:09
Posts: 377
Location: Florida
Thanks Oyama
Both of those shots were found in freefly camera mode. I never saw this barrel before, and just noticed how the light was hitting it.


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 Post subject: Re: TES Skyrim
PostPosted: 14 Apr 2013, 18:37 
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*blah-blah-blah maniac*

Joined: 20 Mar 2012, 08:37
Posts: 1509
looks really good symphonicjohn

I continued now with a Complexion Layer Render test first :)

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_________________
Quote:
85% of graphics research is about who can finally make Sponza look good.
Jasper Bekkers EA/DICE

Perfection is the greatest enemy of photorealism.
Jorge Jimenez Activision Blizzard


Last edited by CruNcher on 14 Apr 2013, 18:55, edited 1 time in total.

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 Post subject: Re: TES Skyrim
PostPosted: 14 Apr 2013, 18:42 
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*sensei*

Joined: 15 Dec 2012, 19:45
Posts: 349
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