There are many Hairs that fit her and change her percepted personality somewhat


everything is still very basic i try to go carefully step by step and don't want to push render times for nothing into the ground so this is without any of the fancy SSAO parts yet also absolutely no PP stuff going on outside the default Edge Antialiasing no Downsampling but 2xMSAA currently which seems to kill some render effects (messaged) due to the defered rendering not sure though which ones exactly (most probably those that i don't use yet)

The most GPU Shader time is currently consumed by GPs DOF (without DOF 55 fps, with DOF 40 fps ~-15 fps) though i still use a older version here didn't updated and also didn't evaluated all the updates yet Matso, Indigo (was the most performant back then), GP, tapioks and Boris

Im thinking of where i could setup a really crazy test scene which would be using all effects @ once and pressure every part of the pipeline including reflections, obviously it must be raining so it can be only outside though outside and reflective surfaces not sure where this place could be rather then some reflective armor, also with some fog or smoke rendered in the scene @ the same time and Fire Particles in the DOF.
Most probably in the end i will have to create this Setup in CK myself somewhere in the World

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Quote:
85% of graphics research is about who can finally make Sponza look good.
Jasper Bekkers EA/DICE
Perfection is the greatest enemy of photorealism.
Jorge Jimenez Activision Blizzard